* Added bluewall AoE check
- AoE spells/abilities done by non-flagged players now has no effect on pvp flagged players.
* Crash fix
* Update Unit.cpp
Allow spells with flag "SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK" to pass this check.
* Added smatAI to creatures for Warlock Pet Summoning Quests
* Attackers: Trigger incidents
* Modify the spelling of comments
* Modify the comment again
* Fix spelling errors
Adjust time
* Modified the time of bio disappearance and video in roughly the same as 10:53-12:00
* Update rev_1692493990178861500.sql
Modify the commentary
* ready for merge
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* fx(DB/Quest): The Stories Dead Men Tell Quest Fix
Added script to the graves.
* Create test.txt
* Delete test.txt
* go for merge
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* fix(DB/quest): 6392 - Return to Brock - incorrect completion text
This fixes the incorrect completion text for 6392.
* ready for merge
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* fix(DB/questpoi): 7321 -Soothing Turtle Bisque - correct POI for Horde
This fixes POI area for 7321 which shares it with the 555 (aliance version) which has the correct ones. Please beware of my SQL skill, although it fixes the problem, I encourage you to review this code and if necessarry, make it more compact. The basic idea is just to duplicate entries from 555 to 7321 - this results in correct behavior of the quest poi on the world map.
* ready for merge
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Added emoticons and dialogue events to Warlock Quest NPC Godrick Farsan (ID 5693).
* Update UnitFlags
* Modify the delay
* Fix syntax errors
* Try the fix again
* The delay of task emoticons is increased by 200ms, preventing the loss of missing emoticons when preparing tasks after cache clearing
* Update unit_flags in smatscript
* Update the comment
* quest_offer_reward emote ported to SmartAI
* Remove Directional Coordinate Update and wait for sniffing
set_unit_flag Update to use SMATAI
* Update rev_1687513981074967100.sql
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Add gossip_menu_id for fairbanks
* npc_text ID uses the npc_text_broadcast_text Datasheet ID in CMANGOS
* Some emoticons will hold the weapon in your hand when used, so use smartAI instead.
* Only if there is an inventory or equipment Ashbringer will the gossip_menu_option be displayed
* Remove the code from the script
* Update the data
* Code formatting Remove comments
* Replace ## with --
Replace npc_text_broadcast_text with npc_text_broa*dcast_text
* Replace npc_text_broadcast_text with npc_text_broa*dcast_text
* Modify the comment
* fix(DB/GameEventCreature): Removed duplicated fire festival Flame Guards.
* Also removed the NPCs from the creatures table
* Removed reference to old table.
fix(Core/GameObject): Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts)
(cherry-picked from commit 6904073c9c)