killerwife
f344c0517d
feat(Core/SAI): Implement SMART_ACTION_SET_ANIM_TIER ( #24143 )
2025-12-19 00:26:35 -03:00
Vanna White
86d7488c02
fix(Core/SAI): Remove Invoker in SMART_EVENT_EVENT_PHASE_CHANGE ( #24051 )
...
Co-authored-by: wetbrownsauce <you@example.com >
2025-12-10 20:20:46 -03:00
blinkysc
bb7753d363
fix(Core/SAI): SMARTCAST_COMBAT_MOVE prevents movement on successful cast ( #23913 )
2025-12-02 12:44:23 -03:00
daobashun
10ec051c58
fix(Core/SAI): Allow game objects to use load grid ( #23881 )
2025-11-24 15:52:14 +01:00
Francesco Borzì
50b36e842a
fix(docs/license): use GPLv2 as MaNGOS-based project ( #23655 )
2025-11-14 08:44:25 -03:00
killerwife
6292f80219
feature(SmartAI/Movement) - Unify waypoint systems ( #23251 )
2025-10-26 17:52:59 +01:00
killerwife
10d5a3c553
fix(Core/Unit): rework Walk/Run mode ( #22988 )
...
Co-authored-by: sudlud <sudlud@users.noreply.github.com >
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-10-14 17:54:19 -03:00
Andrew
84d55972fd
fix(Core/SAI): Fix crash when using SMART_TARGET_INSTANCE_STORAGE in … ( #23033 )
2025-09-27 12:09:27 -03:00
killerwife
8e6d35c9b2
fix(Core/SAI): idle casters ( #23005 )
2025-09-23 20:45:48 -03:00
Yehonal
403dacc885
feat(Core/SAI): enhance movement actions with force destination option ( #22974 )
2025-09-20 13:15:45 +02:00
Andrew
94c2f38ecc
feat(Core/SAI): Implement delay option to SMART_ACTION_TALK ( #22918 )
2025-09-15 09:44:49 +02:00
Andrew
d69f61d7ab
fix(Core/SAI): Fix crash in SMART_TARGET_OWNER_OR_SUMMONER ( #22789 )
2025-09-04 06:19:25 -03:00
天鹭
2602add0fd
refactor(Core): Improve readability ( #22691 )
2025-08-19 15:03:03 +02:00
Andrew
5369aec3c9
fix(Core/SAI): Force SMC creatures to resume chasing victims once in… ( #22581 )
2025-08-12 14:31:08 -03:00
Takenbacon
73317b2706
feat(Core/Grids): Remove WorldObject separation in grid containers ( #22595 )
2025-08-09 06:36:24 +02:00
Rocco Silipo
d6cf473882
fix (Core/SmartScript) Improve SMART_ACTION_START_CLOSEST_WAYPOINT. ( #22364 )
...
Co-authored-by: Yehonal <yehonal.azeroth@gmail.com >
2025-06-27 20:07:54 +02:00
Vanna White
36c4de6590
fix(CORE/SAI): Properly Implement START_CLOSEST_WAYPOINT ( #22256 )
...
Co-authored-by: wetbrownsauce <you@example.com >
2025-06-26 13:12:13 +02:00
Tereneckla
0810fa076a
refactor(Core/AI): rename FarthestTargetSelector to RangeSelector ( #22026 )
2025-06-24 23:09:38 +02:00
Kitzunu
8200f3729e
fix(Core/SAI): Exclude GMs for player target/event ( #22345 )
2025-06-22 21:47:32 -03:00
Ryan Turner
84533758f9
fix(core/SMART_EVENT_LINK) - Seperation and clarification of "not found or invalid, skipped" ( #22240 )
2025-06-17 20:14:45 +01:00
Andrew
9279b1248f
fix(Core/SAI): Don't try to reposition SMC creatures while moving (fi… ( #22280 )
2025-06-07 15:43:53 -03:00
Tereneckla
a8b982dca8
refactor(Core/AI) don't add currentTarget to the front of the SelectTargetList for MaxThreat/Random ( #21965 )
2025-05-05 20:17:10 +01:00
Kitzunu
17412174be
feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD ( #21105 )
2025-02-01 22:49:41 +01:00
Kitzunu
9e9a2fe5e3
refactor(Core/ObjectMgr): Change GetAcoreString from char const* to s… ( #21213 )
...
