fix(Scripts/ZulGurub): Arlokk's Panthers should attack players. (#12185)

Fixes #12162
This commit is contained in:
UltraNix
2022-06-26 11:08:29 +02:00
committed by GitHub
parent 76e9e19f0c
commit bd07d875a7

View File

@@ -351,7 +351,9 @@ public:
void SpellHit(Unit* caster, SpellInfo const* spell) override
{
if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight
me->Attack(caster, true);
{
AttackStart(caster);
}
}
void JustDied(Unit* /*killer*/) override
@@ -380,7 +382,9 @@ public:
{
case EVENT_ATTACK:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0.0f, 100, false))
me->Attack(target, true);
{
AttackStart(target);
}
break;
default:
break;