* fix(Scripts/TempestKeep): force attackstop for all player during the last phase and cleanup the script of Kael'Thas
* few new fixes
* fix codestyle
* fix codestyle and remove misc stuff
*remove the useless DisableSpline
*remove also a misc change use only during the dev
* pass the health to DamageTaken instead UpdateIA
* avoid to iterate over the threatlist and use RemoveAllAttackers() instead
* Revert "avoid to iterate over the threatlist and use RemoveAllAttackers() instead"
This reverts commit 0623c0075191c91c2530496c83d017d3b6a824db.
* Revert "pass the health to DamageTaken instead UpdateIA"
This reverts commit 7f8609af603ecc042c819801a2f04d9d65c5031a.
* revert recents commits
* avoid potential conflicts with others enums
* fix build
* Magic uses sniffing IDs
Use the sniffer timer and factions
* Wait 3 minutes if the mission fails
* 1. When a task fails, it enters passive mode
2. Add 'quest_details' data to the database
* Remove spaces
* Delete blank lines
* Modify the code as required
* Update src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* Remove curly braces
* Change the name of a private member variable
* Move the c ++ script to smart script
* Delete the C++ script
Re-add the deleted quest_details data
* del blank lines
* Delete the C++ script file
* Modify the annotation
Return to the home pointset phase to 0
Return to the home point to allow the SAI phase reset
* Remove spaces
* Delete functions that are not in use
* Update rev_1704025138911597700.sql
* fix merge error - delete zone file
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* initial release
* fix reviews
* fix some typo and add new documetations for MotionMaster
* new update and fix the cli-codestyle
* fix typo
* fix reviews
* fix(Scripts/BlackTemple): L5 Arcane Charge should be modified by damage taken mods
* Create rev_1724540286668312700.sql
* Update spell_generic.cpp
* update to new format
If a spell is both channeled and has SPELL_ATTR0_COOLDOWN_ON_EVENT
attribute (only rituals) is channeled for its full duration, it goes on
an infinite cooldown. The client needs to be notified when the ritual
ends without being completed.
* chore(Debug/Scripting): improve debug errors during script unloading
* add the script name to increase debug informations and ensure to derefence script pointers
When a pet ability was cast, PetHandler reset all CharmInfo flags before
calling PetAI methods, setting the attack flag to true every time.
This commands the pet to go and chase the target which is not correct
when the state is COMMAND_STAY.
PetAI already handles the scenario, it just wasn't getting the actual
pet attack state.
* fix: SelectTargetMethod Random replaced with MaxThreat
* restore like origin
* fix: cast Hammer Of Justice on current target instead random target
* refactor: case EVENT_SPELL_HAMMER_OF_JUSTICE statement refactored
* refactor: if statement splitted
* refactor: last space removed
* Update src/server/scripts/Outland/BlackTemple/illidari_council.cpp
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* fix redundant check and new line
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Co-authored-by: MattiaBallarini <ballarini.mattia1990@gmail.com>
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>