sudlud
a2f21bd46e
fix(Scripts/Midsummer): Add SpellScript for "Fire Festival Fortitude" ( #18246 )
...
- implement zone wide buff
- Blizzard originally used gameobject 181431 'Fire Festival Fury Trap'
for this implementation
2024-02-01 09:17:17 -03:00
Dan
ba01bec5b3
fix(Scripts/SSC): make sure Vashj faces the random people when doing Forked Lightning ( #18232 )
...
initial
2024-01-30 06:27:24 -03:00
sudlud
e447351b0f
fix(Core/Creature): Remove automated z spawn correction ( #18200 )
...
* fix(Core/Creature): Remove automated z spawn correction
* comment out unused parameter
* remove gridLoad parameter from Creature::LoadCreatureFromDB()
2024-01-21 07:33:00 -03:00
Benjamin Jackson
c9bc5084be
fix(Scripts/Midsummer): Correct behavior for Striking Back quests. ( #18171 )
...
* Init.
Make use of spell for summoning Ahune's lieutenants, set up gossip/smart scripts for the cast and lieutenant summon speech, and remove permanent lieutenant spawns.
Partially cherry-picked from 91268f6631
Co-Authored-By: Xfurry <172444+xfurry@users.noreply.github.com >
* Use GUIDs for creature delete, add game_event_creature delete.
* Various adjustments.
Move comment block, add Desolace stones gossip menu options, add a delete before insert.
* Set up conditions.
* Add spell cast comments.
Sourced from Wrath Classic Wowhead.
* Add basic combat SmartAI.
* Remove comment block.
* Add creature name comments.
* Use `id1` in preparatory creature delete.
---------
Co-authored-by: Xfurry <172444+xfurry@users.noreply.github.com >
2024-01-21 00:05:18 +01:00
MellianStudios
a89fa73b72
fix(Scripts/Command): prevent crash on set motd ( #18203 )
...
* prevent crash on set motd
* updated version
* another version
* Update cs_server.cpp
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-01-21 00:04:46 +01:00
Dan
9024ec314d
fix(Scripts/SSC): make sure Vashj doesn't move during P2 ( #18187 )
...
* initial commit
* final
2024-01-20 08:50:07 -03:00
Anton Popovichenko
423b676802
fix(Scripts/IcecrownCitadel): Fix Sindragosa respawn ( #18179 )
...
Fix Sindragosa respawn
2024-01-16 08:37:05 -03:00
Pedro Antonio
2c7c3b6832
fix(CORE/OPvP): Halaa Mechanics not working properly ( #15634 )
2024-01-14 14:00:53 -03:00
Alethrion
e5a130d67f
fix(Scripts/Karazhan): Add cleave and threat resets to Nightbane ( #18133 )
...
* Threat_Reset_Cleave
* Minor_Fix
* Fix_Threat_Timing
* Fix_Cleave_Targeting
2024-01-14 11:09:50 -03:00
daobashun
bd296db80c
fix(Scripts/IcecrownCitadel): Lich King Whispers uses localized languages ( #18125 )
2024-01-14 11:09:04 -03:00
sudlud
8720e08da8
fix(DB/SAI): Move GameObjectScript go_midsummer_bonfire to SAI ( #18135 )
2024-01-14 11:08:18 -03:00
Andrew
c863a8cfb5
fix(Scripts/Rogue): Fix Vanish not granting stealth ( #18155 )
2024-01-12 02:28:32 -03:00
Grimgravy
db4a6bab34
fix(Scripts/Quest): improve Securing the Celestial Ridge ( #17847 )
...
* fix(Scripts/Quest): improve Securing the Celestial Ridge
* update
2024-01-08 19:46:05 +01:00
daobashun
9c95ac6d2e
fix(Scripts/PilgrimsBounty): Correct text for Turkey Tracker ( #18123 )
...
