Skjalf
fc16abc30e
fix(Core/Creature): crash on creature evade ( #9305 )
2021-11-24 10:23:18 +01:00
Skjalf
2187470df7
refactor(Scripts/Commands): Update cs_quest to the new model ( #9267 )
2021-11-24 01:21:16 -03:00
Kitzunu
0a1e841277
feat(DB): skilltiers_dbc ( #6756 )
2021-11-24 01:12:24 +01:00
UltraNix
647c91605c
fix(Core/Spells): Autoshot should not interrupt Volley ( #9202 )
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- Closes #8883
2021-11-23 20:13:06 +01:00
UltraNix
a0002afe07
fix(Core/Spells): properly handle item cooldowns ( #9176 )
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- Closes #8918
2021-11-23 13:25:29 +01:00
patou01
0f4268bea7
fix(Core/DB): add exceptions for shield and badge. Update db for positions ( #9169 )
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Co-authored-by: Patou01 <youdontneed@this.com >
2021-11-23 00:34:11 +01:00
UltraNix
dc9c3a5fe4
fix(Core/GameObjects): Lockpicking timer on gameobjects should reset … ( #9203 )
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* fix(Core/GameObjects): Lockpicking timer on gameobjects should reset after 10 minutes.
Fixes #8936
2021-11-22 12:07:55 -03:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
IntelligentQuantum
92b3617f63
fix(Core/Spells): Item Fresh Brewfest Hops ( #8010 )
2021-11-21 10:50:03 -03:00
IntelligentQuantum
faa4035de7
fix(Core/Spells): Fix spellclick ( #8232 )
2021-11-21 09:21:21 -03:00
UltraNix
79ad100017
Revert "fix(Core/Spells): Lowered Magmadar Panic's effect radius to 30 yards. ( #9227 )" ( #9266 )
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This reverts commit 31de71bf3b .
2021-11-21 00:37:51 -03:00
UltraNix
02aaa3d17f
fix(Core/Spell): Add Dual Wield skill dependency to Dual Wield effect, sho… ( #9162 )
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* Core/Spell: Add Dual Wield skill dependency to Dual Wield effect, should remove the skill properly when unlearning spell. Source: TrinityCore.
Fixes #8882
2021-11-20 23:44:44 -03:00
Skjalf
3d95308d40
feat(Scripts/Commands): Implement restart/shutdown reasons ( #9242 )
2021-11-20 16:47:41 -03:00
UltraNix
c8466fa218
fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not rese… ( #9178 )
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* fix(Core/SmartScripts): SMART_ACTION_ACTIVATE_GOBJECT should not reset loot state for doors.
Fixes #8937
2021-11-20 12:27:06 -03:00
Kitzunu
d8f4a5cd0c
refactor(Core/BattlegroundRV): Convert to std::chrono ( #8498 )
2021-11-20 11:56:16 -03:00
Kitzunu
6a430cd2f9
fix(Scripts/Misc): Replace some AddItem/CreateItem with spells ( #9006 )
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Co-authored-by: offl <11556157+offl@users.noreply.github.com >
2021-11-20 09:59:52 -03:00
schell244
efe999309a
fix(Core/CreatureAI): enemy stealth alert ignoring LOS ( #9161 )
2021-11-20 10:38:08 +01:00
UltraNix
e747716230
feat(Core/SmartScripts): SMART_ACTION_CALL_FOR_HELP should properly call assistance in case of polymorphed creature. ( #9231 )
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Updates #9120
2021-11-19 15:53:59 -03:00
UltraNix
31de71bf3b
fix(Core/Spells): Lowered Magmadar Panic's effect radius to 30 yards. ( #9227 )
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Fixes #9115
2021-11-19 05:44:43 -03:00
UltraNix
02ae2ed3f9
fix(Core/Spells): Flamewaker's Sunder Armor should be single stack. ( #9228 )
2021-11-19 05:25:27 -03:00
Skjalf
55d17c1c53
chore(Core/AH): update auction house files after cache update ( #9244 )
2021-11-18 14:48:31 -03:00
Skjalf
731d256420
refactor(Core/Cache): move the GlobalPlayerCache to its own class ( #9166 )
2021-11-18 16:53:36 +01:00
acidmanifesto
de6af87bd3
fix(Core/Objects): increase sight range of objects & correct general defau… ( #9180 )
2021-11-17 16:00:01 -03:00
IntelligentQuantum
cb00a336df
feat(Core/CharacterHandler): ( #9147 )
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Both Faction - Argent Crusade, Frenzyheart Tribe, Kirin Tor, Knights of the Ebon Blade, The Ashen Verdict, The Kalu'ak, The Oracles, The Sons of Hodir, The Wyrmrest Accord
Alliance - Alliance Vanguard, Explorers' League, The Frostborn, The Silver Covenant, Valiance Expedition
Horde - Horde Expedition, The Hand of Vengeance, The Sunreavers, The Taunka, Warsong Offensive
2021-11-17 14:13:03 +01:00
Skjalf
39425e0c1f
feat(Core/Loot): Implement player_loot_template ( #9198 )
