mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Threading): Modernize/Improve thread safety, performance, and maintainability of the MapUpdater class (#21081)
Co-authored-by: Anton Popovichenko <walkline.ua@gmail.com>
This commit is contained in:
@@ -20,51 +20,51 @@
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#include <condition_variable>
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#include <queue>
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#include <atomic>
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#include <mutex>
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template <typename T>
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class ProducerConsumerQueue
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{
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private:
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std::mutex _queueLock;
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mutable std::mutex _queueLock;
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std::queue<T> _queue;
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std::condition_variable _condition;
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std::atomic<bool> _cancel;
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std::atomic<bool> _shutdown;
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std::atomic<bool> _cancel{};
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std::atomic<bool> _shutdown{};
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public:
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ProducerConsumerQueue() : _cancel(false), _shutdown(false) { }
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ProducerConsumerQueue() = default;
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void Push(const T& value)
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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_queue.push(std::move(value));
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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_queue.push(std::move(value));
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}
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_condition.notify_one();
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}
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bool Empty()
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bool Empty() const
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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return _queue.empty();
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}
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[[nodiscard]] std::size_t Size() const
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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return _queue.size();
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}
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bool Pop(T& value)
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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if (_queue.empty() || _cancel)
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return false;
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value = _queue.front();
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value = std::move(_queue.front());
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_queue.pop();
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return true;
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}
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@@ -72,39 +72,30 @@ public:
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{
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std::unique_lock<std::mutex> lock(_queueLock);
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// we could be using .wait(lock, predicate) overload here but it is broken
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// https://connect.microsoft.com/VisualStudio/feedback/details/1098841
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while (_queue.empty() && !_cancel && !_shutdown)
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_condition.wait(lock);
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// Wait for the queue to have an element or the cancel/shutdown flag
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_condition.wait(lock, [this] { return !_queue.empty() || _cancel || _shutdown; });
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if (_queue.empty() || _cancel)
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return;
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value = _queue.front();
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value = std::move(_queue.front());
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_queue.pop();
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}
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// Clears the queue and will immediately stop any consumers
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// Clears the queue and immediately stops any consumers.
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void Cancel()
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{
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std::unique_lock<std::mutex> lock(_queueLock);
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while (!_queue.empty())
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{
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std::lock_guard<std::mutex> lock(_queueLock);
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while (!_queue.empty()) {
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T& value = _queue.front();
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DeleteQueuedObject(value);
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_queue.pop();
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}
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_cancel = true;
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_condition.notify_all();
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}
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// Graceful stop, will wait for queue to become empty before stopping consumers
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// Graceful stop: waits for the queue to become empty before stopping consumers.
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void Shutdown()
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{
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_shutdown = true;
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@@ -113,10 +104,13 @@ public:
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private:
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template<typename E = T>
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typename std::enable_if<std::is_pointer<E>::value>::type DeleteQueuedObject(E& obj) { delete obj; }
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typename std::enable_if<std::is_pointer<E>::value>::type DeleteQueuedObject(E& obj)
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{
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delete obj;
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}
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template<typename E = T>
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typename std::enable_if<!std::is_pointer<E>::value>::type DeleteQueuedObject(E const& /*packet*/) { }
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typename std::enable_if<!std::is_pointer<E>::value>::type DeleteQueuedObject(E const& /*obj*/) { }
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};
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#endif
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@@ -67,7 +67,7 @@ private:
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uint32 m_diff;
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};
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MapUpdater::MapUpdater(): pending_requests(0)
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MapUpdater::MapUpdater() : pending_requests(0), _cancelationToken(false)
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{
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}
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@@ -84,10 +84,11 @@ void MapUpdater::deactivate()
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{
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_cancelationToken = true;
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wait();
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wait(); // This is where we wait for tasks to complete
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_queue.Cancel();
