Commit Graph

1739 Commits

Author SHA1 Message Date
天鹿
40a5eef152 refactor(Core/Instances): Update CHAR_DELETE_INSTANCE_SAVED_DATA (#11866)
* Update InstanceSaveMgr.cpp

* Update Group.cpp

* Update InstanceSaveMgr.cpp

* Update InstanceSaveMgr.h

* Update InstanceSaveMgr.cpp

* Update InstanceSaveMgr.h

* Update InstanceSaveMgr.cpp

* Update InstanceSaveMgr.h

* Update InstanceSaveMgr.cpp

* Update Group.cpp

* Update PlayerMisc.cpp

* Update InstanceSaveMgr.h

* Update Group.cpp

* Update PlayerMisc.cpp

* Update Group.cpp

* Update Group.cpp

* Update InstanceSaveMgr.cpp

* Update InstanceSaveMgr.h

* Update Group.h

* Update InstanceSaveMgr.cpp

* Update InstanceSaveMgr.cpp

* Update InstanceSaveMgr.cpp
2022-05-30 15:27:50 -03:00
UltraNix
a0da7417a0 fix(Core/Units): Clear any movement on charm - vol. 2. (#11897)
* fix(Core/Units): Clear any movement on charm - vol. 2.

Fixes #11880

* Update.
2022-05-30 04:19:53 -03:00
UltraNix
7b4e1ef7d3 fix(Core/Spells): Shadow Weaving should not proc off from DoTs. (#11825) 2022-05-25 05:00:05 -03:00
UltraNix
b66586c1d7 fix(Core/Spells): Fixed players being able to mount with all transfor… (#11767)
…m auras.

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-05-25 04:56:35 -03:00
Hanabi
a6a2ca8ef7 feat(Core/GameObjects): Instance gameobject save data implementation (#11113)
* fix(Core): Save gameobject state on instances

Currently, azerothcore doesn't save gameobject states on instances.
Whenever there's a re-start or crash, the instance's gameobjects and
their states aren't saved, producing un-wanted behaviours and blocking instances at times.

Implemented CRUD for new table `instance_saved_data` that holds the states of gameobjects.

- When worldserver launches and gameobjects are loaded, this will check
  if this object's state exists on the DB and sets the previous state.
- On instance deletion (reset) these states are also removed based on
  the instance ID.
- Whenever a gameobject state changes inside a dungeon or raid, we save
  on the database the set state.

* Select query to synchronous and used FindMap()

* loading gameobject states on create

* reseting instance saved data

* missing reset methods and on create state

* database structure

* Update src/server/game/Entities/GameObject/GameObject.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Entities/GameObject/GameObject.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Entities/GameObject/GameObject.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Entities/GameObject/GameObject.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Entities/Player/PlayerMisc.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Groups/Group.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* codestyle

* table changes

* table style

* codestyle

* table changes for columns

* data sanitization

* todo:

- Finish loading db data into the containers
- Using containers to find data
- How to get data from ObjectMGR inside Gameobject?

* loading on start up and db changes

* Removing unused data structure

* Uninitialised integer

* Whitespace

* clean-up and hooks to save states on memory

* Codestyle MySQL deprecated backticks

* i dont understand codefactor

* build

* Update data/sql/updates/pending_db_world/rev_1643395587559675400.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Globals/ObjectMgr.h

Co-authored-by: Kargatum <dowlandtop@yandex.com>

* review changes

* unecessary removal

* pushback instead of emplace

* wrong database update

* Update ObjectMgr.cpp

* missing check

* removing entry from the PR

* missing removals

* last delete

* build

* aha! Found the culprit for the sudden assert errors

* type safety, save only important gameobjects

* static cast to unsigned short

* Update data/sql/updates/pending_db_characters/rev_1643629468629316100.sql

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* type changes

* queries fix

* fix build

* enabling which gameobjects to save on the database

* deadmines iron clad door

* Adjustment to gameobject onj create state and instances:

- Gnomeregan doors and Grubbis boss state
- Deadmines missing doors
- Stratholme gameobjects state saved

