mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-01 10:03:47 +00:00
fix(Core): Missing updates for creatures; disable Travis modules check (#2457)
This commit is contained in:
12
.travis.yml
12
.travis.yml
@@ -39,7 +39,8 @@ jobs:
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- source ./apps/ci/ci-before_install.sh
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install:
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- source ./apps/ci/ci-install.sh OFF
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- source ./apps/ci/ci-install-modules.sh
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# compilation with modules temporarily disabled until PR 2454 is merged and the modules are fixed
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# - source ./apps/ci/ci-install-modules.sh
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script:
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- source ./apps/ci/ci-compile.sh
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@@ -49,7 +50,8 @@ jobs:
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- source ./apps/ci/ci-before_install.sh
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install:
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- source ./apps/ci/ci-install.sh ON
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- source ./apps/ci/ci-install-modules.sh
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# compilation with modules temporarily disabled until PR 2454 is merged and the modules are fixed
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# - source ./apps/ci/ci-install-modules.sh
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- source ./apps/ci/ci-import-db.sh
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script:
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- source ./apps/ci/ci-compile.sh
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@@ -61,7 +63,8 @@ jobs:
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- source ./apps/ci/ci-before_install.sh
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install:
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- source ./apps/ci/ci-install.sh OFF
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- source ./apps/ci/ci-install-modules.sh
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# compilation with modules temporarily disabled until PR 2454 is merged and the modules are fixed
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# - source ./apps/ci/ci-install-modules.sh
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script:
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- source ./apps/ci/ci-compile.sh
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@@ -71,7 +74,8 @@ jobs:
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- source ./apps/ci/ci-before_install.sh
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install:
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- source ./apps/ci/ci-install.sh ON
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- source ./apps/ci/ci-install-modules.sh
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# compilation with modules temporarily disabled until PR 2454 is merged and the modules are fixed
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# - source ./apps/ci/ci-install-modules.sh
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script:
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- source ./apps/ci/ci-compile.sh
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@@ -333,20 +333,7 @@ void ObjectUpdater::Visit(GridRefManager<T> &m)
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{
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obj = iter->GetSource();
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++iter;
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if (obj->IsInWorld())
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obj->Update(i_timeDiff);
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}
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}
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template<class T>
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void LargeObjectUpdater::Visit(GridRefManager<T> &m)
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{
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T* obj;
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); )
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{
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obj = iter->GetSource();
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++iter;
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if (obj->IsInWorld() && obj->IsVisibilityOverridden())
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if (obj->IsInWorld() && (i_largeOnly == obj->IsVisibilityOverridden()))
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obj->Update(i_timeDiff);
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}
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}
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@@ -384,4 +371,3 @@ bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u)
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template void ObjectUpdater::Visit<Creature>(CreatureMapType&);
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template void ObjectUpdater::Visit<GameObject>(GameObjectMapType&);
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template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType&);
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template void LargeObjectUpdater::Visit<Creature>(CreatureMapType&);
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@@ -141,22 +141,13 @@ namespace Trinity
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struct ObjectUpdater
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{
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uint32 i_timeDiff;
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explicit ObjectUpdater(const uint32 diff) : i_timeDiff(diff) {}
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bool i_largeOnly;
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explicit ObjectUpdater(const uint32 diff, bool largeOnly) : i_timeDiff(diff), i_largeOnly(largeOnly) {}
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template<class T> void Visit(GridRefManager<T> &m);
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void Visit(PlayerMapType &) {}
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void Visit(CorpseMapType &) {}
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};
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struct LargeObjectUpdater
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{
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uint32 i_timeDiff;
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explicit LargeObjectUpdater(const uint32 diff) : i_timeDiff(diff) {}
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template<class T> void Visit(GridRefManager<T> &m);
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void Visit(GameObjectMapType &) {}
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void Visit(DynamicObjectMapType &) {}
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void Visit(CorpseMapType &) {}
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};
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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@@ -629,16 +629,17 @@ bool Map::IsGridLoaded(const GridCoord &p) const
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void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
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TypeContainerVisitor<Trinity::LargeObjectUpdater, GridTypeMapContainer> &largeObjectVisitor)
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TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor)
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{
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// check for valid position
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if (!player->IsPositionValid())
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return;
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// check normal grid activation range of the player
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VisitNearbyCellsOf(player, gridVisitor, worldVisitor);
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VisitNearbyCellsOf(player, gridVisitor, worldVisitor, largeGridVisitor, largeWorldVisitor);
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// check maximum visibility distance for large creatures (cells already visited by the normal check won't be visited again)
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// check maximum visibility distance for large creatures
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CellArea area = Cell::CalculateCellArea(player->GetPositionX(), player->GetPositionY(), MAX_VISIBILITY_DISTANCE);
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for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
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@@ -648,20 +649,23 @@ void Map::VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Trinity:
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// marked cells are those that have been visited