...ring
2025-02-01 22:46:42 +01:00
Andrew
d94dda9d93
feat(Core/SAI): Implement SMART_ACTION_DISMOUNT (206) ( #20899 )
2024-12-12 06:11:42 +01:00
Kitzunu
490c90bdd7
feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY ( #20804 )
...
* feat(Core/SAI): Add pet variable to SMART_TARGET_INVOKER_PARTY
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/15755
* mb
2024-12-01 13:57:39 -03:00
Jelle Meeus
640f84e280
feat(Core/SmartAI): introduce new SMART_EVENT_IS_IN_MELEE_RANGE ( #20575 )
2024-11-20 06:36:17 -03:00
Jelle Meeus
3565e4a9eb
feat(Core/WorldState): improved WorldState scripting ( #20141 )
...
* implement world state script
based on
0b87ca9d9e
Co-authored-by: killerwife <killerwife@gmail.com >
* refactor to use onleave and onenter instead of spell_area
allows players to right click remove adal's buff
* add MapMgr.h
* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed
* remove lock from WorldState::Update
sWorldState->Update() is only called from World::Update
* remove unsafe SmartAI action of setWorldState
---------
Co-authored-by: killerwife <killerwife@gmail.com >
2024-11-12 12:15:27 -03:00
Andrew
734bcb5d10
chore(Core/Creature): Fix typo ( #20510 )
2024-11-10 15:21:58 +01:00
Andrew
d73ebe2e38
fix(Core/SAI): Don't try to reposition Rooted inhabit type creatures ( #20504 )
2024-11-10 04:54:01 -03:00
@cgrahamseven
1c1a281eda
fix(Core/SAI): rooted check blocks vehicles from casting quest credit ( #20283 )
...
spell
The quest SteamTank Surprise has a SmartAI entry in the db that causes
the tank to cast the kill credit spell on the player when they
successfully destroy a plague wagon. Currently, this spell cast is being
blocked by the rooted check handler for SMART_ACTION_CAST. The change
proposes that this rooted check should not apply to vehicles.
Closes AzerothCore issue #20237
Co-authored-by: cgrahamseven <chris.graham@protonmail.com >
2024-10-24 06:57:52 -03:00
Dan Costinas
87aeaf10fd
fix(Core/SmartAI) : use explicit stack DS for ProcessAction instead of recursion ( #16739 )
...
* Use dequeue instead of recursion
* Remove to do comments
* Fix formatting
* Fix more formatting :(
* Use references instead of copies in the stack to correctly update event state
* formatting
* Revert FindLinkedEvent parameter name change and check for event type
* Fix event processing in SmartScript::UpdateTimer
* Use struct for defining SmartScriptFrame instead of tuple
* Fix emplace_back not working on default constructor on clang 15
* Fix const placement
2024-10-22 17:31:45 +02:00
Kitzunu
386aea03ee
chore(Core/Misc): Some cleanup ( #19970 )
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* remove weird blanks
* update if
* ) ) to ))
* missed some ) )
* now switch
* .
