mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-05 03:53:48 +00:00
feat(gameobject): allow gameobjects to loot money + align table with TC (#1368)
This commit is contained in:
@@ -0,0 +1,20 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1548606393549139336');
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DROP TABLE IF EXISTS `gameobject_template_addon`;
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CREATE TABLE `gameobject_template_addon`(
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`entry` mediumint(8) UNSIGNED NOT NULL DEFAULT '0',
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`faction` smallint(5) unsigned NOT NULL DEFAULT '0',
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`flags` int(10) unsigned NOT NULL DEFAULT '0',
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`mingold` mediumint(8) UNSIGNED NOT NULL DEFAULT '0',
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`maxgold` mediumint(8) UNSIGNED NOT NULL DEFAULT '0',
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PRIMARY KEY (`entry`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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INSERT INTO `gameobject_template_addon` (`entry`, `faction`, `flags`)
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SELECT `entry`, `faction`, `flags` FROM `gameobject_template`;
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ALTER TABLE `gameobject_template`
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DROP COLUMN `faction`,
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DROP COLUMN `flags`,
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CHANGE COLUMN `VerifiedBuild` `VerifiedBuild` smallint(5) DEFAULT '0';
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@@ -287,8 +287,11 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
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SetObjectScale(goinfo->size);
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SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
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SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
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if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
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{
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SetUInt32Value(GAMEOBJECT_FACTION, addon->faction);
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SetUInt32Value(GAMEOBJECT_FLAGS, addon->flags);
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}
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SetEntry(goinfo->entry);
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@@ -688,8 +691,9 @@ void GameObject::Update(uint32 diff)
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//any return here in case battleground traps
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// Xinef: Do not return here for summoned gos that should be deleted few lines below
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// Xinef: Battleground objects are treated as spawned by default
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if ((GetGOInfo()->flags & GO_FLAG_NODESPAWN) && isSpawnedByDefault())
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return;
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if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
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if ((addon->flags & GO_FLAG_NODESPAWN) && isSpawnedByDefault())
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return;
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}
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loot.clear();
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@@ -710,7 +714,8 @@ void GameObject::Update(uint32 diff)
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{
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SendObjectDeSpawnAnim(GetGUID());
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//reset flags
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SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
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if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
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SetUInt32Value(GAMEOBJECT_FLAGS, addon->flags);
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}
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if (!m_respawnDelayTime)
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@@ -736,6 +741,11 @@ void GameObject::Update(uint32 diff)
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sScriptMgr->OnGameObjectUpdate(this, diff);
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}
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GameObjectTemplateAddon const* GameObject::GetTemplateAddon() const
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{
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return sObjectMgr->GetGameObjectTemplateAddon(GetGOInfo()->entry);
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}
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void GameObject::Refresh()
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{
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// not refresh despawned not casted GO (despawned casted GO destroyed in all cases anyway)
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@@ -760,7 +770,9 @@ void GameObject::Delete()
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SendObjectDeSpawnAnim(GetGUID());
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SetGoState(GO_STATE_READY);
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SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags);
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if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
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SetUInt32Value(GAMEOBJECT_FLAGS, addon->flags);
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// Xinef: if ritual gameobject is removed, clear anim spells
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if (GetGOInfo()->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
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@@ -532,8 +532,19 @@ struct GameObjectTemplate
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}
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};
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// From `gameobject_template_addon`
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struct GameObjectTemplateAddon
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{
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uint32 entry;
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uint32 faction;
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uint32 flags;
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uint32 mingold;
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uint32 maxgold;
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};
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// Benchmarked: Faster than std::map (insert/find)
