fix(Scripts/ZulGurub): Priestess Jeklik intro (#12109)

* fix(Core/ZulGurub): Priestess Jeklik intro

* ?

* sniffed values
This commit is contained in:
Nefertumm
2022-06-26 04:47:29 -03:00
committed by GitHub
parent 64a0cbba5a
commit 67e6954681
2 changed files with 33 additions and 8 deletions

View File

@@ -0,0 +1,9 @@
--
SET @ENTRY := 14517;
SET @PATH := @ENTRY*10;
UPDATE `creature_template_movement` SET `Flight` = 2 WHERE `CreatureId` = @ENTRY;
DELETE FROM `waypoint_data` WHERE `id` = @PATH;
INSERT INTO `waypoint_data` (`id`, `point`, `position_x`, `position_y`, `position_z`, `orientation`, `delay`, `move_type`, `action`, `action_chance`, `wpguid`) VALUES
(@PATH, 1, -12291.88, -1380.0778, 144.90173, 2.286381244659423828, 0, 2, 0, 100, 0),
(@PATH, 2, -12273.857, -1407.774, 132.22281, 0, 0, 2, 0, 100, 0);

View File

@@ -97,6 +97,13 @@ Position const SpawnBat[6] =
{ -12293.6220f, -1380.2640f, 144.8304f, 5.483f }
};
enum Misc
{
PATH_JEKLIK_INTRO = 145170
};
Position const homePosition = { -12291.9f, -1380.08f, 144.902f, 2.28638f };
struct boss_jeklik : public BossAI
{
boss_jeklik(Creature* creature) : BossAI(creature, DATA_JEKLIK) { }
@@ -106,7 +113,9 @@ struct boss_jeklik : public BossAI
DoCastSelf(SPELL_GREEN_CHANNELING);
me->SetHover(false);
me->SetDisableGravity(false);
me->SetReactState(REACT_PASSIVE);
_Reset();
SetCombatMovement(false);
}
void JustDied(Unit* /*killer*/) override
@@ -117,22 +126,31 @@ struct boss_jeklik : public BossAI
void EnterEvadeMode(EvadeReason why) override
{
const Position homePos = me->GetHomePosition();
me->NearTeleportTo(homePos.GetPositionX(), homePos.GetPositionY(), homePos.GetPositionZ(), homePos.GetOrientation());
me->GetMotionMaster()->Clear();
me->SetHomePosition(homePosition);
me->NearTeleportTo(homePosition.GetPositionX(), homePosition.GetPositionY(), homePosition.GetPositionZ(), homePosition.GetOrientation());
BossAI::EnterEvadeMode(why);
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
me->RemoveAurasDueToSpell(SPELL_GREEN_CHANNELING);
me->SetHover(true);
me->SetDisableGravity(true);
me->AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
DoCastSelf(SPELL_BAT_FORM);
events.SetPhase(PHASE_ONE);
DoCastSelf(SPELL_BAT_FORM, true);
me->GetMotionMaster()->MovePath(PATH_JEKLIK_INTRO, false);
}
void PathEndReached(uint32 /*pathId*/) override
{
me->SetHover(false);
me->SetDisableGravity(false);
_EnterCombat();
SetCombatMovement(true);
me->SetReactState(REACT_AGGRESSIVE);
events.SetPhase(PHASE_ONE);
events.ScheduleEvent(EVENT_CHARGE_JEKLIK, urand(10000, 20000), PHASE_ONE);
events.ScheduleEvent(EVENT_PIERCE_ARMOR, urand(5000, 15000), PHASE_ONE);
events.ScheduleEvent(EVENT_BLOOD_LEECH, urand(5000, 15000), PHASE_ONE);
@@ -146,8 +164,6 @@ struct boss_jeklik : public BossAI
if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(50))
{
me->RemoveAurasDueToSpell(SPELL_BAT_FORM);
me->SetHover(false);
me->SetDisableGravity(false);
DoResetThreat();
events.SetPhase(PHASE_TWO);
events.CancelEventGroup(PHASE_ONE);