Commit Graph

37 Commits

Author SHA1 Message Date
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kargatum
dbefa17a53 feat(Core/Config): rework config and delete ACE inherited (#4608) 2021-02-28 14:37:03 +01:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Footman
522eb9a7e4 fix(Core/Pathfinding): Creatures regen health, spells LOD (#4509) 2021-02-10 00:37:05 +01:00
Yehonal
c8f43d8584 feat(Core/Movement): Improved pathfinding, collisions and movements (#4220)
Npc positioning
Implemented slope check to avoid unwanted climbing for some kind of movements (backwards, repositioning etc.)
Implemented backwards movement
Re-implemented circle repositioning algorithm (smartest than retail, but with the same feeling)
Fixed random position of summoned minions
Improved pet following movement. Also, they attack NPC from behind now. Thanks to @Footman

Swimming creatures
Fixed max_z coordinate for swimming creatures. Now only part of their body is allowed to be out of the water level
Fixed pathfinder for swimming creatures creating shortcuts for specific segments, now they swim underwater to reach the seashore instead of flying above the water level.
Creatures with water InhabitType but no swimming flag now, when not in combat, will walk on water depth instead of swimming. Thanks @jackpoz for the original code
UNIT_FLAG_SWIMMING in UpdateEnvironmentIfNeeded to show the swimming animation correctly when underwater
Implemented HasEnoughWater check to avoid swimming creatures to go where the water level is too low but also to properly enable swimming animation only when a creature has enough water to swim.

Walking creatures
Extended the DetourNavMeshQuery adding area cost based on walkability (slope angle + source height) to find better paths at runtime instead of completely remove them from mmaps
improve Z height in certain conditions (see #4205, #4203, #4247 )

Flying creatures
Rewriting of the hover system
Removed hacks and improved the UpdateEnvironmentIfNeeded. Now creatures can properly switch from flying to walk etc.
Spells
LOS on spell effect must be calculated on CollisionHeight and HitSpherePoint instead of position coords.
Improved position for object/creature spawned via spells
Improved checks for Fleeing movements (fear spells)

Other improvements
Implemented method to calculate the CollisionWidth from dbc (used by repositioning algorithm etc.)
Improved raycast and collision checks

Co-authored-by: Footman <p.alexej@freenet.de>
Co-authored-by: Helias <stefanoborzi32@gmail.com>
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-02-01 01:34:27 +01:00
Silker
0a8a7ef149 fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2021-01-22 01:03:30 +01:00
Stefano Borzì
df600f9946 fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274) 2021-01-14 19:17:34 +01:00
Kargatum
ea93a5c1a1 feat(CI/Codestyle): added codestyle check (#3668) 2021-01-09 11:59:50 +01:00
Stefano Borzì
b2761626fe feat(Core/CreatureAI): improve npc position during the combat (#3369)
+ tangent equation to find correct angle and distance when moving

+ implemented proper backward

* Improved performance + random angle margin

* chore: add tollerance calculation in instance

* improved LOS checks with movements

* implemented collisions using raycast (imported by TC)

+ improved collision detection for CanReachPositionAndGetCoords

+ improved collision check

+ set correct flags for the backward movement

+ first implementation of slope angle (to improve)

