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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE (#18018)
* feat(Core/SmartScripts): SMART_EVENT_SUMMONED_UNIT_EVADE * .
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@@ -68,10 +68,12 @@ public:
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virtual bool CanBeSeen(Player const* /*seer*/) { return true; }
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// Called when the gameobject summon successfully other creature
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virtual void JustSummoned(Creature* /*summon*/) { }
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virtual void SummonedCreatureDespawn(Creature* /*summon*/) { }
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virtual void JustSummoned(Creature* /*summon*/) {}
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virtual void SummonedCreatureDespawn(Creature* /*summon*/) {}
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virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) { }
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virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) {}
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virtual void SummonedCreatureEvade(Creature* /*summon*/) {}
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};
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class NullGameObjectAI : public GameObjectAI
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@@ -21,6 +21,7 @@
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#include "CreatureAIImpl.h"
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#include "CreatureGroups.h"
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#include "CreatureTextMgr.h"
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#include "GameObjectAI.h"
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#include "Log.h"
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#include "MapReference.h"
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#include "Player.h"
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@@ -222,7 +223,7 @@ void CreatureAI::EnterEvadeMode(EvadeReason why)
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me->GetVehicleKit()->Reset(true);
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}
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// despawn bosses at reset - only verified tbc/woltk bosses with this reset type - add bosses in last line respectively (dungeon/raid) and increase array limit
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// despawn bosses at reset - only verified tbc/woltk bosses with this reset type
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CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(me->GetEntry());
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if (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET))
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{
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@@ -321,6 +322,21 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
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formation->MemberEvaded(me);
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}
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if (TempSummon* summon = me->ToTempSummon())
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{
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if (WorldObject* summoner = summon->GetSummoner())
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{
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if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled)
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{
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summoner->ToCreature()->AI()->SummonedCreatureEvade(me);
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}
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else if (summoner->ToGameObject() && summoner->ToGameObject()->AI())
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{
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summoner->ToGameObject()->AI()->SummonedCreatureEvade(me);
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}
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}
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}
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return true;
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}
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@@ -137,6 +137,8 @@ public:
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virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) {}
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virtual void SummonedCreatureDespawnAll() {}
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virtual void SummonedCreatureEvade(Creature* /*summon*/) {}
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// Called when hit by a spell
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virtual void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) {}
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@@ -817,6 +817,11 @@ void SmartAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
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}
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void SmartAI::SummonedCreatureEvade(Creature* summon)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_EVADE, summon);
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}
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void SmartAI::AttackStart(Unit* who)
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{
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// xinef: dont allow charmed npcs to act on their own
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@@ -1136,6 +1141,11 @@ void SmartGameObjectAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
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}
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void SmartGameObjectAI::SummonedCreatureEvade(Creature* summon)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_EVADE, summon);
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}
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void SmartGameObjectAI::UpdateAI(uint32 diff)
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{
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GetScript()->OnUpdate(diff);
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@@ -97,6 +97,9 @@ public:
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// Called when a summoned unit dies
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void SummonedCreatureDies(Creature* summon, Unit* killer) override;
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// Called when a summoned unit evades
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void SummonedCreatureEvade(Creature* summon) override;
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// Tell creature to attack and follow the victim
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void AttackStart(Unit* who) override;
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@@ -283,6 +286,9 @@ public:
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// Called when a summoned unit dies
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void SummonedCreatureDies(Creature* summon, Unit* killer) override;
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// Called when a summoned unit evades
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void SummonedCreatureEvade(Creature* summon) override;
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protected:
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SmartScript mScript;
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};
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@@ -4077,6 +4077,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
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}
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case SMART_EVENT_SUMMONED_UNIT:
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case SMART_EVENT_SUMMONED_UNIT_DIES:
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case SMART_EVENT_SUMMONED_UNIT_EVADE:
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{
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if (!IsCreature(unit))
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return;
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@@ -345,6 +345,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
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case SMART_EVENT_INSTANCE_PLAYER_ENTER:
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case SMART_EVENT_TRANSPORT_ADDCREATURE:
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case SMART_EVENT_NEAR_PLAYERS:
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case SMART_EVENT_SUMMONED_UNIT_EVADE:
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return true;
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default:
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return false;
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@@ -454,6 +455,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
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case SMART_TARGET_ROLE_SELECTION:
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case SMART_TARGET_LOOT_RECIPIENTS:
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case SMART_EVENT_SUMMONED_UNIT_DIES:
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case SMART_EVENT_SUMMONED_UNIT_EVADE:
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case SMART_TARGET_PLAYER_RANGE:
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case SMART_TARGET_CLOSEST_GAMEOBJECT:
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case SMART_TARGET_SELF:
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@@ -571,6 +573,7 @@ bool SmartAIMgr::CheckUnusedEventParams(SmartScriptHolder const& e)
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case SMART_EVENT_NEAR_UNIT_NEGATION: return sizeof(SmartEvent::nearUnitNegation);
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case SMART_EVENT_AREA_CASTING: return sizeof(SmartEvent::minMaxRepeat);
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case SMART_EVENT_AREA_RANGE: return sizeof(SmartEvent::minMaxRepeat);
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case SMART_EVENT_SUMMONED_UNIT_EVADE: return sizeof(SmartEvent::summoned);
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default:
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LOG_WARN("sql.sql", "SmartAIMgr: entryorguid {} source_type {} id {} action_type {} is using an event {} with no unused params specified in SmartAIMgr::CheckUnusedEventParams(), please report this.",
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e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetEventType());
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@@ -1060,6 +1063,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_EVENT_SUMMON_DESPAWNED:
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case SMART_EVENT_SUMMONED_UNIT:
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case SMART_EVENT_SUMMONED_UNIT_DIES:
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case SMART_EVENT_SUMMONED_UNIT_EVADE:
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if (e.event.summoned.creature && !IsCreatureValid(e, e.event.summoned.creature))
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return false;
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@@ -212,8 +212,9 @@ enum SMART_EVENT
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SMART_EVENT_NEAR_UNIT_NEGATION = 104, // type (0: creature 1: gob), entry, count, range, timer
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SMART_EVENT_AREA_CASTING = 105, // min, max, repeatMin, repeatMax, rangeMin, rangeMax
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SMART_EVENT_AREA_RANGE = 106, // min, max, repeatMin, repeatMax, rangeMin, rangeMax
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SMART_EVENT_SUMMONED_UNIT_EVADE = 107, // CreatureId(0 all), CooldownMin, CooldownMax
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SMART_EVENT_AC_END = 107
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SMART_EVENT_AC_END = 108
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};
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struct SmartEvent
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@@ -1840,7 +1841,8 @@ const uint32 SmartAIEventMask[SMART_EVENT_AC_END][2] =
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{SMART_EVENT_NEAR_UNIT, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
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{SMART_EVENT_NEAR_UNIT_NEGATION, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
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{SMART_EVENT_AREA_CASTING, SMART_SCRIPT_TYPE_MASK_CREATURE },
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{SMART_EVENT_AREA_RANGE, SMART_SCRIPT_TYPE_MASK_CREATURE }
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{SMART_EVENT_AREA_RANGE, SMART_SCRIPT_TYPE_MASK_CREATURE },
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{SMART_EVENT_SUMMONED_UNIT_EVADE, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
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};
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enum SmartEventFlags
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