fix(Core/Duel): Player during duel countdown is not a valid attack target. (#11509)

This commit is contained in:
UltraNix
2022-05-03 07:36:03 +02:00
committed by GitHub
parent 6c1d18b545
commit 3c1e76e55d

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@@ -9670,7 +9670,7 @@ ReputationRank Unit::GetReactionTo(Unit const* target, bool checkOriginalFaction
return REP_FRIENDLY;
// duel - always hostile to opponent
if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->StartTime != 0)
if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->State == DUEL_STATE_IN_PROGRESS)
return REP_HOSTILE;
// same group - checks dependant only on our faction - skip FFA_PVP for example
@@ -13334,7 +13334,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
// check duel - before sanctuary checks
if (playerAffectingAttacker && playerAffectingTarget)
if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->StartTime != 0)
if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
return true;
// PvP case - can't attack when attacker or target are in sanctuary