Co-authored-by: Yehonal <yehonal.azeroth@gmail.com>
2021-01-04 20:23:08 +01:00
Kargatum
543753b641 feat(Core/MapUpdate): switch from ACE_Method_Request to PCQ (#3459) 2020-11-14 03:56:26 +07:00
Kargatum
a2b26272d2 refactor(Core/Game): restyle game lib with astyle (#3466) 2020-10-12 10:08:15 +02:00
Kitzunu
1f89282b22 refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
2020-08-31 11:55:09 +02:00
Kaev
2fa9f5c249 fix(Core): potential crashes/bugs reported by static analysis #2 (#2622) 2020-02-03 07:52:27 +01:00
Dresmyr
1329b6b471 fix(Core/Hook): Make OnPlayerLeaveMap actually trigger (#2628)
OnPlayerLeaveMap was previously inside the if(remove) block which only is called when the player is logging out, this moves it outside that block but still has it trigger in the same order, thus allowing OnPlayerLeaveMap scripts to fire properly (needed for AutoBalanceFix)
2020-02-01 15:03:48 +01:00
Nefertumm
59234f8f4b fix(CORE): Missing override on various functions (#2602) 2020-01-21 19:03:15 -03:00
Viste
e22d78ecd6 refactor(Core): rename namespaces and macros to acore (#2454) 2019-12-01 13:13:31 +01:00
Stoabrogga
a8ee996431 fix(Core): Missing updates for creatures; disable Travis modules check (#2457) 2019-11-26 09:49:58 +01:00
Stoabrogga
9ea9329285 feat(Core/CreatureAddon): increased visibility for large creatures (#2304) 2019-10-04 15:22:03 +02:00
Stoabrogga
ab55aa4e5a feat(Core/Config): Add parameter to load all grids of all non-instanced maps on server start (#2283) 2019-09-30 17:06:32 +02:00
Viste
854b426978 feat(Core): Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert (#2273) 2019-09-26 09:51:33 +02:00
Nefertumm
2b37ea11a9 Fix(Core/DB): Naxxramas overhaul (#1657)
Co-authored-by: Pondaveia Pondaveia@users.noreply.github.com
Co-authored-by: FALL1N1 FALL1N1@users.noreply.github.com
2019-06-28 10:59:28 +02:00
Kargatum
824a80005c Refactor(Core/Misc): Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros (#1627)
* Delete macros UNORDERED_MAP
* Delete macros UNORDERED_SET
2019-03-26 00:01:56 +07:00
Nefertumm
c15206fc15 Revert "feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)" (#1471)
This reverts commit 51b8773528.
2019-02-15 15:14:49 -03:00
Viste(Кирилл)
51b8773528 feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)
i.e. world update start
2019-02-14 19:22:17 +01:00
Viste(Кирилл)
cb81f3c17a feat(Core/LOS): restruct LOS functions and add LineOfSight check (#1459) 2019-02-13 22:24:04 +01:00
ayase
00777a80ae Eluna implementation (#847)
* azerothcore + eluna done.

* Remove the Eluna single thread limit.

* Read Eluna Settings file.

* submodule change.

* fix(test)  Ubuntu - Cant Link Library after Compile

* The ELUNA is disabled by default.

* remove submodule luaEngine.

* some change

* fix a error

* change cmake

* fix: some onplayerchat does not have hooks.

* Eluna: Add BG event Hooks.

* fix:cmake hook AFTER_LOAD_CONF not work.

* Remove the eluna switch.

* Remove some define in the core.

* fix conf file not read in the linux.

* eluna : change bg hook parameter type

* Remove TC log function call

* change bg hook OnBGEnd parameter type.


Note: to enable Eluna, the module is required
2018-05-22 20:22:11 +02:00
Yehonal
b773662753 New Boolean parameter for OnAfterUpdateEncounterState
Now you're able to know if an encounter has been really changed or not
(e.g. respawned bosses)
2018-04-09 07:09:43 +00:00
Yehonal
9abaf38612 Implemented OnAfterUpdateEncounterState hook 2018-03-20 13:50:27 +00:00
Nefertumm
dd300003e2 Update license links (#783) 2018-03-12 10:54:57 +01:00
Rochet2
bb70286d18 Fix crash with dangling player pointer
For a more educated fix would need to get access to git history for why the hook was moved here.
Or alternatively, try research what would be the correct place for the hook.
2018-03-11 17:54:48 +02:00
Yehonal
403ed2600f Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure 2017-12-21 11:26:43 +01:00
Yehonal
17332304fd Using TC structure allowing easier patches importing 2017-12-21 00:20:29 +01:00
Yehonal
b0c8eceb08 Refactoring part 2 [W.I.P] 2016-08-12 02:38:26 +02:00
mik1893
2aa3a463f0 Fix instance binding 2016-08-07 12:34:47 +02:00
Yehonal
f6eefedcd5 converted all tabs to 4 spaces 2016-06-26 19:23:57 +02:00
Yehonal
e8e94a0a66 First Commit
For Azeroth!
2016-06-26 10:39:44 +02:00