Commit Graph

535 Commits

Author SHA1 Message Date
Stoabrogga
d025a90a69 fix(DB/CreatureScript): Deathblow to the Legion (#2080)
* fix(DB/CreatureScript): Deathblow to the Legion

* Implement the event which takes place during the "Deathblow to the Legion" quest. This is based on PR #1834 but had to be heavily modified as the original scripts contained many bugs and inconsistencies.
2019-07-23 00:21:24 +02:00
Poszer
15bd8f5440 fix(Core/Boss): Boss Urom (#2110)
* fix(Core/Boss): Boss Urom

- Will fix issue with not spawned / teleported
2019-07-20 14:36:14 +02:00
ArashGorge
e2bae754ef fix(Core/Battleground): Warsong flags can be picked up while mounted (#2067)
* Fixed Mount Bug (https://github.com/azerothcore/azerothcore-wotlk/issues/2065)

* DisMount Player while Pickedup Flag
2019-07-20 02:39:13 +02:00
Stoabrogga
9579bf17d1 fix(DB/Core): Dragonflayer Strategist spell "Hurl Dagger" (#2060) 2019-07-19 09:58:07 +02:00
Dresmyr
8b97440450 fix(Core/Boss Scripts): Update boss_hodir.cpp - Fix ice shards cast speed in 10 man (#2050) 2019-07-18 23:39:15 +02:00
Francesco Borzì
69c7fefad6 refactor(Naxxramas): code cleaning (#2015) 2019-07-17 00:50:52 +02:00
Stoabrogga
53b74a6c07 fix(Core/CreatureScript): fix Skadi / Grauf text error (#2052) 2019-07-16 00:52:56 +02:00
Brandon So
130bbe0d17 fix(Core): Online status of accounts (#2037) 2019-07-13 23:59:43 +02:00
Stoabrogga
c29c7bd968 feat(Core/Pool): improve pool manager (#2027)
Use "std::unordered_map" instead of "std::vector" in order to reduce memory usage (not much, perhaps 5-10%)
identify missing pool entries in pool_template via error messages in the server log
Concerning the pool entries I applied the following fixes as they would now cause errors:

Remove pool entry 5217 from pool_gameobject (only 1 game object "Saronite", not needed here)
Remove pool entry 1047 from pool_creature (only 1 creature "Hematos", not needed here)
Add a few missing Saronite nodes to pool_template
2019-07-10 02:28:56 +02:00
Barbz
ac8b20922b feat(Core): GUID recycler (#1820)
Automatically recycle GUIDs, thus avoiding crashes when reaching the
limit of data type "int" in MySQL.
2019-07-08 11:27:52 +02:00
Alan
5021f2e861 fix(DB/Quest): Fix Fire At Will! (#1699) 2019-07-05 23:10:15 +02:00
Kargatum
a425de6a1f [CFBG module part 3] Core/BG: Rework functions, delete ASSERT's. (#2010) 2019-07-05 15:09:52 +07:00
Poszer
e14964c52b fix(Core/Wintergrasp): Leaving Wintergrasp with the minimap button (#2018) 2019-07-04 09:01:24 +02:00
Poszer
5086af8190 fix(Core/Wintergrasp): Spam msg's (#2040)
- Fix issue with wintergrasp spam msgs
2019-07-03 18:12:26 +02:00
Stoabrogga
d8f14c982f fix(DB/Spell): Argent Dawn trinkets (#2007) 2019-07-03 01:29:13 +02:00
Stoabrogga
765479798e feat(Core/SAI): improve SAI logging for missing creature text (#2023) 2019-06-29 16:13:31 +02:00
Nefertumm
2b37ea11a9 Fix(Core/DB): Naxxramas overhaul (#1657)
Co-authored-by: Pondaveia Pondaveia@users.noreply.github.com
Co-authored-by: FALL1N1 FALL1N1@users.noreply.github.com
2019-06-28 10:59:28 +02:00
Francesco Borzì
bacbf0a5c2 Let's make it clear. (#1991)
* Let's make it clear.

* Fix typo

* Add missing comma

* Update worldserver.conf.dist
2019-06-28 01:05:51 +02:00
Stoabrogga
9f3c0267bc fix(Core/Spell): Haunted Memento (#1992) 2019-06-26 23:43:58 +02:00
Poszer
eae2214d7c fix(Core/Creature): Mature Netherwing Drake (#1987)
* fix(Core/Creature): Mature Netherwing Drake

