Commit Graph

178 Commits

Author SHA1 Message Date
Andrew
be4d90404b feat(Core/Spells): Implement SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY (#18056) 2023-12-25 03:58:29 -03:00
Winfidonarleyan
eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00
KJack
b7f7a7c731 fix(Core/Creature): Make Respawn() respect conditions and linked respawns (#17597) 2023-11-26 08:48:58 -03:00
Andrew
e3a7613f56 fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level (#17806) 2023-11-20 12:18:48 -03:00
Andrew
bf40479db6 fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… (#17786)
* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player

* implement helper

* Update Creature.cpp

* Update Creature.h
2023-11-19 12:38:47 +01:00
Kitzunu
bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
Kitzunu
f757e93da5 refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
AG
60e27511c5 fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Kitzunu
2255f492b5 fix(Core/Creature): Update movement in UpdateEntry() (#17291)
* fix(Core/Creature): Update movement in UpdateEntry()

* Update Creature.cpp

* Update Creature.cpp

* hover

* just replace with updatemovememntflags

* Update Creature.cpp

* Update Creature.cpp

---------

Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2023-10-08 10:49:17 -03:00
Kitzunu
b1395b9450 refactor(Core/Creature): Calculate BaseArmor as float (#17448) 2023-10-08 08:56:16 -03:00
KJack
a23d5ee50d feat(Core/Scripting): Implement OnBeforeCreatureSelectLevel() hook (#17391)
* Add `OnBeforeCreatureSelectLevel()` hook
- allows modules to alter the level of a creature just before it is set

* Fix missing class name.

* Hook should catch even if the level isn't being changed.

* Trim whitespace.

* Revert "Trim whitespace."

This reverts commit 76768d85c0b9878828b71a008e709c1df7ddadc5.

* Fix whitespace
2023-10-01 02:25:06 -03:00
Skjalf
7de2405604 fix(Scripts/Karazhan): Several Aran fixes (#17394)
- Fix drinking being interrupted by dots
- Fix first super timer
- Fix missing Arcane Explosion emote
- Fix supers being locked by spell interrupt
- Correct drinking to 10% mana down from 20%
2023-09-30 22:13:49 -03:00
AG
2779833768 feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Skjalf
ae99ce586a fix(Scripts/Karazhan): Fix Aran combat movement behavior (#17359)
* fix(Scripts/Karazhan): Fix Aran combat movement behavior

* Update SmartScript.cpp
2023-09-26 18:27:23 -03:00
Francesco Borzì
5d01b700fd refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
Gultask
d525949316 fix(Core/Creature): Re-Add IGNORE_ASSISTANCE_CALL flag (#16387)
init
2023-05-28 13:49:17 -03:00
Gultask
b86cf11499 fix(Core/Creature): Adjust IGNORE ASSISTANCE CALL flag to prevent assistance on initial aggro only (#16046)
init
2023-04-20 18:16:31 -03:00
UltraNix
ac0581bd43 fix(Core/Pet): Fixed set hunter pet's speed on load. (#15206) 2023-03-04 17:41:10 -03:00
Skjalf
fff0e17133 fix(Core/Cooldown): Implement spell cooldown overrides to address cha… (#15143) 2023-02-22 23:00:18 -03:00
Kitzunu
f039836a2f chore(Core/Misc): Change all TODO to doxygen comment (#14966) 2023-02-12 10:05:34 -03:00
Maelthyr
32587b7659 feat(Core/Unit): Combat pulse (#14792)
Co-authored-by: Treeston <treeston@users.noreply.github.com>
2023-02-05 17:19:10 -03:00
Skjalf
8aa331b432 fix(Core/Creature): Fix bosses with hard reset flag not respawning an… (#14862) 2023-02-04 15:35:53 -03:00
Skjalf
f59ee4ef7c feat(Core/Creature): Actually despawn creatures on evade with Despawn… (#14786) 2023-01-28 18:47:15 -03:00
UltraNix
7f7a2f5a92 fix(Core/Creatures): Critters should start fleeing upon entering comb… (#14253) 2023-01-28 11:01:43 +01:00
Angelo Venturini
9e18b86311 fix(Core/Auras): SPELL_AURA_MOD_SCALE should scale additively instead… (#14425)
...multiplicatively

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2023-01-02 20:43:20 -03:00
Kitzunu
4870b14b1f refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
93796bb01d fix(Core/Creatures): Fixed loading transform auras from DB. (#13489)
Fixes #13472
2022-10-27 05:23:51 -03:00
Skjalf
7eb096ae0b fix(Core/Creature): Fix LinkedRespawn not working with id2, etc. (#13367) 2022-10-12 14:03:56 -03:00
UltraNix
e390087efd feat(Core/Items): Implemented elemental weapon damage. Source: Trinit… (#13050)
...yCore.
2022-10-08 14:34:52 -03:00
UltraNix
0ae8790956 fix(Core/Creatures): Renamed CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE to CREATURE_FLAG_EXTRA_IGNORE_ASSISTANCE_CALL (#13130) 2022-10-06 00:18:05 -03:00
Angelo Venturini
ad4ce0895f fix: Qaston revert (#13320)
* Revert "fix(Core/QAston): fixed shields oneshotting (#13271)"

This reverts commit e05f61d1b3.

