Foe
bb2f2daacb
chore(Core/modules): necessary core changes for mod-eluna rename ( #22962 )
...
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2025-10-23 12:52:13 +02:00
Andrew
eb2c6a445c
feat(Scripts/Commands): Implement debug zonestats command ( #23249 )
2025-10-16 07:24:23 -03:00
Takenbacon
5aa3161885
fix(Core/Object): Improve safety of visibility override containers ( #23219 )
2025-10-13 12:36:42 -03:00
Andrew
9ff1d3f06a
fix(Core/Map): Fix zone player count update on player removal ( #23211 )
2025-10-13 09:56:17 -03:00
天鹭
8e2e30328f
refactor(Core): Make ObjectGuid const ( #23170 )
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* cherry-pick commit (a7883380ce )
Co-Authored-By: Lucas Nascimento <keader.android@gmail.com >
2025-10-12 23:13:12 -03:00
zeb139
8a64eb05f7
fix(Core): Deeprun Tram Subway timer/syncronization by loading grid ( #23009 )
2025-10-10 22:55:59 +02:00
Takenbacon
22f93eaca6
fix(Core/Weather): Improve weather system thread safety ( #22772 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-09-29 11:43:30 -03:00
Takenbacon
9e04cb9e37
fix(Core/Visibility): Add some safety to visibility grid container ( #22837 )
2025-09-08 06:51:41 -03:00
Takenbacon
a28824df85
feat(Core/Visibility): Far visibility worldobjects ( #22828 )
2025-09-07 08:02:03 -03:00
Takenbacon
af31aaa374
fix(Core/Maps): Move corpse expiration updates to map ( #22780 )
2025-09-03 20:29:15 -03:00
Takenbacon
2450237b7d
fix(Core/Maps): Improve large object updater ( #22659 )
2025-08-10 21:16:04 +02:00
Takenbacon
2485ff7f5f
fix(Core/Transports): Improve static transport visibility ( #22660 )
2025-08-10 21:15:55 +02:00
Takenbacon
73317b2706
feat(Core/Grids): Remove WorldObject separation in grid containers ( #22595 )
2025-08-09 06:36:24 +02:00
Takenbacon
c97cee1e4f
feat(Core/Maps): Remove active objects nearby cell marking handling ( #22585 )
2025-08-08 16:07:56 -03:00
Takenbacon
1499aa51de
feat(Core/Visibility): Visibility improvements part 1 ( #22624 )
2025-08-07 16:17:45 +02:00
Takenbacon
cd87350a17
fix(Core/Grids): Fix corpse loading after a server restart ( #22594 )
2025-07-30 22:49:09 -03:00
Takenbacon
a77bd19104
feat(Core/Maps): Remove worldobject container switch functionality ( #22586 )
2025-07-29 09:18:07 -03:00
天鹭
0abb998529
refactor(Core): Clean ( #22583 )
2025-07-29 09:11:25 -03:00
Takenbacon
57dacae38b
feat(Core/Maps): Multithread startup map preloading ( #22580 )
2025-07-29 09:10:46 -03:00
Jelle Meeus
8e083fbde3
feat(Core/WorldState): init Scourge Invasion pre-wrath event ( #22286 )
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Co-authored-by: Orozxy <crusadermeile@gmail.com >
Co-authored-by: Killerwife <killerwife@gmail.com >
Co-authored-by: Ryan Turner <AugustoMendes4426@gmail.com >
2025-07-12 20:54:18 +02:00
Takenbacon
1c3cbd3d9e
feat(Core/Maps): Improve map object updater ( #22392 )
2025-07-11 16:00:16 +02:00
Benjamin Jackson
52799d76f6
refactor(Core): Add definition file for area table entries. ( #22054 )
2025-05-09 15:48:02 +02:00
Jelle Meeus
38ff8bae28
fix(Core/Maps): Do not allow entering an instance if the player is ( #21973 )
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Co-authored-by: Gildor <gildor55@gmail.com >
2025-04-23 19:59:32 -03:00
天鹿
a2a0bc51ab
fix(Core/Bones): Unable to create bones ( #21635 )
2025-03-03 22:11:56 +01:00
SaW
9f99e89bc3
fix(Core/Threading): Refactored Map class - some code optimization ( #21288 )
2025-02-24 15:49:54 -03:00
Takenbacon
d145b866a5
fix(Core/Maps): Fix instance factions ( #21577 )
2025-02-21 16:49:39 -03:00
Takenbacon
58d13e69e1
fix(Core/Grids): Standardize grid coordinates ( #21479 )
2025-02-18 07:16:36 +01:00
Exitare
98ceb1c067
fix(Core/PlayerScript) Align player script function names ( #21020 )
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Co-authored-by: sudlud <sudlud@users.noreply.github.com >
2025-02-16 14:59:41 +01:00
Takenbacon
ee69a569c4
fix(Core/Grids): Grid improvements ( #20955 )
2025-02-14 22:11:27 +01:00
Andrew
062f9c4341
fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rares ( #21440 )
2025-02-14 11:30:59 +01:00
Andrew
16fa25b7a9
feat(Core/Maps): Implement dynamic respawn rates ( #21417 )
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Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com >
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
Co-authored-by Treeston
This is a partial cherry-pick of: 59db2eeea0
2025-02-12 15:06:42 -03:00
Andrew
7e29e023e8
fix(Core/Creature): Allow temp summons to respawn when despawning on … ( #21363 )
2025-02-10 08:46:31 +01:00
Andrew
79cbb00075
feat(Core/Creature): Implement HasFlagsExtra() helper to creature ( #21362 )