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_queue.Cancel(); // Cancel the queue to prevent further task processing
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// Join all worker threads
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for (auto& thread : _workerThreads)
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{
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if (thread.joinable())
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@@ -99,44 +100,45 @@ void MapUpdater::deactivate()
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void MapUpdater::wait()
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{
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std::unique_lock<std::mutex> guard(_lock);
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std::unique_lock<std::mutex> guard(_lock); // Guard lock for safe waiting
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while (pending_requests > 0)
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_condition.wait(guard);
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// Wait until there are no pending requests
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_condition.wait(guard, [this] {
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return pending_requests.load(std::memory_order_acquire) == 0;
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});
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}
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guard.unlock();
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void MapUpdater::schedule_task(UpdateRequest* request)
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{
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// Atomic increment for pending_requests
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pending_requests.fetch_add(1, std::memory_order_release);
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_queue.Push(request);
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}
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void MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
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{
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std::lock_guard<std::mutex> guard(_lock);
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++pending_requests;
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_queue.Push(new MapUpdateRequest(map, *this, diff, s_diff));
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schedule_task(new MapUpdateRequest(map, *this, diff, s_diff));
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}
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void MapUpdater::schedule_lfg_update(uint32 diff)
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{
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std::lock_guard<std::mutex> guard(_lock);
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++pending_requests;
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_queue.Push(new LFGUpdateRequest(*this, diff));
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schedule_task(new LFGUpdateRequest(*this, diff));
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}
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bool MapUpdater::activated()
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{
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return _workerThreads.size() > 0;
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return !_workerThreads.empty();
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}
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void MapUpdater::update_finished()
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{
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std::lock_guard<std::mutex> lock(_lock);
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--pending_requests;
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_condition.notify_all();
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// Atomic decrement for pending_requests
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if (pending_requests.fetch_sub(1, std::memory_order_acquire) == 1)
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{
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// Only notify when pending_requests becomes 0 (i.e., all tasks are finished)
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std::lock_guard<std::mutex> lock(_lock); // Lock only for condition variable notification
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_condition.notify_all(); // Notify waiting threads that all requests are complete
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}
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}
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void MapUpdater::WorkerThread()
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@@ -145,16 +147,16 @@ void MapUpdater::WorkerThread()
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CharacterDatabase.WarnAboutSyncQueries(true);
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WorldDatabase.WarnAboutSyncQueries(true);
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while (1)
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while (!_cancelationToken)
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{
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UpdateRequest* request = nullptr;
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_queue.WaitAndPop(request);
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if (_cancelationToken)
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return;
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_queue.WaitAndPop(request); // Wait for and pop a request from the queue
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request->call();
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delete request;
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if (!_cancelationToken && request)
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{
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request->call(); // Execute the request
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delete request; // Clean up after processing
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}
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}
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}
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@@ -22,6 +22,7 @@
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#include "PCQueue.h"
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#include <condition_variable>
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#include <thread>
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#include <atomic>
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class Map;
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class UpdateRequest;
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@@ -32,6 +33,7 @@ public:
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MapUpdater();
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~MapUpdater() = default;
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void schedule_task(UpdateRequest* request);
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void schedule_update(Map& map, uint32 diff, uint32 s_diff);
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void schedule_lfg_update(uint32 diff);
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void wait();
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@@ -42,15 +44,12 @@ public:
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private:
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void WorkerThread();
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ProducerConsumerQueue<UpdateRequest*> _queue;
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std::atomic<int> pending_requests; // Use std::atomic for pending_requests to avoid lock contention
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std::atomic<bool> _cancelationToken; // Atomic flag for cancellation to avoid race conditions
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std::vector<std::thread> _workerThreads;
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std::atomic<bool> _cancelationToken;
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std::mutex _lock;
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std::mutex _lock; // Mutex and condition variable for synchronization
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std::condition_variable _condition;
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std::size_t pending_requests;
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};
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#endif //_MAP_UPDATER_H_INCLUDED
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