* Revert "fix(Core): Crash (#13292)"

This reverts commit a818bcf3e2.

* Revert "fix: Crash (#13241)"

This reverts commit be423a91b5.

* delete sql

* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079)"

This reverts commit cbd3fd0967.

* add sql revert

* fix sql

* remove update from world.updates
2022-10-05 21:53:20 +02:00
IntelligentQuantum
cbd3fd0967 refactor(Core/Spells): Implement QAston Proc System (#11079)
* .

* sql

* .

* .

* 1

* 2

* 3

* 4

* 5

* 6

* 7

* 8

* 9

* 10

* 11

* 12

* 13

* 14

* 15

* Update spell_item.cpp

* Update Unit.cpp

* 16

* 17

* 18

* 19

* 20

* 21

* Update Unit.cpp

* REVERT UltraNIX Commit

* 22

* 23

* .

* .

* .

* warrior

* warlock

* shaman rogue priest paladin mage

* spell item

* hunter

* druid

* dk

* war

* error style

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* Update rev_1647677899565690722.sql

* .

* DOND DEL ME WAD DO DO

* error 2

* .

* .

* .

* FIX

* Update SpellInfoCorrections.cpp

* Update SpellInfoCorrections.cpp

* .

* ja genau

* Update .gitignore

* .

* .

* .,

* .

* .

* .

* .

* Update Unit.cpp
2022-10-02 19:39:34 +02:00
Maelthyr
1f472bddd3 refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992) 2022-09-25 15:20:34 -03:00
Maelthyr
d0d1671745 feat(Core/Debug): GetDebugInfo implementation (#12705)
Cherry-pick: 9a924fb9d5

Co-authored-by: jackpoz <giacomopoz@gmail.com>

Co-authored-by: jackpoz <giacomopoz@gmail.com>
2022-08-15 09:43:41 -03:00
Skjalf
e3c7b52253 feat(Core/Creature): Implement SetRegeneratingPower() to disable powe… (#12535)
feat(Core/Creature): Implement SetRegeneratingPower() to disable power gains
2022-07-25 12:12:27 -03:00
UltraNix
801e68b1dd fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
* fix(Core/Creatures): Implemented CREATURE_FLAG_EXTRA_TELEPORT_UNREACHABLE_PLAYERS.

Fixed #11750

* Update.

* Update.

* Update.
2022-07-24 13:10:41 -03:00
IntelligentQuantum
cc52712ac1 refactor(Core/AI): factory functions cleanup (#11779) 2022-07-15 16:11:49 +02:00
UltraNix
346150c92a fix(Scripts/ZulGurub): Hakkar's Blood Siphon (#12196) 2022-07-09 11:05:09 -03:00
Skjalf
32ba21d029 feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook (#12316)
* feat(Core/Scripting): Implement OnAllowedForPlayerLootCheck() hook

* reverse logic
2022-07-09 00:10:04 -03:00
Skjalf
46789d5df6 fix(Scripts/BlackwingLair): Correct Bone Constructs abilities (#12180) 2022-06-26 04:45:15 -03:00
UltraNix
a935e51754 fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its … (#11969)
* fix(Core/Pets): Mob "soloed" by pet should not grant exp/loot to its master.

Fixes #11528
2022-06-19 07:46:23 -04:00
Maelthyr
d928d8d96a refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
2022-06-18 08:16:45 -04:00
UltraNix
117a18c961 fix(Scripts/ZulGurub): Renataki - improvements: (#11967)
Added missing spells and events.
Removed invalid spells
Corrected event timers
Fixes #11620
Fixes #11621
2022-06-16 11:39:09 -03:00
Maelthyr
32334f5f14 refactor(Core/Unit): minor changes for the combat system (#11904)
Cherry-pick from TC: https://github.com/TrinityCore/TrinityCore/pull/19966

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
2022-06-13 19:40:29 -03:00
Maelthyr
c5368816fa Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758) 2022-05-18 05:36:57 -03:00
Tralenor
6cf82e3bd6 feat(Core/DB): Add Hooks On creature/game object save to db (#11246)
* implement OnCreatureSaveToDB and OnGameObjectSaveToDB Hooks

* fix Whitespaces in ScriptMgr.h

Co-authored-by: Timothée Moos <t1997.m@gmx.net>
2022-05-06 00:42:49 -03:00
Skjalf
d8d0d5a5e4 feat(Core/Creature): Implement ModifyThreatPercentTemp() function (#11521)
* feat(Core/Creature): Implement ModifyThreatTemporary function

* feat(Core/Creature): Implement ModifyThreatPercentTemp() function

* fix build
2022-04-24 22:48:37 -03:00
acidmanifesto
4ec69ba3ed fix (core): inhabit CanSwim revert (#11475) 2022-04-22 09:34:37 -04:00
acidmanifesto
93a8d4fb63 fix (core) Remove not need operator || (#11425)
Since the mysterous why things evade in shallow water root issue was finally determined because of our shallow water calculations was wrong that was corrected by pr https://github.com/azerothcore/azerothcore-wotlk/pull/11419 we can now remove this operator
2022-04-17 13:24:15 -04:00
IntelligentQuantum
ab4ee71762 feat(Core/Maps): AreaBoundary (#10525)
* cherry-picked commit (2da458c56d)
2022-04-15 14:10:41 +02:00