* closes https://github.com/chromiecraft/chromiecraft/issues/6356
2024-01-08 19:41:26 +01:00
Andrew
e9ab01cc3b
fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning afte… ( #18130 )
...
fix(Scripts/SerpentshrineCavern): Fix Lurker pool not respawning after being fished after a wipe
2024-01-07 19:53:58 +01:00
Andrew
39ea396113
feat(Scripts/Commands): Implement gameobject respawn command ( #18129 )
2024-01-07 17:58:17 +01:00
Kitzunu
7a859da266
fix(Script/Spell): Vanish Purge behavior ( #18127 )
2024-01-07 12:03:53 -03:00
Alethrion
d069fe5dac
fix(Scripts/SSC): Update Hydross Mark Timers ( #18114 )
...
* Scheduler_Fix
* Thanks_Bench
* Thanks_Again_Bench
* Thanks_elthehablo
* Stupid_Last_Line
2024-01-06 19:23:46 +01:00
Andrew
413cde96dd
refactor(Scripts/Areatrigger): Move Scholazar Waygate script to SAI ( #18054 )
...
* refactor(Scripts/Areatrigger): Move Scholazar Waygate script to SAI
* Update rev_1703449890835634600.sql
2024-01-01 14:01:16 +01:00
Andrew
c4a7ef2eb0
refactor(Scripts/TheEye): Update Astromancer's spellscripts to new re… ( #18058 )
...
refactor(Scripts/TheEye): Update Astromancer's spellscripts to new register method
2024-01-01 14:00:33 +01:00
Andrew
e3fd42f3d4
feat(Core/World): Implement DoForAllPlayers() helper for all online p… ( #18060 )
...
* feat(Core/World): Implement DoForAllPlayers() helper for all online players
* Update src/server/game/World/World.cpp
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com >
* Update src/server/game/World/World.cpp
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com >
* rename
* Update WorldMock.h
* Update WorldMock.h
---------
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com >
2024-01-01 13:57:57 +01:00
sudlud
87c3421262
fix(Scripts/Midsummer): Improve Torch Catching based on sniffs ( #18071 )
...
- Update creature 26188 '[PH] Torch Catching Target Bunny' with sniffed values
- correctly randomize torch target positions
2024-01-01 09:06:54 -03:00
Andrew
a11434b24f
refactor(Core/GameObject): Move the GameObject state save handling to… ( #18080 )
...
* refactor(Core/GameObject): Move the GameObject state save handling to instance level
* Update GameObject.h
* remove leftover
* small improvements
2024-01-01 01:51:33 -03:00
Alexandru-Mihai Maftei
ebe89b875f
fix(Scripts/ScarletMonastery): Prevent Whitemane from dying before resurrecting Mograine ( #18082 )
...
The current code only prevents Whitemane from dying before casting sleep, but the players can inflict enough DPS on her before that, that she can die before resurrecting Mograine.
When this happens, the dungeon is broken and cannot progress.
2023-12-30 12:47:02 -03:00
IntelligentQuantum
6a6cefb512
chore(Scripts/EK): remove useless includes ( #18075 )
...
* chore(Scripts/Kalimdor): remove useless includes
* chore(Scripts/EK): remove useless includes
2023-12-28 16:15:16 -03:00
IntelligentQuantum
fa884ae385
chore(Scripts/Kalimdor): remove useless includes ( #18065 )
2023-12-26 06:08:37 -03:00
sudlud
1710d4d1c3
fix(Scripts/Midsummer): Implement Midsummer Bonfire mechanics ( #18023 )
2023-12-25 03:06:15 -03:00
IntelligentQuantum
4ec284577e
chore(Scripts/Northrend): remove useless includes ( #18061 )
2023-12-25 02:15:56 -03:00
IntelligentQuantum
79a2bb84e9
chore(Scripts/Outland): Remove useless includes ( #18049 )
2023-12-24 09:37:41 -03:00
Andrew
0ad882338c
chore(Scripts): Remove placeholder Ironforge/AlteracMountains files ( #18047 )
2023-12-24 08:09:07 -03:00
Andrew
d83d623792
chore(Scripts/World): Remove unused legacy scripts ( #18048 )
2023-12-24 08:04:37 -03:00
attacksnack
b0ebaf4c96
fix(Scripts/Spells): Fix Ritual of Souls with Improved Healthstone
2023-12-23 23:29:34 -03:00
Andrew
330ed952df
fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visua… ( #18037 )
...