* forgot emi blastfuse change to despawn

* Leaving group logic

* codestyle

* fixing merge issues

* prevent bad behaviour

* brain meltdown

* Update data/sql/updates/pending_db_characters/rev_1643629468629316100.sql

* Update data/sql/updates/pending_db_world/rev_1649359139539727000.sql

Co-authored-by: Claudiodfc <54484196+claudiodfc@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Kargatum <dowlandtop@yandex.com>
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2022-05-24 10:33:45 -03:00
UltraNix
b638d44693 fix(Core/Units): Clear any movement on charm. (#11826)
Fixes #10343
2022-05-23 06:04:27 -03:00
Maelthyr
dfc6adb081 refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
2022-05-23 05:51:52 -03:00
UltraNix
55720eedd3 fix(Scripts/Spells): Sweeping Strikes - improvements. (#11666)
* fix(Scripts/Spells): Sweeping Strikes - improvements.

Fixes #11594

* Buildfix.
2022-05-23 05:49:56 -03:00
UltraNix
bcfaf2daad fix(Scripts/Spells): Replenishment should proc off from Vampiric Touc… (#11772)
* fix(Scripts/Spells): Replenishment should proc off from Vampiric Touch even if target died from Mind Blast.

Fixes #8502

* Update.
2022-05-23 05:45:01 -03:00
UltraNix
914ea4f9c3 fix(Core/Items): Properly transfer enchantment durations from old to … (#11828)
fix(Core/Items): Properly transfer enchantment durations from old to newly created/summoned items.

Fixes #11687
2022-05-23 04:27:53 -03:00
UltraNix
99f1cd84e2 fix(Core/Spells): Improvements to Far Sight spell: (#11683)
* fix(Core/Spells): Improvements to Far Sight spell:

Far Sight should not interrupt while casting another spell.
Corrected setting Far Sight object as an active object.
Fixed grid activation range for active dynamic objects.
When Far Sight is over, the camera be reset to player.
Enable swapping camera between Far Sight and Sentry Totem.
Fixes #6368

* Update.

* Update.
2022-05-23 04:26:51 -03:00
UltraNix
0c209dae75 fix(Core): Crashfix. (#11821) 2022-05-23 04:25:55 -03:00
Kitzunu
90fccacad5 feat(Core/Movement): Allow waypoints to use 0 as valid facing value (#11681)
* feat(Core/Movement): Allow waypoints to use 0 as valid facing value

* cherry-pick commit (4747515872)

Co-Authored-By: Ovah <18347559+Ovahlord@users.noreply.github.com>

* Update SmartScriptMgr.h

* a

* Update SmartAI.cpp

* Update SmartAI.cpp

* Update SmartAI.cpp

* typo

* Update SmartAI.cpp

* Update SmartAI.cpp

* Compile fix

* compile #2

* Update WaypointMgr.h

* Update SmartScriptMgr.h

* compile fix again

Co-authored-by: Ovah <18347559+Ovahlord@users.noreply.github.com>
Co-authored-by: MDIC <joshua.lee.betts@gmail.com>
2022-05-21 23:42:41 +02:00
Maelthyr
c5368816fa Core/Combat: rename getThreatMgr() to GetThreatMgr() (#11758) 2022-05-18 05:36:57 -03:00
UltraNix
8c058791ed fix(Core/Spells): Windfury, Flametongue, Healing Stream, Cleansing … (#11761)
...and Mana Tide totems should be affected by shaman T1 3p bonus.
2022-05-18 05:08:57 -03:00
Charlton Lau
3c9b56438e fix(Core/Spell): Enslaved Demon does not auto-attack/auto-cast (#11677) 2022-05-18 04:59:39 -03:00
UltraNix
6a8180e3fd fix(Core/Spells): The Earthshatterer 8/9 set bonus should be removed … (#11757)
…along with Lightning Shield removal.
2022-05-18 04:50:52 -03:00
Maelthyr
5ede1177c5 refactor(Core/Combat): implement compatiblity layer for ResetAllThreat() (#11778)
* implement ResetAllThreat()

* .
2022-05-17 12:01:25 -03:00
UltraNix
82ae30d4ed fix(Core/Spells): Priest with Spirit of Redemption should be immediat… (#11771)
fix(Core/Spells): Priest with Spirit of Redemption should be immediately killed when fall into abyss.