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typedef UNORDERED_MAP<uint32, GameObjectTemplate> GameObjectTemplateContainer;
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typedef UNORDERED_MAP<uint32, GameObjectTemplateAddon> GameObjectTemplateAddonContainer;
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class OPvPCapturePoint;
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struct TransportAnimation;
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@@ -646,6 +657,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Mov
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virtual bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
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void Update(uint32 p_time);
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GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
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GameObjectTemplateAddon const* GetTemplateAddon() const;
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GameObjectData const* GetGOData() const { return m_goData; }
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GameObjectValue const* GetGOValue() const { return &m_goValue; }
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@@ -9011,6 +9011,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
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if (groupRules && !go->loot.empty())
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group->UpdateLooterGuid(go);
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}
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if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon())
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loot->generateMoneyLoot(addon->mingold, addon->maxgold);
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if (loot_type == LOOT_FISHING)
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go->getFishLoot(loot, this);
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@@ -70,9 +70,13 @@ bool MotionTransport::CreateMoTrans(uint32 guidlow, uint32 entry, uint32 mapid,
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_triggeredArrivalEvent = false;
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_triggeredDepartureEvent = false;
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if (GameObjectTemplateAddon const* addon = GetTemplateAddon())
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{
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SetUInt32Value(GAMEOBJECT_FACTION, addon->faction);
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SetUInt32Value(GAMEOBJECT_FLAGS, addon->flags);
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}
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SetObjectScale(goinfo->size);
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SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
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SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
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SetPathProgress(0);
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SetPeriod(tInfo->pathTime);
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SetEntry(goinfo->entry);
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@@ -6437,11 +6437,11 @@ void ObjectMgr::LoadGameObjectTemplate()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, faction, flags, size, "
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// 10 11 12 13 14 15 16 17 18 19 20 21 22
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// 0 1 2 3 4 5 6 7
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QueryResult result = WorldDatabase.Query("SELECT entry, type, displayId, name, IconName, castBarCaption, unk1, size, "
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// 8 9 10 11 12 13 14 15 16 17 18 19 20
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"Data0, Data1, Data2, Data3, Data4, Data5, Data6, Data7, Data8, Data9, Data10, Data11, Data12, "
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// 23 24 25 26 27 28 29 30 31 32 33 34 35
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// 21 22 23 24 25 26 27 28 29 30 31 32 33
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"Data13, Data14, Data15, Data16, Data17, Data18, Data19, Data20, Data21, Data22, Data23, AIName, ScriptName "
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"FROM gameobject_template");
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@@ -6469,15 +6469,13 @@ void ObjectMgr::LoadGameObjectTemplate()
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got.IconName = fields[4].GetString();
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got.castBarCaption = fields[5].GetString();
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got.unk1 = fields[6].GetString();
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got.faction = uint32(fields[7].GetUInt16());
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got.flags = fields[8].GetUInt32();
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got.size = fields[9].GetFloat();
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got.size = fields[7].GetFloat();
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for (uint8 i = 0; i < MAX_GAMEOBJECT_DATA; ++i)
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got.raw.data[i] = fields[10 + i].GetInt32(); // data1 and data6 can be -1
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got.raw.data[i] = fields[8 + i].GetInt32(); // data1 and data6 can be -1
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got.AIName = fields[34].GetString();
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got.ScriptId = GetScriptId(fields[35].GetCString());
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got.AIName = fields[32].GetString();
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got.ScriptId = GetScriptId(fields[33].GetCString());
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got.IsForQuests = false;
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// Checks
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@@ -6621,6 +6619,71 @@ void ObjectMgr::LoadGameObjectTemplate()
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sLog->outString();
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}
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void ObjectMgr::LoadGameObjectTemplateAddons()
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4
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QueryResult result = WorldDatabase.Query("SELECT entry, faction, flags, mingold, maxgold FROM gameobject_template_addon");
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if (!result)
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{
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sLog->outString(">> Loaded 0 gameobject template addon definitions. DB table `gameobject_template_addon` is empty.");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
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if (!got)
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{