fix(Scripts/SerpentshrineCavern): Despawn Lurker's pool and fix visual issue on death
2023-12-23 16:12:07 +01:00
IntelligentQuantum
016bb86d3b
refactor(Scripts): remove useless includes ( #18004 )
2023-12-22 18:41:28 +01:00
Andrew
9df2c485fc
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout s… ( #18014 )
...
fix(Scripts/SerpentshrineCavern): Fix Lurker spawn coords and spout shouldnt hit players on water at all
2023-12-14 16:42:20 -03:00
Dan
4d40b03644
fix(Scripts/SSC): play emerge animation on the Lurker Below and make sure whirl doesn't happen during spout ( #18009 )
...
* initial
* forgor register hook
2023-12-12 20:13:12 -03:00
Angelo Venturini
18af46d357
fix(Core/SSC): Rancid Mushroom mechanic ( #18008 )
...
* fix(Core/SSC): Rancid Mushroom mechanic
* missing clear smart_scripts
* build
* build again
2023-12-12 18:29:05 -03:00
Andrew
00ee7bd920
fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb … ( #18003 )
...
fix(Scripts/SerpentshrineCavern): fix Hydross not casting Water Tomb & Vile Sludge
2023-12-12 08:46:19 +01:00
Andrew
a84a56536d
fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lur… ( #18002 )
...
* fix(Scripts/SerpentshrineCavern): Use proper spells to handle the Lurker spout rotation
* Update boss_lurker_below.cpp
2023-12-12 08:45:43 +01:00
Andrew
05ec0d09c3
fix(Scripts/SerpentshrineCaverns): fix double submerge phases ( #18001 )
2023-12-12 00:27:03 -03:00
avarishd
0ab4931bf5
fix(Scripts/Commands): fix wpgps and add sai option for formating ( #17990 )
...
* fix(Scripts/Commands): fix wpgps and add sai option for formating
* ???
2023-12-11 23:54:52 -03:00
Dan
8ea3d81d69
fix(Scripts/SSC): make The Lurker Below spout rotate faster again ( #17993 )
...
revert rotation speed to 200ms
2023-12-11 19:57:27 -03:00
天鹿
bf87cc5230
fix(Core): Build ( #17989 )
...
Update spell_generic.cpp
2023-12-11 09:54:44 -03:00
Andrew
23c407ceb7
refactor(Scripts/Outland): Update Doomwalker to new register model ( #17987 )
2023-12-11 08:02:03 -03:00
Andrew
54fab715a5
refactor(Scripts/UtgardeKeep): Clean up unused variables ( #17985 )
2023-12-11 04:31:24 -03:00
Andrew
0e58dfb1e4
fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all a… ( #17984 )
...
fix(Scripts/SerpentshrineCavern): The Lurker should emerge once all adds are dead
2023-12-11 04:19:01 -03:00
Andrew
3c923ebc0c
fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds a… ( #17983 )
...
fix(Scripts/SerpentshrineCavern): Leotheras should engage once adds are dead
2023-12-11 08:13:19 +01:00
Angelo Venturini
31b66ad80a
fix(Core/SSC): Fix Lady Vashj summons ( #17982 )
2023-12-11 02:46:12 -03:00
Angelo Venturini
8c723a183f
fix(Core/SSC): Added boss boundaries ( #17981 )
...
* fix(Core/SSC): Added boss boundaries for Lady Vashj and Morogrim
* add FLK boundaries
* leftover
2023-12-11 02:35:00 -03:00
Andrew
cb57691ce9
fix(Scripts/SerpentshrineCavern): Randomize the Lurker spout direction ( #17980 )
2023-12-10 21:33:36 -03:00