Add a new spy command for game masters and administrators to receive all conversations of followed players.
How to use:
- Use command .spy follow <characterName> with a GM
- Make that player whisper another player
- You (GM) should receive the message sent
- Use command .spy status. You should get a list with the test subject's name in it.
- Use command .spy unfollow <characterName>
- You should not receive any more messages sent or received by that player
* Core/Commands: Add new spy command
* Importing pending sql
* Fix missing comma in SQL
* Fix travis compile: comment unused parameter
* Core/Misc Update all locales table structure to simple system. Port from TrinityCore
Co-Authored-By: Winfidonarleyan <dowlandtop@yandex.com>
* Core/Db/Gossip Update structure gossip_menu and gossip_menu_action to actual TrinityCore
* Core/DB Update Broadcast system to actual TC
* Core/Mail: implement Quest Mail Sender
* Core/Quest Split quest template locales
* fix vanity pet distance and angle
* fix vanity pet distance to player
* put size calculation for normal pets into the if-statement for vanity pets
* change pet speed algorithm
* change distance calculation
* another change to the distance calculation; differentiate between player running or flying
* Core/Session: proper client timeout detection
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.
Destroy quest items on quest failure/abandon.
Failing/abandoning a quest should not unconditionally remove required items, non-quest specific items such as crafting reagents should remain in inventory.
Delete all quest bound items on quest reward, failure or abandoning.
Only delete all quest bound items from inventory on turn in if the quest is not repeatable
This will fix the next issues:
- Waves of mobs spawning during Blackhand fight.
- Door conflicts.
- Boss can't be pulled after killing the 3rd wave.
Closes#536