refactor(Core): Clean (#22583)

This commit is contained in:
天鹭
2025-07-29 20:11:25 +08:00
committed by GitHub
parent 57dacae38b
commit 0abb998529
8 changed files with 58 additions and 58 deletions

View File

@@ -155,7 +155,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, CharacterDatabas
}
}
else
sAuctionMgr->RemoveAItem(auction->item_guid, true, &trans);
RemoveAItem(auction->item_guid, true, &trans);
}
void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendMail)
@@ -256,7 +256,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, CharacterDat
}
}
else
sAuctionMgr->RemoveAItem(auction->item_guid, true, &trans);
RemoveAItem(auction->item_guid, true, &trans);
}
//this function sends mail to old bidder

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@@ -1934,7 +1934,7 @@ void GameEventMgr::SetHolidayEventTime(GameEventData& event)
uint32 GameEventMgr::GetHolidayEventId(uint32 holidayId) const
{
auto const& events = sGameEventMgr->GetEventMap();
auto const& events = GetEventMap();
for (auto const& eventEntry : events)
{

View File

@@ -871,7 +871,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
uint32 entry = fields[0].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(entry))
if (!GetCreatureTemplate(entry))
{
LOG_ERROR("sql.sql", "Creature template (Entry: {}) does not exist but has a record in `creature_template_addon`", entry);
continue;
@@ -1501,7 +1501,7 @@ void ObjectMgr::LoadEquipmentTemplates()
uint32 entry = fields[0].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(entry))
if (!GetCreatureTemplate(entry))
{
LOG_ERROR("sql.sql", "Creature template (CreatureID: {}) does not exist but has a record in `creature_equip_template`", entry);
continue;
@@ -2455,7 +2455,7 @@ void ObjectMgr::LoadCreatureSparring()
ObjectGuid::LowType spawnId = fields[0].Get<uint32>();
float sparringHealthPct = fields[1].Get<float>();
if (!sObjectMgr->GetCreatureData(spawnId))
if (!GetCreatureData(spawnId))
{
LOG_ERROR("sql.sql", "Entry {} has a record in `creature_sparring` but doesn't exist in `creatures` table");
continue;
@@ -2535,7 +2535,7 @@ ObjectGuid::LowType ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, fl
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
GameObject* go = sObjectMgr->IsGameObjectStaticTransport(data.id) ? new StaticTransport() : new GameObject();
GameObject* go = IsGameObjectStaticTransport(data.id) ? new StaticTransport() : new GameObject();
if (!go->LoadGameObjectFromDB(spawnId, map))
{
LOG_ERROR("sql.sql", "AddGOData: cannot add gameobject entry {} to map", entry);
@@ -3012,7 +3012,7 @@ void ObjectMgr::LoadItemTemplates()
itemTemplate.Duration = fields[129].Get<uint32>();
itemTemplate.ItemLimitCategory = uint32(fields[130].Get<int16>());
itemTemplate.HolidayId = fields[131].Get<uint32>();
itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].Get<std::string>());
itemTemplate.ScriptId = GetScriptId(fields[132].Get<std::string>());
itemTemplate.DisenchantID = fields[133].Get<uint32>();
itemTemplate.FoodType = uint32(fields[134].Get<uint8>());
itemTemplate.MinMoneyLoot = fields[135].Get<uint32>();
@@ -3570,7 +3570,7 @@ void ObjectMgr::LoadItemSetNames()
{
uint32 entry = *itr;
// add data from item_template if available
pProto = sObjectMgr->GetItemTemplate(entry);
pProto = GetItemTemplate(entry);
if (pProto)
{
LOG_ERROR("sql.sql", "Item set part (Entry: {}) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
@@ -3617,13 +3617,13 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
uint8 uiSummonType = fields[4].Get<uint8>();
uint32 uiSummonTimer = fields[5].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(uiEntry))
if (!GetCreatureTemplate(uiEntry))
{
LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: creature template entry {} does not exist.", uiEntry);
continue;
}
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
if (!GetCreatureTemplate(uiAccessory))
{
LOG_ERROR("sql.sql", "Table `vehicle_template_accessory`: Accessory {} does not exist.", uiAccessory);
continue;
@@ -3673,7 +3673,7 @@ void ObjectMgr::LoadVehicleAccessories()
uint8 uiSummonType = fields[4].Get<uint8>();
uint32 uiSummonTimer = fields[5].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
if (!GetCreatureTemplate(uiAccessory))
{
LOG_ERROR("sql.sql", "Table `vehicle_accessory`: Accessory {} does not exist.", uiAccessory);
continue;
@@ -3765,7 +3765,7 @@ void ObjectMgr::LoadPetLevelInfo()
Field* fields = result->Fetch();
uint32 creature_id = fields[0].Get<uint32>();
if (!sObjectMgr->GetCreatureTemplate(creature_id))
if (!GetCreatureTemplate(creature_id))
{
LOG_ERROR("sql.sql", "Wrong creature id {} in `pet_levelstats` table, ignoring.", creature_id);
continue;
@@ -4998,7 +4998,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->StartItem)
{
if (!sObjectMgr->GetItemTemplate(qinfo->StartItem))
if (!GetItemTemplate(qinfo->StartItem))
{
LOG_ERROR("sql.sql", "Quest {} has `StartItem` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->StartItem, qinfo->StartItem);
@@ -5049,7 +5049,7 @@ void ObjectMgr::LoadQuests()
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER);
if (!sObjectMgr->GetItemTemplate(id))
if (!GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredItemId{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
@@ -5069,7 +5069,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->ItemDrop[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
if (!GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `ItemDrop{}` = {} but item with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, id);
@@ -5090,14 +5090,14 @@ void ObjectMgr::LoadQuests()
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
{
int32 id = qinfo->RequiredNpcOrGo[j];