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// don't visit the same cell twice
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uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
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if (isCellMarked(cell_id))
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if (isCellMarkedLarge(cell_id))
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continue;
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markCell(cell_id);
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markCellLarge(cell_id);
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CellCoord pair(x, y);
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Cell cell(pair);
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Visit(cell, largeObjectVisitor);
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Visit(cell, largeGridVisitor);
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Visit(cell, largeWorldVisitor);
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}
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}
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}
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void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor)
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor)
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{
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// Check for valid position
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if (!obj->IsPositionValid())
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@@ -690,6 +694,13 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
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Visit(cell, gridVisitor);
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Visit(cell, worldVisitor);
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if (!isCellMarkedLarge(cell_id))
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{
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markCellLarge(cell_id);
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Visit(cell, largeGridVisitor);
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Visit(cell, largeWorldVisitor);
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}
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}
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}
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}
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@@ -733,16 +744,18 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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/// update active cells around players and active objects
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resetMarkedCells();
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resetMarkedCellsLarge();
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Trinity::ObjectUpdater updater(t_diff);
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Trinity::ObjectUpdater updater(t_diff, false);
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// for creature
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TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_object_update(updater);
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// for pets
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_object_update(updater);
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// for large creatures
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Trinity::LargeObjectUpdater largeObjectUpdater(t_diff);
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TypeContainerVisitor<Trinity::LargeObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
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Trinity::ObjectUpdater largeObjectUpdater(t_diff, true);
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TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer > grid_large_object_update(largeObjectUpdater);
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer > world_large_object_update(largeObjectUpdater);
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// pussywizard: container for far creatures in combat with players
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std::vector<Creature*> updateList; updateList.reserve(10);
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@@ -756,7 +769,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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if (!obj || !obj->IsInWorld())
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continue;
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VisitNearbyCellsOf(obj, grid_object_update, world_object_update);
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VisitNearbyCellsOf(obj, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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}
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// the player iterator is stored in the map object
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@@ -771,7 +784,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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// update players at tick
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player->Update(s_diff);
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VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update);
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VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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// handle updates for creatures in combat with player and are more than X yards away
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if (player->IsInCombat())
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@@ -788,7 +801,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
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ref = ref->next();
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}
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for (std::vector<Creature*>::const_iterator itr = updateList.begin(); itr != updateList.end(); ++itr)
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VisitNearbyCellsOf(*itr, grid_object_update, world_object_update);
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VisitNearbyCellsOf(*itr, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
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}
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}
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@@ -297,10 +297,13 @@ class Map : public GridRefManager<NGridType>
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template<class T> void RemoveFromMap(T *, bool);
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void VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor);
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor);
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void VisitNearbyCellsOfPlayer(Player* player, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor,
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TypeContainerVisitor<Trinity::LargeObjectUpdater, GridTypeMapContainer> &largeObjectVisitor);
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TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &largeGridVisitor,
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TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &largeWorldVisitor);
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virtual void Update(const uint32, const uint32, bool thread = true);
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float GetVisibilityRange() const { return m_VisibleDistance; }
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@@ -410,6 +413,9 @@ class Map : public GridRefManager<NGridType>
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void resetMarkedCells() { marked_cells.reset(); }
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bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
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void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
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void resetMarkedCellsLarge() { marked_cells_large.reset(); }
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bool isCellMarkedLarge(uint32 pCellId) { return marked_cells_large.test(pCellId); }
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void markCellLarge(uint32 pCellId) { marked_cells_large.set(pCellId); }
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bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
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uint32 GetPlayersCountExceptGMs() const;
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@@ -609,6 +615,7 @@ class Map : public GridRefManager<NGridType>
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NGridType* i_grids[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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GridMap* GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
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std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells_large;
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bool i_scriptLock;
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std::unordered_set<WorldObject*> i_objectsToRemove;
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