fix(Scripts/Spells) charge Auto attack (#11693)

* Update MotionMaster.h

* Update MotionMaster.cpp

* Update SpellEffects.cpp

* Update MotionMaster.cpp

* Update MotionMaster.h

* Update MotionMaster.cpp

* Update MotionMaster.h

* Update SpellEffects.cpp

* Update Spell.cpp

* Update Spell.cpp

* Update SpellEffects.cpp
This commit is contained in:
天鹿
2022-05-10 14:21:43 +08:00
committed by GitHub
parent 02b93ee708
commit 32b7531295
3 changed files with 5 additions and 5 deletions

View File

@@ -608,11 +608,11 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
}
}
void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/)
void MotionMaster::MoveCharge(PathGenerator const& path, float speed /*= SPEED_CHARGE*/, ObjectGuid targetGUID /*= ObjectGuid::Empty*/)
{
G3D::Vector3 dest = path.GetActualEndPosition();
MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH);
MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH, nullptr, false, 0.0f, targetGUID);
// Charge movement is not started when using EVENT_CHARGE_PREPATH
Movement::MoveSplineInit init(_owner);

View File

@@ -219,7 +219,7 @@ public:
void MoveTakeoff(uint32 id, float x, float y, float z, float speed = 0.0f); // pussywizard: added for easy calling by passing 3 floats x, y, z
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, const Movement::PointsArray* path = nullptr, bool generatePath = false, float orientation = 0.0f, ObjectGuid targetGUID = ObjectGuid::Empty);
void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE);
void MoveCharge(PathGenerator const& path, float speed = SPEED_CHARGE, ObjectGuid targetGUID = ObjectGuid::Empty);
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = 0)

View File

@@ -4875,7 +4875,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
if (!m_preGeneratedPath)
{
Position pos = unitTarget->GetFirstCollisionPosition(unitTarget->GetCombatReach(), unitTarget->GetRelativeAngle(m_caster));
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed);
m_caster->GetMotionMaster()->MoveCharge(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speed, EVENT_CHARGE, nullptr, false, 0.0f, targetGUID);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{
@@ -4884,7 +4884,7 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/)
}
else
{
m_caster->GetMotionMaster()->MoveCharge(*m_preGeneratedPath, speed);
m_caster->GetMotionMaster()->MoveCharge(*m_preGeneratedPath, speed, targetGUID);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
{