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
if (id < 0 && !GetGameObjectTemplate(-id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but gameobject {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, uint32(-id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
if (id > 0 && !GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RequiredNpcOrGo{}` = {} but creature with entry {} does not exist, quest can't be done.",
qinfo->GetQuestId(), j + 1, id, uint32(id));
@@ -5130,7 +5130,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->RewardChoiceItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
if (!GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardChoiceItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
@@ -5176,7 +5176,7 @@ void ObjectMgr::LoadQuests()
uint32 id = qinfo->RewardItemId[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
if (!GetItemTemplate(id))
{
LOG_ERROR("sql.sql", "Quest {} has `RewardItemId{}` = {} but item with entry {} does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j + 1, id, id);
@@ -5760,7 +5760,7 @@ void ObjectMgr::LoadEventScripts()
std::set<uint32> evt_scripts;
// Load all possible script entries from gameobjects
GameObjectTemplateContainer const* gotc = sObjectMgr->GetGameObjectTemplates();
GameObjectTemplateContainer const* gotc = GetGameObjectTemplates();
for (GameObjectTemplateContainer::const_iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
if (uint32 eventId = itr->second.GetEventScriptId())
evt_scripts.insert(eventId);
@@ -6069,7 +6069,7 @@ void ObjectMgr::LoadInstanceTemplate()
instanceTemplate.AllowMount = fields[3].Get<bool>();
instanceTemplate.Parent = uint32(fields[1].Get<uint16>());
instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].Get<std::string>());
instanceTemplate.ScriptId = GetScriptId(fields[2].Get<std::string>());
_instanceTemplateStore[mapID] = instanceTemplate;
@@ -6515,14 +6515,14 @@ void ObjectMgr::LoadQuestGreetings()
switch (type)
{
case 0: // Creature
if (!sObjectMgr->GetCreatureTemplate(id))
if (!GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting`: creature template entry {} does not exist.", id);
continue;
}
break;
case 1: // GameObject
if (!sObjectMgr->GetGameObjectTemplate(id))
if (!GetGameObjectTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting`: gameobject template entry {} does not exist.", id);
continue;
@@ -6568,14 +6568,14 @@ void ObjectMgr::LoadQuestGreetingsLocales()
switch (type)
{
case 0: // Creature
if (!sObjectMgr->GetCreatureTemplate(id))
if (!GetCreatureTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: creature template entry {} does not exist.", id);
continue;
}
break;
case 1: // GameObject
if (!sObjectMgr->GetGameObjectTemplate(id))
if (!GetGameObjectTemplate(id))
{
LOG_ERROR("sql.sql", "Table `quest_greeting_locale`: gameobject template entry {} does not exist.", id);
continue;
@@ -7577,7 +7577,7 @@ void ObjectMgr::LoadGameObjectTemplateAddons()
uint32 entry = fields[0].Get<uint32>();
GameObjectTemplate const* got = sObjectMgr->GetGameObjectTemplate(entry);
GameObjectTemplate const* got = GetGameObjectTemplate(entry);
if (!got)
{
LOG_ERROR("sql.sql",
@@ -8222,7 +8222,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
// all spellclick data loaded, now we check if there are creatures with NPC_FLAG_SPELLCLICK but with no data
// NOTE: It *CAN* be the other way around: no spellclick flag but with spellclick data, in case of creature-only vehicle accessories
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
CreatureTemplateContainer const* ctc = GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end())
@@ -8747,7 +8747,7 @@ void ObjectMgr::LoadGameObjectForQuests()
{
uint32 oldMSTime = getMSTime();
if (sObjectMgr->GetGameObjectTemplates()->empty())
if (GetGameObjectTemplates()->empty())
{
LOG_WARN("server.loading", ">> Loaded 0 GameObjects for quests");
LOG_INFO("server.loading", " ");
@@ -8757,7 +8757,7 @@ void ObjectMgr::LoadGameObjectForQuests()
uint32 count = 0;
// collect GO entries for GO that must activated
GameObjectTemplateContainer* gotc = const_cast<GameObjectTemplateContainer*>(sObjectMgr->GetGameObjectTemplates());
GameObjectTemplateContainer* gotc = const_cast<GameObjectTemplateContainer*>(GetGameObjectTemplates());
for (GameObjectTemplateContainer::iterator itr = gotc->begin(); itr != gotc->end(); ++itr)
{
itr->second.IsForQuests = false;
@@ -9666,7 +9666,7 @@ bool ObjectMgr::RemoveVendorItem(uint32 entry, uint32 item, bool persist /*= tru
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* player, std::set<uint32>* /*skip_vendors*/, uint32 /*ORnpcflag*/) const
{
/*
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(vendor_entry);
CreatureTemplate const* cInfo = GetCreatureTemplate(vendor_entry);
if (!cInfo)
{
if (player)
@@ -10040,7 +10040,7 @@ void ObjectMgr::LoadCreatureClassLevelStats()
++count;
} while (result->NextRow());
CreatureTemplateContainer const* ctc = sObjectMgr->GetCreatureTemplates();
CreatureTemplateContainer const* ctc = GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = ctc->begin(); itr != ctc->end(); ++itr)
{
for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
@@ -10148,9 +10148,9 @@ void ObjectMgr::LoadFactionChangeQuests()
uint32 alliance = fields[0].Get<uint32>();
uint32 horde = fields[1].Get<uint32>();
if (!sObjectMgr->GetQuestTemplate(alliance))
if (!GetQuestTemplate(alliance))
LOG_ERROR("sql.sql", "Quest {} (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
else if (!sObjectMgr->GetQuestTemplate(horde))
else if (!GetQuestTemplate(horde))
LOG_ERROR("sql.sql", "Quest {} (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
else
FactionChangeQuests[alliance] = horde;