2024-09-21 19:34:31 +02:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Gultask
8852f0c74c
feat(Core/SmartScripts): Implement Scripted Spawn System ( #19499 )
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* prespawn2
* pfta
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
* Update rev_1717715555182000500.sql
2024-08-28 08:18:02 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Kitzunu
337135bf9e
refactor(Core/Misc): Use NpcFlag helpers ( #19676 )
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* chore(Core/Misc): Use HasNpcFlag instead of HasFlag
* extend to all npcflag helpers
2024-08-19 10:17:02 +02:00
Kitzunu
5da3e2e688
refactor(Core/SmartScripts): Change invoker to be WorldObject ( #19408 )
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* refactor(Core/SmartScripts): Change invoker to be WorldObject
* avoid dangling else
* womp womp
* check for null
* null check
* Update SmartScript.cpp
* Avarishd broke it for sure
* remove redundant check
* reduce more redundant code
* who doesnt love redundancy
2024-07-27 07:32:55 -03:00
sudlud
37e3d89f91
fix(CI): linux-build: add -Werror parameter ( #19240 )
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* fix(CI): linux-build: add -Werror parameter
* add KI
tzunu
* Revert "feat(CI): enable fail-fast for pch/nopch (#19058 )"
This reverts commit 564cbca7d3 .
* Update midsummer.cpp - drop unused variable
* initialize variable
* Update core-build-nopch.yml - drop gcc12
* fix(Core/CalendarMgr): do not use element after delete, but before
* attempt to fix Socket.h error
* Revert "attempt to fix Socket.h error"
This reverts commit c1a59145ed3c49d0f76be2f81925434ea969db97.
* fix Socket.h error - attempt 2
* Update Socket.h
* Update Socket.h
* npc_shattrath_daily_quest: init variable templateID
* fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()
* boss_archimonde: drop unused variable
* Revert "fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()"
This reverts commit 1f71aaef256990c5cdc16561676be302c954ea9d.
* SmartScripts: SMART_TARGET_RANDOM_POINT: fix unintended fallthrough
* Revert "Revert "feat(CI): enable fail-fast for pch/nopch (#19058 )""
This reverts commit d13df293624e0f50d9374272bfd05ab56242511d.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-07-07 22:00:24 +02:00
Kitzunu
f42ed2efa5
feat(Core/SAI): SetData now has invoker ( #19296 )
...
* cherry-pick commit (cfc77fd843 )
* cherry-pick commit (beb333738d )
* Move IsSmart function from headerfile
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2024-07-06 13:46:10 +02:00
Gultask
89a6996628
fix(Scripts/SmartAI): Rewrite ACTION_MOVE_TO_POS ( #19190 )
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* init
* Update SmartScript.cpp
* combatReach
* Update SmartScript.cpp
2024-07-05 15:07:56 -03:00
Kitzunu
e878cedb7f
feat(Core/SAI): implement new removeObjectFromWorld param for SMART_A… ( #19275 )
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feat(Core/SAI): implement new removeObjectFromWorld param for SMART_ACTION_FORCE_DESPAWN
2024-07-04 14:20:41 -03:00
Benjamin Jackson
d6d49a9e45
refactor(Core/ObjectMgr): Implement display probabilities. ( #19068 )
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* Init.
Cherry-picked from TC commits 9d210476e5 and c488fb219a
Co-Authored-By: Traesh <9392905+traesh@users.noreply.github.com >
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* Add brute data.
Needs validation against what existed before, i.e. Classic change prevention.
* Add validation info for brute data.
* Remove incomplete data queries.
* Requested changes.
* Whitespace.
* Requested change.
Table name.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Requested change.
Table name.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Resolve the funny merge conflicts.
I wonder why git blame doesn't work on a file with 20k lines in it that's odd huh champ.
* Remove unused parameter.
* Remove uses of unused parameter.
* Use unused parameter.
Hopefully?
* I will cry.
* Sobbing endlessly.
* Remove comment.
* Adjust table structure query.
Remove length parameters and allow null for build value.
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Adjust column datatype and add check constraint.
---------
Co-authored-by: Traesh <9392905+traesh@users.noreply.github.com >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-06-16 18:12:16 +02:00
Gultask
6f154d0a6b
feat(Core/SmartAI): Add support for waypoint_data in SAI ( #18706 )
...
* Create rev_1712670662273633900.sql
* eol?
