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fix(Scripts/Karazhan): Move Aran's elemental AI to SAI (#17312)
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@@ -0,0 +1,6 @@
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--
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UPDATE `creature_template` SET `AIName` = 'SmartAI', `ScriptName` = '' WHERE `entry` = 17167;
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DELETE FROM `smart_scripts` WHERE (`entryorguid` = 17167) AND (`source_type` = 0) AND (`id` IN (0));
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `event_param5`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_param4`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(17167, 0, 0, 0, 0, 0, 100, 0, 2000, 2000, 2000, 2000, 2000, 11, 31012, 64, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 'Conjured Elemental - In Combat - Cast \'Water Bolt\'');
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@@ -55,7 +55,6 @@ enum ShadeOfAran
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//Creature Spells
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SPELL_CIRCULAR_BLIZZARD = 29951,
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SPELL_WATERBOLT = 31012,
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SPELL_SHADOW_PYRO = 29978,
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//Creatures
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@@ -491,44 +490,7 @@ private:
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uint32 _currentHealth;
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};
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struct npc_aran_elemental : public ScriptedAI
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{
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npc_aran_elemental(Creature* creature) : ScriptedAI(creature)
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{
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SetCombatMovement(false);
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_scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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{
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_scheduler.CancelAll();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_scheduler.Schedule(2s, [this](TaskContext context)
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{
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DoCastVictim(SPELL_WATERBOLT);
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context.Repeat(2s);
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});
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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}
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private:
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TaskScheduler _scheduler;
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};
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void AddSC_boss_shade_of_aran()
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{
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RegisterKarazhanCreatureAI(boss_shade_of_aran);
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RegisterKarazhanCreatureAI(npc_aran_elemental);
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}
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