* Core/Spells : Mage permafrost talent
- Will fix issue with permafrost (Talent ) apply the heal reduction even if dispelled.
Co-Authored-By: talamortis <talamortis@gmail.com>
* Update Spell.cpp
Removed the whole case function as requested in AC comments.
- Quest: Lazy Peons: Moved from core to SAI
- Lazy Peon will now play work sounds
- Lazy Peon will now display the axe-swing emote
- Lazy Peon will now kneel in front of the pile, and start cutting in front of the tree
- Lazy Peon will now use better positions and orientations for the wood pile and the trees
- Lazy Peon will fall asleep after 80 seconds of working
- Lazy Peon will now activate itself every 120 000 till 150 000 milliseconds
Emit error when there is a SmartAction in the DB that is not yet supported in AzerothCore.
Emit error when there is a SmartAction in the DB that is not supposed to be used in version 3.3.5a.
Add a new spy command for game masters and administrators to receive all conversations of followed players.
How to use:
- Use command .spy follow <characterName> with a GM
- Make that player whisper another player
- You (GM) should receive the message sent
- Use command .spy status. You should get a list with the test subject's name in it.
- Use command .spy unfollow <characterName>
- You should not receive any more messages sent or received by that player
* Core/Commands: Add new spy command
* Importing pending sql
* Fix missing comma in SQL
* Fix travis compile: comment unused parameter
* Core/Misc Update all locales table structure to simple system. Port from TrinityCore
Co-Authored-By: Winfidonarleyan <dowlandtop@yandex.com>
* Core/Db/Gossip Update structure gossip_menu and gossip_menu_action to actual TrinityCore
* Core/DB Update Broadcast system to actual TC
* Core/Mail: implement Quest Mail Sender
* Core/Quest Split quest template locales
* fix vanity pet distance and angle
* fix vanity pet distance to player
* put size calculation for normal pets into the if-statement for vanity pets
* change pet speed algorithm
* change distance calculation
* another change to the distance calculation; differentiate between player running or flying
* Core/Session: proper client timeout detection
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.