Fixes #3777
2022-05-17 10:01:11 -03:00
UltraNix
4675f21867 fix(Core): Crashfix. (#11741) 2022-05-17 06:37:48 +02:00
UltraNix
7d3809330b fix(DB/Quest): Fixed quest "Krolmir, Hammer of Storms". (#11742)
Fixes #11728
2022-05-16 12:07:55 -03:00
acidmanifesto
e60b953a7a add (core): Additional Helper (#11731)
Anticheat Helper for knock back
2022-05-13 13:16:36 -04:00
acidmanifesto
11f151a962 fix (core): Prevent Forced UpdateObjectVisibility Before in World (#11730)
fix (Core): Prevent Forced UpdateObjectVisibility Before in World

TC Cherry Pick: 38dc5667ba

Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: Jurgis <326232+chemicstry@users.noreply.github.com>

Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Jurgis <326232+chemicstry@users.noreply.github.com>
2022-05-13 13:02:43 -04:00
天鹿
0c0a2eac3b fix (core): Build Fix (#11723)
* Update Spell.cpp
2022-05-12 10:43:07 -04:00
Skjalf
b658ba582e feat(Core/Map): Allow disabling the blizzlike PvP line of sight checks (#11692) 2022-05-11 13:06:56 -03:00
UltraNix
930db5d2ae fix(Core/Spells): Everlasting Affliction should be considered as shad… (#11678)
…ow spell.
2022-05-11 03:26:19 -03:00
UltraNix
0d4adf5a3e fix(Core/Spells): Blink. (#11663)
* fix(Core/Spells): Blink.

Fixes #6427
Fixes #7571

* Update.
2022-05-10 22:37:53 +02:00
Kitzunu
763a521da8 fix(Core/PacketIO): Stop WorldSession packet processing loop immediat… (#11680)
* fix(Core/PacketIO): Stop WorldSession packet processing loop immediately when AntiDOS kicks/bans the player

* cherry-pick commit (0d0cb23a63)

Co-Authored-By: Shauren <shauren.trinity@gmail.com>

* Update WorldSession.cpp

* Update src/server/game/Server/WorldSession.cpp

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2022-05-10 17:17:07 +02:00
UltraNix
27fe28083c fix(Core/Spells): Fixed rank 6 of Flametongue Weapon. (#11689)
Fixes #8351
2022-05-10 17:02:45 +02:00
天鹿
32b7531295 fix(Scripts/Spells) charge Auto attack (#11693)
* Update MotionMaster.h

* Update MotionMaster.cpp

* Update SpellEffects.cpp

* Update MotionMaster.cpp

* Update MotionMaster.h

* Update MotionMaster.cpp

* Update MotionMaster.h

* Update SpellEffects.cpp

* Update Spell.cpp

* Update Spell.cpp

* Update SpellEffects.cpp
2022-05-10 08:21:43 +02:00
IntelligentQuantum
a31a30566e feat(Tools/Mapextractor): Implemented liquid object detection (#11402)
* .

* .

* .

* .

* .

* .

* .

* Delete Utils.cpp
2022-05-08 23:38:22 +02:00
UltraNix
933bf7b633 refactor(Core/Movement): Rewritten fleeing movement generator. Source: TrinityCore. (#11586)
* fix(Core/Movement: Rewritten fleeing movement generator.

Fixes #5980
Fixes #9314

* Update.
2022-05-08 23:35:40 +02:00
avarishd
4ce3515c60 fix(Core/Spells): Allow spells with SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET attribute to go through deterrence. (#11644)
* Update settings.json

* Revert "Update settings.json"

This reverts commit 1f6724477db4cff361c800b858d3bc1a6d11d6bb.

