feat(Core/CreatureAddon): increased visibility for large creatures (#2304)

This commit is contained in:
Stoabrogga
2019-10-04 15:22:03 +02:00
committed by GitHub
parent e0b170f221
commit 9ea9329285
9 changed files with 1128 additions and 22 deletions

File diff suppressed because it is too large Load Diff

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@@ -2208,6 +2208,10 @@ bool Creature::LoadCreaturesAddon(bool reload)
SetByteValue(UNIT_FIELD_BYTES_2, 3, 0);
}
// Check if Creature is Large
if (cainfo->isLarge)
SetVisibilityDistanceOverride(true);
if (cainfo->emote != 0)
SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote);

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@@ -325,6 +325,7 @@ struct CreatureAddon
uint32 bytes1;
uint32 bytes2;
uint32 emote;
bool isLarge;
std::vector<uint32> auras;
};

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@@ -1522,6 +1522,8 @@ float WorldObject::GetVisibilityRange() const
{
if (isActiveObject() && !ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT)
return MAX_VISIBILITY_DISTANCE;
else if (GetTypeId() == TYPEID_GAMEOBJECT)
{
if (IsInWintergrasp())
@@ -1545,6 +1547,8 @@ float WorldObject::GetSightRange(const WorldObject* target) const
{
if (target->isActiveObject() && !target->ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
return MAX_VISIBILITY_DISTANCE;
else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
{
if (IsInWintergrasp() && target->IsInWintergrasp())

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@@ -525,8 +525,8 @@ void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, auras FROM creature_template_addon");
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, isLarge, auras FROM creature_template_addon");
if (!result)
{
@@ -555,8 +555,9 @@ void ObjectMgr::LoadCreatureTemplateAddons()
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32();
creatureAddon.isLarge = fields[6].GetBool();
Tokenizer tokens(fields[6].GetString(), ' ');
Tokenizer tokens(fields[7].GetString(), ' ');
uint8 i = 0;
creatureAddon.auras.resize(tokens.size());
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)
@@ -937,8 +938,8 @@ void ObjectMgr::LoadCreatureAddons()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, auras FROM creature_addon");
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, isLarge, auras FROM creature_addon");
if (!result)
{
@@ -974,8 +975,9 @@ void ObjectMgr::LoadCreatureAddons()
creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32();
creatureAddon.isLarge = fields[6].GetBool();
Tokenizer tokens(fields[6].GetString(), ' ');
Tokenizer tokens(fields[7].GetString(), ' ');
uint8 i = 0;
creatureAddon.auras.resize(tokens.size());
for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr)

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@@ -325,6 +325,19 @@ void ObjectUpdater::Visit(GridRefManager<T> &m)
}
}
template<class T>
void LargeObjectUpdater::Visit(GridRefManager<T> &m)
{
T* obj;
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); )
{
obj = iter->GetSource();
++iter;
if (obj->IsInWorld() && obj->IsVisibilityOverridden())
obj->Update(i_timeDiff);
}
}
bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u)
{
return !u->IsAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range);
@@ -358,3 +371,4 @@ bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u)
template void ObjectUpdater::Visit<Creature>(CreatureMapType&);
template void ObjectUpdater::Visit<GameObject>(GameObjectMapType&);
template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType&);
template void LargeObjectUpdater::Visit<Creature>(CreatureMapType&);

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@@ -146,6 +146,16 @@ namespace Trinity
void Visit(CorpseMapType &) {}
};
struct LargeObjectUpdater
{
uint32 i_timeDiff;
explicit LargeObjectUpdater(const uint32 diff) : i_timeDiff(diff) {}
template<class T> void Visit(GridRefManager<T> &m);
void Visit(GameObjectMapType &) {}
void Visit(DynamicObjectMapType &) {}
void Visit(CorpseMapType &) {}
};
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers

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@@ -627,7 +627,41 @@ bool Map::IsGridLoaded(const GridCoord &p) const
return (getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord));
}
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor)
void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<Trinity::LargeObjectUpdater, GridTypeMapContainer> &largeObjectVisitor)
{
// check for valid position
if (!player->IsPositionValid())
return;
// check normal grid activation range of the player
VisitNearbyCellsOf(player, gridVisitor, worldVisitor);
// check maximum visibility distance for large creatures (cells already visited by the normal check won't be visited again)
CellArea area = Cell::CalculateCellArea(player->GetPositionX(), player->GetPositionY(), MAX_VISIBILITY_DISTANCE);
for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
{
for (uint32 y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y)
{
// marked cells are those that have been visited
// don't visit the same cell twice
uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
if (isCellMarked(cell_id))
continue;
markCell(cell_id);
CellCoord pair(x, y);
Cell cell(pair);
Visit(cell, largeObjectVisitor);
}
}
}
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor)
{
// Check for valid position
if (!obj->IsPositionValid())
@@ -706,9 +740,25 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
// for pets
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
// for large creatures
Trinity::LargeObjectUpdater largeObjectUpdater(t_diff);
TypeContainerVisitor<Trinity::LargeObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
// pussywizard: container for far creatures in combat with players
std::vector<Creature*> updateList; updateList.reserve(10);
// non-player active objects, increasing iterator in the loop in case of object removal
for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end();)
{
WorldObject* obj = *m_activeNonPlayersIter;
++m_activeNonPlayersIter;
if (!obj || !obj->IsInWorld())
continue;
VisitNearbyCellsOf(obj, grid_object_update, world_object_update);
}
// the player iterator is stored in the map object
// to make sure calls to Map::Remove don't invalidate it
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
@@ -721,7 +771,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
// update players at tick
player->Update(s_diff);
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update);
// handle updates for creatures in combat with player and are more than X yards away
if (player->IsInCombat())
@@ -742,18 +792,6 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
}
}
// non-player active objects, increasing iterator in the loop in case of object removal
for (m_activeNonPlayersIter = m_activeNonPlayers.begin(); m_activeNonPlayersIter != m_activeNonPlayers.end();)
{
WorldObject* obj = *m_activeNonPlayersIter;
++m_activeNonPlayersIter;
if (!obj || !obj->IsInWorld())
continue;
VisitNearbyCellsOf(obj, grid_object_update, world_object_update);
}
for (_transportsUpdateIter = _transports.begin(); _transportsUpdateIter != _transports.end();) // pussywizard: transports updated after VisitNearbyCellsOf, grids around are loaded, everything ok
{
MotionTransport* transport = *_transportsUpdateIter;

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@@ -51,7 +51,11 @@ class BattlegroundMap;
class Transport;
class StaticTransport;
class MotionTransport;
namespace Trinity { struct ObjectUpdater; }
namespace Trinity
{
struct ObjectUpdater;
struct LargeObjectUpdater;
}
struct ScriptAction
{
@@ -292,7 +296,11 @@ class Map : public GridRefManager<NGridType>
template<class T> bool AddToMap(T *, bool checkTransport = false);
template<class T> void RemoveFromMap(T *, bool);
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor);
void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor);
void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
TypeContainerVisitor<Trinity::LargeObjectUpdater, GridTypeMapContainer> &largeObjectVisitor);
virtual void Update(const uint32, const uint32, bool thread = true);
float GetVisibilityRange() const { return m_VisibleDistance; }