[Core / Script] Mr Smite Event Update (#1340)

Fixed an issue where Mr Smite would do his stomp event more than once.
This commit is contained in:
Lee
2019-01-22 08:12:46 +00:00
committed by GitHub
parent a8621e44e8
commit 662a49bfd8

View File

@@ -43,9 +43,13 @@ class boss_mr_smite : public CreatureScript
}
EventMap events;
bool health67;
bool health34;
void Reset()
{
health67 = false;
health34 = false;
me->LoadEquipment(EQUIP_SWORD);
me->SetCanDualWield(false);
me->SetStandState(UNIT_STAND_STATE_STAND);
@@ -73,7 +77,7 @@ class boss_mr_smite : public CreatureScript
events.ScheduleEvent(EVENT_SMITE_SLAM, 15000);
break;
case EVENT_CHECK_HEALTH1:
if (me->HealthBelowPct(67))
if (me->HealthBelowPct(67) && !health67)
{
me->CastSpell(me, SPELL_SMITE_STOMP, false);
events.DelayEvents(10000);
@@ -82,12 +86,13 @@ class boss_mr_smite : public CreatureScript
Talk(SAY_SWAP1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
health67 = true;
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
break;
case EVENT_CHECK_HEALTH2:
if (me->HealthBelowPct(34))
if (me->HealthBelowPct(34) && !health34)
{
me->CastSpell(me, SPELL_SMITE_STOMP, false);
events.DelayEvents(10000);
@@ -96,6 +101,7 @@ class boss_mr_smite : public CreatureScript
Talk(SAY_SWAP2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
health34 = true;
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);