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* Also fix AV player loot
2021-11-17 08:07:21 -03:00
Andrius Peleckas
31f028abfc
feat(Core/Formations): implemented a new formation groupAI flag "GROUP_AI_FLAG_EVADE_TOGETHER" ( #8758 )
2021-11-16 15:14:34 -03:00
UltraNix
3895487dc2
fix(Core/AuctionHouse): Implemented sorting. Based on @r00ty-tc work. ( #9011 )
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Fixes #8728
2021-11-16 13:32:12 -03:00
UltraNix
70fbaefa8e
fix(Core/Movement): creatures should not cast while moving ( #9141 )
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- Closes #8843
2021-11-15 14:39:36 +01:00
acidmanifesto
006ee3b7e2
chore(Core): remove duplicate comment ( #9140 )
2021-11-15 12:51:15 +01:00
UltraNix
a0a5a9a223
fix(Core/DungeonFinder): premade LFG groups are considered as single-person groups ( #9135 )
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- Closes #8812
2021-11-14 23:49:38 +01:00
UltraNix
c3ed68bb5e
fix(Core/Spells): health-dependent reactive states should reset on death ( #9134 )
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- Closes #8798
2021-11-14 21:22:50 +01:00
UltraNix
3c8bcf31ac
fix(Core/Spells): Steady Shoot should not suspend ranged attack timer. ( #9125 )
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Fixes #9107
2021-11-13 22:58:22 +01:00
Skjalf
e78c696cf6
fix(Core/Disables): Remove validation checks from DISABLE_TYPE_GAME_EVENT ( #9167 )
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Disables are loaded before game events
2021-11-13 07:33:22 -03:00
Kitzunu
743636c416
fix(Scripts/Spell): don't allow to tame an already owned creature ( #9005 )
2021-11-13 01:00:30 +01:00
UltraNix
7201d8840f
fix(Scripts/BlackrockSpire): Urok Doomhowl - improvements: ( #9067 )
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The mobs should attack the pike if there is no players around
The boss should not despawning after summon
Urok's Tribute Pile with Pike and Head should disapear after Urok appear
Fixes #9023
2021-11-12 09:46:07 -03:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Skjalf
855f098a57
feat(Core/Disables): Implement DISABLE_TYPE_GAME_EVENT ( #9099 )
2021-11-10 15:06:46 -03:00
Francesco Borzì
1cd8c43447
fix(CI): revert sleep + fix shadowing variable issue ( #9106 )
2021-11-10 10:18:40 +01:00
Francesco Borzì
acf6aab247
fix(CI): trigger builds on C++ changes ( #9103 )
2021-11-10 10:08:52 +01:00
sschepens
fb2a0a8336
refactor(Core): move complex functions from Object.h to Object.cpp ( #9016 )
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Co-authored-by: QAston <qaston@gmail.com >
2021-11-09 20:32:44 +01:00
patou01
863455736e
fix(core/Creature): initialize AI before calling OnCreatureCreate
2021-11-09 14:38:59 -03:00
UltraNix
affa6f9084
refactor(Core/Combat): Cleanup DoZoneInCombat function. ( #8789 )
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* Core/Combat: Cleanup DoZoneInCombat function.
Updates #7960
* Restore distance parameter.
* You don't belong here.
* Update
2021-11-09 00:54:44 +01:00
Kitzunu
24f9f993cc
refactor(GameObjectAI): Change self-accessor to "me" ( #9041 )
2021-11-08 22:06:04 +01:00
Kitzunu
a062653c0e
chore(Script/ApplySpellFix): Correct some comments ( #9001 )
2021-11-08 13:46:11 -03:00
IntelligentQuantum
4653641a0b
refactor(Scripts/Commands): Convert cs_cast to new system ( #8997 )
2021-11-08 09:06:51 -03:00
UltraNix
e55a93eec8
Core/Spells: Triggered spells should not cause players to stand up ( #8986 )
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- Closes #8764
2021-11-07 20:41:25 +01:00
UltraNix
b00e9072b4
fix(Core/Spells): Troll Roof Stalker's Stealth and Ashenvale Outrunne… ( #8984 )
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- Closes #8727
2021-11-07 20:41:07 +01:00
UltraNix
9f0a78a0ca
fix(Core/Spells): Slam should suspend attack timers ( #8981 )
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- Closes #8723
2021-11-07 20:40:48 +01:00
UltraNix
0e84538ee1
fix(Core/Players): charge should not delay player's auto attacks ( #8978 )
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- Closes #7266
2021-11-07 20:40:34 +01:00
UltraNix
53a7a295fd
fix(Core/DungeonFinder): enable requeueing inside random dungeon ( #8948 )
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- Closes #8609
2021-11-07 20:40:03 +01:00