- After eating, Mature Netherwing Drake will fly back into the air.
2019-06-26 09:58:25 +02:00
Stoabrogga
62a5e95d8c fix(DB/Core): "Battle for the Undercity" buffs (#1986)
- Cast the buffs from Thrall and Wrynn on themselves instead of the player. This prevents interrupting spellcasting of the player during battle.
- Override "EnterEvadeMode" for Thrall and Wrynn AI in order to prevent removing their auras on evade.
- Remove the spell script "spell_undercity_buffs" as it is not needed anymore (the players only get the aura when near Thrall or Wrynn)
2019-06-25 20:17:23 +02:00
Kargatum
e15a0c2189 feat(Core/Player): Added new functions for BGData (#2009) 2019-06-25 07:32:32 +07:00
Kargatum
782150ead3 feat(Core/Hooks): Added new BG hooks (#2008) 2019-06-25 07:31:19 +07:00
GMKyle
3269c0acc1 fix(Core/Spell): Holy Priest Tier 5 Greater Heal Refund proc (#1985)
* Holy Priest Tier 5 (2 pieces) bonus http://wotlk.cavernoftime.com/spell=37594 procs any time greater heal is cast if you have at least two pieces off this tier equiped.
2019-06-25 01:59:59 +02:00
Francesco Borzì
031e0aed45 chore(core): fix indentation (#1983)
* chore(core): fix indentation

* chore: more indentation fix
2019-06-24 08:44:33 +02:00
Ali Khazaee
4a483aa3fd Sartharion Boundary (#1967)
* Sartharion Boundary

* Engage with players
2019-06-22 10:56:47 +02:00
Micrah
ce3d3b42d4 fix(Core/npc_professions): Swordsmith specialization (#1966)
Fix for master blacksmithing trainer not teaching master swordsmith
2019-06-21 23:51:59 +02:00
Stoabrogga
8b862c91ca fix(Core/Spell): Target "TARGET_DEST_CHANNEL_TARGET" (#1979) 2019-06-18 15:41:59 +02:00
Poszer
41486e348b fix(Core/Spells): Spell ID Shadow Ward (Warlock) (#1971)
- Set correct ID of warlock spell Shadow Ward. It was set to -7235(Shadow Protection) which is wrong
- Correct spellID is 6229 (Shadow Ward)
2019-06-17 19:09:17 +02:00
Francesco Borzì
7d13c66e5c fix(Core/BG): prevent potential crash in BG (#1931) 2019-06-17 11:14:29 +02:00
Stoabrogga
4f1be7533d fix(Core): check quest conditions on item equip (#1936) 2019-06-15 06:35:57 +02:00
Stoabrogga
5da61f1167 fix(DB/Core): Play "Lament of the Highborne" as music instead of sound (#1926)
* fix(DB/Core): Play "Lament of the Highborne" as music instead of sound

* Update ScriptedCreature.cpp

* Update rev_1559456042362460279.sql

* Update rev_1559456042362460279.sql

* Update rev_1559456042362460279.sql

* Update rev_1559456042362460279.sql
2019-06-14 07:51:29 +02:00
Poszer
97e65bd447 feat(Core/Player): PartyLevelReq invite settings (#1919)
- Minimum level at which players can invite to group setting
2019-06-09 09:03:18 +02:00
WiZZy
204160b121 feat(Core/Eluna): PLAYER_EVENT_ON_SPELL_CAST (#1624) 2019-06-07 23:39:09 +02:00
Stoabrogga
3cc96f7b1d fix(DB/Core): Fix some issues concerning "Thorim's Charm of Earth" (Mending Fences) (#1910)
* fix(DB): Make "Thorim's Charm of Earth" usable against Fjorn

* various updates

* update script

* update script
2019-06-05 10:51:21 +02:00
Poszer
1c90e1d8f5 fix(Core/Spell): Big Blizzard Bear (#1905)
- Correctly apply 60% & 100% speed for mounts based on riding skill
2019-06-04 20:24:48 +02:00
Stoabrogga
b0cca6cfee fix(DB/Core): Mother Smolderweb (#1886)
* moved cpp script to SAI for boss "Mother Smolderweb"

* add "Summon Spire Spiderlings" on death
2019-06-01 23:02:03 +02:00
Poszer
dfdedd36bb fix(Core): Bag/Fishing pole equip (#1860)
* fix(Core): Bag/Fishing pole equip

- Fix bug When your bags are full and you equip a fishing pole, from 2x one handed weapon, it equip the fishing pole, than 1 weapon goes into bag and the other goes into the mailbox from "customer support".
-Do not allow equip 2 fishing poles for Warrior
2019-05-30 12:30:23 +02:00
Shard
0e08350b69 fix(Core/Spells): Shaman Reincarnation (#1844) 2019-05-28 14:29:31 +02:00
Pondaveia
e9770dbb33 Core/Spells: Fix wintergrasp spells yards (#1842)
Continuation of developer's work https://github.com/xDevICCI
2019-05-26 15:06:32 +02:00
Pondaveia
e4c33b46cb Improved check (#1831)
- Increased the range in which we search for the desired gameobject
- Added a check in case this gameobject exists
2019-05-26 15:05:51 +02:00
Poszer
1ab83feb76 fix(Core/Raid): Vault of Archavon stomp (#1871)
- Archavon will stomp the ground, dealing approximately 4,000 unmitigable damage to everyone and stunning them for 2 seconds. At the same time, he'll Impale his highest aggro target, removing it from the fight for 8 seconds.
2019-05-26 15:04:23 +02:00
sluggor
ded199dd7e fix(CORE): Low-level quests blue "!" instead of yellow w/ tracker (#1867)
Ensure low-level quests have blue exclamation marks when using tracker.
2019-05-25 01:28:06 +02:00
Pondaveia
ff7658ed40 fix(Core/Raid): Reworked Archimonde fight (#1691)
* Reworked Archimonde

* missing spell scripts on db

*  Travis?

