* fix(Scripts/ZulGurub: Mandokir's Threatening Gaze.
Boss can melee attack while casting.
Boss charges after the debuff run out.
Guillotine is casted on hit rather than on launch.
Properly coded Threatening Gaze Charge (with dot/hot exceptions)
Whirlwind is removed during charge.
Fixes#11748
* Update
* missing
* Update
* Update.
* Update.
* Update.
* Update.
* Update.
* fix(Core/ZulGurub): Hakkar improvements
* remove debug
* code improvements
* just select the current victim for cause insanity
* remove will of hakkar <.<
* aspect of arlokk and marli should do a threat wipe
* dumb
* fix(Script/ZulGurub): fix Holy wrath and Holy nova event
*adjust timer too
* Remove condition for holy wrath. Adjust also timers with new researches.
* adjust first cast
Overpower is casted on dodge.
Execute is casted when victim is below 20% health.
Cleave is casted when there is at least 5 targets in melee range.
Fixes#11747
Summoned Mudskunk Lure object and added visual splash.
Added pathing to Gahzranka
Corrected visual coordinates.
Gahzranka can be summoned only once per instance.
Fixes#11560
* fix(Scripts/ZulGurub): Improvements to Gri'lek encounter:
Corrected timers of events.
Avatar should wipe all threat for the entire raid.
Boss is immuned to taunt.
Added missing spells.
Fixes#11611
* missing sql.
* fix(Core): Save gameobject state on instances
Currently, azerothcore doesn't save gameobject states on instances.
Whenever there's a re-start or crash, the instance's gameobjects and
their states aren't saved, producing un-wanted behaviours and blocking instances at times.
Implemented CRUD for new table `instance_saved_data` that holds the states of gameobjects.
- When worldserver launches and gameobjects are loaded, this will check
if this object's state exists on the DB and sets the previous state.
- On instance deletion (reset) these states are also removed based on
the instance ID.
- Whenever a gameobject state changes inside a dungeon or raid, we save
on the database the set state.
* Select query to synchronous and used FindMap()
* loading gameobject states on create
* reseting instance saved data
* missing reset methods and on create state
* database structure
* Update src/server/game/Entities/GameObject/GameObject.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update src/server/game/Entities/GameObject/GameObject.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update src/server/game/Entities/GameObject/GameObject.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update src/server/game/Entities/GameObject/GameObject.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update src/server/game/Entities/Player/PlayerMisc.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update src/server/game/Groups/Group.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* codestyle
* table changes
* table style
* codestyle
* table changes for columns
* data sanitization
* todo:
- Finish loading db data into the containers
- Using containers to find data
- How to get data from ObjectMGR inside Gameobject?
* loading on start up and db changes
* Removing unused data structure
* Uninitialised integer
* Whitespace
* clean-up and hooks to save states on memory
* Codestyle MySQL deprecated backticks
* i dont understand codefactor
* build
* Update data/sql/updates/pending_db_world/rev_1643395587559675400.sql
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Update src/server/game/Globals/ObjectMgr.h
Co-authored-by: Kargatum <dowlandtop@yandex.com>
* review changes
* unecessary removal
* pushback instead of emplace
* wrong database update
* Update ObjectMgr.cpp
* missing check
* removing entry from the PR
* missing removals
* last delete
* build
* aha! Found the culprit for the sudden assert errors
* type safety, save only important gameobjects
* static cast to unsigned short
* Update data/sql/updates/pending_db_characters/rev_1643629468629316100.sql
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* type changes
* queries fix
* fix build
* enabling which gameobjects to save on the database
* deadmines iron clad door
* Adjustment to gameobject onj create state and instances:
- Gnomeregan doors and Grubbis boss state
- Deadmines missing doors
- Stratholme gameobjects state saved
* forgot emi blastfuse change to despawn
* Leaving group logic
* codestyle
* fixing merge issues
* prevent bad behaviour
* brain meltdown
* Update data/sql/updates/pending_db_characters/rev_1643629468629316100.sql
* Update data/sql/updates/pending_db_world/rev_1649359139539727000.sql
Co-authored-by: Claudiodfc <54484196+claudiodfc@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Kargatum <dowlandtop@yandex.com>
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>