From bd07d875a7117bf53015f94d55732db142e511cb Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sun, 26 Jun 2022 11:08:29 +0200 Subject: [PATCH] fix(Scripts/ZulGurub): Arlokk's Panthers should attack players. (#12185) Fixes #12162 --- .../scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index c7f11c2f6..77877043f 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -351,7 +351,9 @@ public: void SpellHit(Unit* caster, SpellInfo const* spell) override { if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight - me->Attack(caster, true); + { + AttackStart(caster); + } } void JustDied(Unit* /*killer*/) override @@ -380,7 +382,9 @@ public: { case EVENT_ATTACK: if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0.0f, 100, false)) - me->Attack(target, true); + { + AttackStart(target); + } break; default: break;