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@@ -223,7 +223,7 @@ Map::EnterState MapMgr::PlayerCannotEnter(uint32 mapid, Player* player, bool log
{
uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(player, mapid, targetDifficulty);
if (destInstId)
if (Map* boundMap = sMapMgr->FindMap(mapid, destInstId))
if (Map* boundMap = FindMap(mapid, destInstId))
if (Map::EnterState denyReason = boundMap->CannotEnter(player, loginCheck))
return denyReason;
}

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@@ -91,7 +91,7 @@ GraveyardStruct const* Graveyard::GetDefaultGraveyard(TeamId teamId)
ALLIANCE_GRAVEYARD = 4, // Westfall
};
return sGraveyard->GetGraveyard(teamId == TEAM_HORDE ? HORDE_GRAVEYARD : ALLIANCE_GRAVEYARD);
return GetGraveyard(teamId == TEAM_HORDE ? HORDE_GRAVEYARD : ALLIANCE_GRAVEYARD);
}
GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId teamId, bool nearCorpse)
@@ -100,7 +100,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId tea
sScriptMgr->OnPlayerBeforeChooseGraveyard(player, teamId, nearCorpse, graveyardOverride);
if (graveyardOverride)
{
return sGraveyard->GetGraveyard(graveyardOverride);
return GetGraveyard(graveyardOverride);
}
WorldLocation loc = player->GetWorldLocation();
@@ -182,7 +182,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(Player* player, TeamId tea
for (; range.first != range.second; ++range.first)
{
GraveyardData const& graveyardLink = range.first->second;
GraveyardStruct const* entry = sGraveyard->GetGraveyard(graveyardLink.safeLocId);
GraveyardStruct const* entry = GetGraveyard(graveyardLink.safeLocId);
if (!entry)
{
LOG_ERROR("sql.sql", "Table `graveyard_zone` has record for not existing `game_graveyard` table {}, skipped.", graveyardLink.safeLocId);
@@ -388,7 +388,7 @@ void Graveyard::LoadGraveyardZones()
uint32 team = fields[2].Get<uint16>();
TeamId teamId = team == 0 ? TEAM_NEUTRAL : (team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE);
GraveyardStruct const* entry = sGraveyard->GetGraveyard(safeLocId);
GraveyardStruct const* entry = GetGraveyard(safeLocId);
if (!entry)
{
LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for not existing `game_graveyard` table {}, skipped.", safeLocId);