* doesn't like a comment at the end, ok, ok
* init
* mack
* Update SmartScript.cpp
* kurzel
* random paths and garg
* Update rev_1712889530436412200.sql
* brend & marge
* Update rev_1712889530436412200.sql
* movement actions
* Update SmartScriptMgr.h
2024-04-18 10:31:41 -03:00
skelUA
0c964dadae
fix (Core/Scripting): SMART_EVENT_NEAR_PLAYERS ( #18514 )
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* FIX SMART_EVENT_NEAR_PLAYERS
* FIX SMART_EVENT_NEAR_PLAYERS (fix build)
2024-03-20 01:38:57 -03:00
skelUA
da453b2a8d
fix(Core/SmartScripts): LOS check spell for SmartScipts ( #18501 )
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* Fix spell 35329 (Vibrant Blood)
* [PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )
* Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )"
This reverts commit 2eaeb78bdee5b09f1ea5685a9b039f9221df4abe.
* Revert "Fix spell 35329 (Vibrant Blood)"
This reverts commit 0e7ee59588709050e2af9cc15e8ff1ed358936b2.
* Revert "Revert "Fix spell 35329 (Vibrant Blood)""
This reverts commit 5e4424b4d81ec3c1de1d6f73e48d848e63e92b79.
* Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )""
This reverts commit b3a9553a45e81f65b2eb15f127c5ca9eb99b6d1e.
* Revert "Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )"""
This reverts commit 0ced477c767b9087eefdf516d0e0fccf1567e6e3.
* Revert "Revert "Revert "Fix spell 35329 (Vibrant Blood)"""
This reverts commit a8da732cfb4369f218e96175fc8f33eafc1e69c9.
* Revert "Revert "Fix spell 35329 (Vibrant Blood)""
This reverts commit 5e4424b4d81ec3c1de1d6f73e48d848e63e92b79.
* Revert "Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )""
This reverts commit b3a9553a45e81f65b2eb15f127c5ca9eb99b6d1e.
* Revert "[PATCH] Flight of the Wintergarde Defender fix (https://forums.wow.sumy.ua/viewtopic.php?p=35#p35 )"
This reverts commit 2eaeb78bdee5b09f1ea5685a9b039f9221df4abe.
* Revert "Fix spell 35329 (Vibrant Blood)"
This reverts commit 0e7ee59588709050e2af9cc15e8ff1ed358936b2.
* FIX LOS SAI
2024-03-08 11:15:45 -03:00
Dan
4fcd3402ca
fix(Core/SmartAI): implement param maxCount for SMART_TARGET_PLAYER_RANGE ( #18394 )
...
* init
* conditional
2024-02-25 11:50:07 -03:00
AG
8f127f9e21
Fix combat movement ( #18026 )
...
* Improve combat movement
- Removed a bunch of logic related to another attempt at fixing combat movement.
- Removed SMART_ACTION_SET_CASTER_COMBAT_DIST and updated smarts scripts accordingly.
- Cherry-picked 7fb7432620
- Cherry-picked 63a6e1e048
Co-Authored-By: Ludovic Barbier <ludovic.barbier03@gmail.com >
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
* Some more cleanup + fix sql
* More fixes to caster chase/combat movement + some cherry picks because why not
- Fix casters always trying to chase to melee range
- Fix casters another case of casters sometimes walking back instead of stopping
- Cleaned up some code
- Cherry picked ca25e8d019
- Cherry picked 96b289cadb
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
* Added parentheses
* Fixed caster combat movement when target is rooted
- Made a few adjustments to chase range and stuff, but nothing set in stone.
* convert uint to int
---------
Co-authored-by: Ludovic Barbier <ludovic.barbier03@gmail.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2024-01-03 09:56:24 +01:00
avarishd
03d06da87b
feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE ( #18018 )
...
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE
* .
2023-12-15 09:43:24 -03:00
Angelo Venturini
10c9a2729b
fix(Core/SAI/SSC): Allow Farthest target to set a min distance ( #17992 )
2023-12-11 19:57:44 -03:00