* detter
2022-05-08 23:19:39 +02:00
Kitzunu
969cb68c35 fix(Core/Auras): INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE… (#11588)
* ore/Auras: INVISIBILITY_UNK10 also applies the flag PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW

* cherry-pick commit (230f40f359)

Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com>

* Update Object.h

* Update Object.h

Co-authored-by: Meji <2695278+meji46@users.noreply.github.com>
2022-05-08 23:10:10 +02:00
Kitzunu
33f6486180 fix(Core/ItemHandler): fix selling items over gold limit (#11673)
* cherry-pick commit (d0b8fb87f2)

Co-Authored-By: okfok <44704482+okfok@users.noreply.github.com>

Co-authored-by: okfok <44704482+okfok@users.noreply.github.com>
2022-05-08 10:42:35 +02:00
Kitzunu
ca0de49df2 fix(Core/Spells): Paladin's Judgements can be applied on different targets at the same time (#11672)
* cherry-pick commit (4bff223851)

Co-Authored-By: Gildor <521036+Jildor@users.noreply.github.com>

Co-authored-by: Gildor <521036+Jildor@users.noreply.github.com>
2022-05-08 10:42:10 +02:00
UltraNix
56982f9eba fix(DB/Quest): Krolmir, Hammer of Storms. (#11661)
* fix(DB/Quest): Krolmir, Hammer of Storms.

Fixes #11637

* Buildfix.

* Update src/server/game/Spells/SpellInfoCorrections.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-05-08 10:19:26 +02:00
UltraNix
aeb260c3cc fix(Core/Guardian): Crashfix. (#11659) 2022-05-07 10:35:19 +02:00
Kitzunu
2e13ad75e2 refactor(Core/Spells): make DoCast functions use SpellCastResult (#11546)
* refactor(Core/Spells): make DoCast use SpellCastResult

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update UnitAI.cpp

* Update UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.cpp

* Update src/server/game/AI/CoreAI/UnitAI.h
2022-05-06 00:43:27 -03:00
Tralenor
6cf82e3bd6 feat(Core/DB): Add Hooks On creature/game object save to db (#11246)
* implement OnCreatureSaveToDB and OnGameObjectSaveToDB Hooks

* fix Whitespaces in ScriptMgr.h

Co-authored-by: Timothée Moos <t1997.m@gmx.net>
2022-05-06 00:42:49 -03:00
UltraNix
3c1e76e55d fix(Core/Duel): Player during duel countdown is not a valid attack target. (#11509) 2022-05-03 02:36:03 -03:00
acidmanifesto
cc6528ad7b Fix (core) water level and ground level correction (#11552)
We do not need to excessively have ground level be -2 below the player when underwater. ground level is ground level. no need for a lower adjustment. Most likely left over from from when the shallow water calculations was wrong entirely that lead to false hits with water walking detection due to core side calculations.
2022-05-01 08:44:03 -04:00
UltraNix
8900cab657 fix(Core/Minions): Crashfix. (#11592) 2022-05-01 10:28:20 +02:00
UltraNix
43db8a6d13 fix(Core/Movement): Improved pet's follow movement. (#11585)
Fixes #9254
2022-05-01 07:01:10 +02:00
Kitzunu
026941c39e refactor(DB): Handle SQL files in a new way (#11494)
* refactor(DB): Handle SQL files in a new way

* remove proof that it works files

* Update rev_1650721405699287200.sql

* Update rev_1650721339143444200.sql

* Update rev_1650721386624384400.sql

* fix build

* fix
2022-04-28 14:37:37 -03:00
IntelligentQuantum
59e45c251e fix(Core/Spell): Improvements to path generation for Charge mechanic (#11534)
It has its flaws but it can be improved and it's actually a lot better than what we currently have.
2022-04-27 20:18:44 -03:00
UltraNix
b7be09e96c fix(Core/Players): Updates visibility of nearby entities around player's viewpoint in case of immediate changing farsight object. (#11520)
Fixes #11322
2022-04-27 15:12:45 +02:00
UltraNix
35596b0b01 fix(Core/Battlegrounds): Remove all DoTs when exiting battleground. (#11517)
Fixes #11332
2022-04-27 15:12:33 +02:00
SilentCLD
ffa2f071bc fix(Core/Wintergrasp): Reimplement Wintergrasp quests and fix vendors (#11533) 2022-04-25 18:20:10 -03:00
Revision
a1707b2d14 feat(Core/Player): Allow stay in group when logged out (#10887)
* Config option

* Extra check

* Fixes

Updated some comments
Removed the config option from the first if since it's not necessary (afaik)

* REVERT

Reverting the if to what I had it at originally until I can get some input on it...

* Updated if

Got some input and this is working as intended

* Update World.cpp

* Update src/server/worldserver/worldserver.conf.dist

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2022-04-25 09:29:44 -03:00