* Thanks Nefertum

* Update rev_1554524766481187700.sql

* compact sql

* Update data/sql/updates/pending_db_world/rev_1554524766481187700.sql

Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com>

* Update rev_1554524766481187700.sql

* Update boss_archimonde.cpp

* Resets

* Update boss_archimonde.cpp

* Update boss_archimonde.cpp

* Finger of death check improvement

Deku suggested adding this check instead: 
- me->IsWithinMeleeRange(unit)

* fix: remove unneeded if statement

* Possible targets list bug

Added a list for both Finger of death and Spell protections specifically. Also cleared the lists when needed to avoid possible bugs.

* comment typo

* Last touches

* Copy paste fail?

Removed waypoint reached function. No idea how it got there!

* Update boss_archimonde.cpp

* The meele check was too small

This check allows the tank to move the boss without getting snipped by finger of death

* Update boss_archimonde.cpp

* Initializing summonlist on constructor

* Update hyjal.h

* Update hyjal.h

* Changed Archimonde AI

Hyjal_trash AI to BossAI

* Removing hyjal_trashAI function

* Somehow the commit above didn't remove

* unused variable

* bool initialization on the constructor

bool Enraged;
bool BelowTenPercent;
bool HasProtected;
bool IsChanneling;

* HOLY SHIT TRAVIS
2019-05-23 09:28:59 -04:00
Poszer
0b9a0d8ea6 feat(Core/Icons): New look (#1840)
- Auth & World icons
2019-05-21 17:07:52 +02:00
Poszer
1e19e666c6 fix(Core/Combat): Casters combat (#1839)
- Fix issue with caster not entering in combat (Example: Priest apply buff on mage, while mage in combat. Priest doesn't enter in combat)
2019-05-21 02:43:15 +02:00
Stoabrogga
53b3eafe9c fix(DB/Core): Emotes / reaction during quest "The Taste Test" (#1795)
- Just a small adjustment to the core script handling the reaction of the NPCs during the quest
2019-05-18 23:08:09 +02:00
Pondaveia
78b897f852 fix(Core/SAI) Add missing parameters for SMART_ACTION_MOVE_TO_POS (#1813)
* Imported changes from TC

Game/AI: Implement ContactDistance for ACTION_MOVE_TO_POS

* Contactdistance

* We don't have disablePathFinding

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

Co-Authored-By: Pondaveia <43385840+Pondaveia@users.noreply.github.com>

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

* Update SmartScriptMgr.h

* Update src/server/game/AI/SmartScripts/SmartScript.cpp

Co-Authored-By: Stoabrogga <38475780+Stoabrogga@users.noreply.github.com>
2019-05-16 02:49:11 +02:00
Pondaveia
85e46e06b2 fix(Core/Dungeon) Blackrock Depths - Ambassador Flamelash (#1803)
* Boss re-order

* Revert "Boss re-order"

This reverts commit 03289cb064ae51c38e3efebba11f3e3882ae350a.

* Reworking Ambassador flamelash

- Removed timers
- Scripting the boss properly, missing event and talk emote

* Update boss_ambassador_flamelash.cpp

* Update boss_ambassador_flamelash.cpp

* Ambassador Flamelash reworked

- Burning spirits spawn at the correct places
- When they get close to the boss they die, thus buffing the boss with a stackable buff
- When encounter begins the runes start burning
- Burning Spirits chase the boss around the room

* Missing aggro emote and cleanup

* travis

* Cleaner code

Changed the enum usage to a Vector and iterated over every gameobject entry to make them active or ready.

* Cleanup

Removed not used enum

* types

* Update boss_ambassador_flamelash.cpp

* Added dynamic spawning algorithm

Before this commit, Spirits could be summoned on the same rune.
After this commit Spirits will not be summoned on the same position.

* bad null conversion

* declaration and initialization inside function

changed randomPosition to an Int inside the getValidRandomPosition().

* wrong type declaration

variable needs to be declared outside of while cycle.

* useless variable

* Bugfixing

- New fireblast
- When burning spirits die killed by the player, new event to summon new ones
- Make them aggro the player and attack them

* miss typed ;

* Trying to fix mentioned issues

- If spirits are in combat, keep summoning new ones
- If spirits are in combat, then the boss can't kill them if they get close to them

* IsInCombat typo

* Exploit fixing

* Summoning massive waves fix

* Fixing last issue hopefully
2019-05-14 12:28:49 +02:00
IntelligentQuantum
9a7084e42d feat(Core/Commands): Arena command (#1798)
* New arena command
2019-05-13 08:16:57 +02:00