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sLog->outErrorDb(
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"GameObject template (Entry: %u) does not exist but has a record in `gameobject_template_addon`",
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entry);
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continue;
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}
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GameObjectTemplateAddon& gameObjectAddon = _gameObjectTemplateAddonStore[entry];
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gameObjectAddon.faction = uint32(fields[1].GetUInt16());
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gameObjectAddon.flags = fields[2].GetUInt32();
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gameObjectAddon.mingold = fields[3].GetUInt32();
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gameObjectAddon.maxgold = fields[4].GetUInt32();
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// checks
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if (gameObjectAddon.faction && !sFactionTemplateStore.LookupEntry(gameObjectAddon.faction))
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sLog->outErrorDb(
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"GameObject (Entry: %u) has invalid faction (%u) defined in `gameobject_template_addon`.",
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entry, gameObjectAddon.faction);
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if (gameObjectAddon.maxgold > 0)
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{
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switch (got->type)
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{
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case GAMEOBJECT_TYPE_CHEST:
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case GAMEOBJECT_TYPE_FISHINGHOLE:
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break;
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default:
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sLog->outErrorDb(
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"GameObject (Entry %u GoType: %u) cannot be looted but has maxgold set in `gameobject_template_addon`.",
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entry, got->type);
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break;
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}
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}
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u game object template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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void ObjectMgr::LoadExplorationBaseXP()
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{
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uint32 oldMSTime = getMSTime();
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@@ -9013,6 +9076,15 @@ bool ObjectMgr::IsGameObjectStaticTransport(uint32 entry)
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return goinfo && goinfo->type == GAMEOBJECT_TYPE_TRANSPORT;
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}
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GameObjectTemplateAddon const* ObjectMgr::GetGameObjectTemplateAddon(uint32 entry) const
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{
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auto itr = _gameObjectTemplateAddonStore.find(entry);
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if (itr != _gameObjectTemplateAddonStore.end())
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return &itr->second;
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return nullptr;
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}
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CreatureTemplate const* ObjectMgr::GetCreatureTemplate(uint32 entry)
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{
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return entry < _creatureTemplateStoreFast.size() ? _creatureTemplateStoreFast[entry] : NULL;
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@@ -715,6 +715,7 @@ class ObjectMgr
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int LoadReferenceVendor(int32 vendor, int32 item_id, std::set<uint32> *skip_vendors);
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void LoadGameObjectTemplate();
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void LoadGameObjectTemplateAddons();
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void AddGameobjectInfo(GameObjectTemplate* goinfo);
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CreatureTemplate const* GetCreatureTemplate(uint32 entry);
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@@ -726,6 +727,7 @@ class ObjectMgr
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EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id);
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CreatureAddon const* GetCreatureAddon(uint32 lowguid);
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GameObjectAddon const* GetGameObjectAddon(uint32 lowguid);
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GameObjectTemplateAddon const* GetGameObjectTemplateAddon(uint32 entry) const;
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CreatureAddon const* GetCreatureTemplateAddon(uint32 entry);
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ItemTemplate const* GetItemTemplate(uint32 entry);
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ItemTemplateContainer const* GetItemTemplateStore() const { return &_itemTemplateStore; }
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@@ -1447,6 +1449,7 @@ class ObjectMgr
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GameObjectDataContainer _gameObjectDataStore;
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GameObjectLocaleContainer _gameObjectLocaleStore;
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GameObjectTemplateContainer _gameObjectTemplateStore;
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GameObjectTemplateAddonContainer _gameObjectTemplateAddonStore;
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/// Stores temp summon data grouped by summoner's entry, summoner's type and group id
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TempSummonDataContainer _tempSummonDataStore;
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@@ -1469,6 +1469,9 @@ void World::SetInitialWorldSettings()
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sLog->outString("Loading Game Object Templates..."); // must be after LoadPageTexts
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sObjectMgr->LoadGameObjectTemplate();
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sLog->outString("Loading Game Object template addons...");
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sObjectMgr->LoadGameObjectTemplateAddons();
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sLog->outString("Loading Transport templates...");
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sTransportMgr->LoadTransportTemplates();
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