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@@ -1614,7 +1614,7 @@ void SpellMgr::LoadSpellTargetPositions()
}
if (found)
{
if (!sSpellMgr->GetSpellTargetPosition(i))
if (!GetSpellTargetPosition(i))
LOG_DEBUG("spells.aura", "Spell (ID: {}) does not have record in `spell_target_position`", i);
}
}*/
@@ -2348,7 +2348,7 @@ void SpellMgr::LoadPetLevelupSpellMap()
LOG_INFO("server.loading", " ");
}
bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
static bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
{
// skip empty list;
bool have_spell = false;
@@ -3448,9 +3448,9 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
spellInfo->_InitializeExplicitTargetMask();
if (sSpellMgr->HasSpellCooldownOverride(spellInfo->Id))
if (HasSpellCooldownOverride(spellInfo->Id))
{
SpellCooldownOverride spellOverride = sSpellMgr->GetSpellCooldownOverride(spellInfo->Id);
SpellCooldownOverride spellOverride = GetSpellCooldownOverride(spellInfo->Id);
if (spellInfo->RecoveryTime != spellOverride.RecoveryTime)
{
@@ -3497,7 +3497,7 @@ void SpellMgr::LoadSpellInfoCustomAttributes()
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
if (SpellInfo const* triggerSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[j].TriggerSpell))
if (SpellInfo const* triggerSpell = GetSpellInfo(spellInfo->Effects[j].TriggerSpell))
{
overrideAttr = true;
if (triggerSpell->AttributesCu & SPELL_ATTR0_CU_BINARY_SPELL)

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@@ -286,7 +286,7 @@ void TicketMgr::ResetTickets()
{
uint32 ticketId = itr->second->GetId();
++itr;
sTicketMgr->RemoveTicket(ticketId);
RemoveTicket(ticketId);
}
else
++itr;

View File

@@ -217,10 +217,10 @@ void World::LoadConfigSettings(bool reload)
//visibility on continents
_maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
if (_maxVisibleDistanceOnContinents < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
if (_maxVisibleDistanceOnContinents < 45 * getRate(RATE_CREATURE_AGGRO))
{
LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
_maxVisibleDistanceOnContinents = 45 * sWorld->getRate(RATE_CREATURE_AGGRO);
LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
_maxVisibleDistanceOnContinents = 45 * getRate(RATE_CREATURE_AGGRO);
}
else if (_maxVisibleDistanceOnContinents > MAX_VISIBILITY_DISTANCE)
{
@@ -230,10 +230,10 @@ void World::LoadConfigSettings(bool reload)
//visibility in instances
_maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if (_maxVisibleDistanceInInstances < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
if (_maxVisibleDistanceInInstances < 45 * getRate(RATE_CREATURE_AGGRO))
{
LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
_maxVisibleDistanceInInstances = 45 * sWorld->getRate(RATE_CREATURE_AGGRO);
LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
_maxVisibleDistanceInInstances = 45 * getRate(RATE_CREATURE_AGGRO);
}
else if (_maxVisibleDistanceInInstances > MAX_VISIBILITY_DISTANCE)
{
@@ -243,10 +243,10 @@ void World::LoadConfigSettings(bool reload)
//visibility in BG/Arenas
_maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
if (_maxVisibleDistanceInBGArenas < 45 * sWorld->getRate(RATE_CREATURE_AGGRO))
if (_maxVisibleDistanceInBGArenas < 45 * getRate(RATE_CREATURE_AGGRO))
{
LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * sWorld->getRate(RATE_CREATURE_AGGRO));
_maxVisibleDistanceInBGArenas = 45 * sWorld->getRate(RATE_CREATURE_AGGRO);
LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
_maxVisibleDistanceInBGArenas = 45 * getRate(RATE_CREATURE_AGGRO);
}
else if (_maxVisibleDistanceInBGArenas > MAX_VISIBILITY_DISTANCE)
{
@@ -1000,7 +1000,7 @@ void World::SetInitialWorldSettings()
sScriptMgr->OnBeforeWorldInitialized();
if (sWorld->getBoolConfig(CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS))
if (getBoolConfig(CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS))
{
LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
@@ -1196,7 +1196,7 @@ void World::Update(uint32 diff)
}
/// <li> Clean logs table
if (sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
{
if (_timers[WUPDATE_CLEANDB].Passed())
{
@@ -1205,7 +1205,7 @@ void World::Update(uint32 diff)
_timers[WUPDATE_CLEANDB].Reset();
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_OLD_LOGS);
stmt->SetData(0, sWorld->getIntConfig(CONFIG_LOGDB_CLEARTIME));
stmt->SetData(0, getIntConfig(CONFIG_LOGDB_CLEARTIME));
stmt->SetData(1, uint32(currentGameTime.count()));
LoginDatabase.Execute(stmt);
}
@@ -1222,7 +1222,7 @@ void World::Update(uint32 diff)
sMapMgr->Update(diff);
}
if (sWorld->getBoolConfig(CONFIG_AUTOBROADCAST))
if (getBoolConfig(CONFIG_AUTOBROADCAST))
{
if (_timers[WUPDATE_AUTOBROADCAST].Passed())
{