2025-02-08 14:07:04 -03:00
天鹿
9768cfca3a
fix(Core): Fix After PR#21213 Crash ( #21327 )
2025-02-07 13:52:56 -03:00
Kitzunu
47c5ff904f
refactor(Core/Disables): Convert from Namespace to Class Structure ( #21109 )
2025-02-01 22:48:52 +01:00
Andrew
d851f97f40
fix(Core/Instances): Ensure team is acquired before spawning creatures ( #21221 )
2025-01-21 20:13:22 -03:00
Kitzunu
12aa9dc12c
fix(Core/Misc): Resolve output formatting issues with fmt library ( #21191 )
2025-01-17 10:27:46 +01:00
Andrew
241d05f569
fix(Core/Map): Fix crash OnPlayerLeave() ( #21155 )
2025-01-13 17:33:05 -03:00
manstfu
bf4118362a
fix(Core/Group): CF Faction Assign & Leader Instance Faction ( #21118 )
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2025-01-13 08:54:47 -03:00
SaW
64d524f889
fix(Core/Threading): Modernize/Improve thread safety, performance, and maintainability of the MapUpdater class ( #21081 )
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Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com >
2025-01-08 10:40:57 -03:00
EricksOliveira
2110f7cc84
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon ( #20999 )
2024-12-22 09:03:28 +01:00
Francesco Borzì
a9f0f371e5
refactor(src/server/game): optimise imports ( #20541 )
2024-11-13 11:37:20 +01:00
Francesco Borzì
cb7e28df05
refactor(src/server/game/*): remove unused imports (big part 1) ( #20310 )
2024-10-27 10:25:40 +01:00
Benjamin Jackson
1edac37ac3
refactor(Core): Make more use of helpers. ( #19835 )
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* Init.
* Reword.
* Update codestyle script.
Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Add gameobject type ID check, reorder checks.
* Add helper/codestyle check for unit type.
* `IsUnit()` -> `IsCreature()`
* Add `IsUnit()` method.
* Use type mask.
https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
* Replace instances of `isType` with `IsUnit`.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com >
2024-09-03 14:41:31 -03:00
Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Andrew
23f58016d0
fix(Core/Map): Exempt raids from the hourly limit ( #19650 )
2024-08-18 19:56:38 +02:00
Francesco Borzì
02a05fbd4c
refactor(src/common): remove unused imports ( #19506 )
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* refactor(src/common): remove unused imports
* fix: build
* chore: fix build
* chore: size_t -> std::size_t
* chore: fix fuckup from previous commit
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build with std::size_t
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
* chore: fix build
2024-07-30 20:06:46 -03:00
sudlud
60be029e4c
fix(Core/Scripting): fix OnBeforeCreateInstanceScript hook ( #19252 )
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- to me this hook should obviously provide an option to overwrite
the InstanceScript pointer
- this is e.g. beeing used by mod-eluna (but currently broken)
2024-07-03 14:54:45 -03:00
Kitzunu
f96d4c8670
Revert "Add (core\db): Support for Homebind Orientation ( #13389 )" ( #19257 )
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* Revert "Add (core\db): Support for Homebind Orientation (#13389 )"
This reverts commit 2e6f6e26da .
Changes to be committed:
modified: src/server/database/Database/Implementation/CharacterDatabase.cpp
modified: src/server/game/DungeonFinding/LFGScripts.cpp
modified: src/server/game/Entities/Player/Player.cpp
modified: src/server/game/Entities/Player/Player.h
modified: src/server/game/Entities/Player/PlayerStorage.cpp
modified: src/server/game/Entities/Player/PlayerUpdates.cpp
modified: src/server/game/Handlers/CharacterHandler.cpp
modified: src/server/game/Handlers/MiscHandler.cpp
modified: src/server/game/Handlers/MovementHandler.cpp
modified: src/server/game/Maps/Map.cpp
modified: src/server/game/Spells/Spell.cpp
modified: src/server/scripts/Commands/cs_misc.cpp
modified: src/server/scripts/Commands/cs_tele.cpp
modified: src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
Untracked files:
data/sql/updates/pending_db_world/rev_1719945200692175000.sql
* Revert "Add (core\db): Support for Homebind Orientation (#13389 )"
* whoops
2024-07-02 22:02:15 +02:00
Jelle Meeus
99004116a5
fix(Scripts/Ulduar): falling down Kologarn's pit should kill ( #18945 )
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* add insersectboundary
* add kill bunny to kologarn's pit
* Update data/sql/updates/pending_db_world/rev_1716571588345702920.sql
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
* refactor: use Map DoForAllPlayers
---------
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2024-05-26 14:38:16 -03:00