Grimdhex
643362d697
refactor(Core/Object): adds consistency in the use of type object check ( #19671 )
2024-08-25 09:57:37 -03:00
Kitzunu
87f4adf634
refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and … ( #19501 )
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* refactor(Core/Chat): Move SendWorldText(optional) to ChatHandler and allow `fmt`
* Update src/server/game/Battlegrounds/BattlegroundQueue.cpp
* Update src/server/game/Battlegrounds/BattlegroundQueue.cpp
* Update src/server/game/Misc/BanMgr.cpp
* Update src/server/game/Misc/BanMgr.cpp
* Update src/server/game/Misc/BanMgr.cpp
* Update src/server/game/Misc/BanMgr.cpp
* Update src/server/game/Misc/BanMgr.cpp
* Update src/server/game/Misc/BanMgr.cpp
* Update src/server/game/Misc/BanMgr.cpp
* Update src/server/game/Misc/BanMgr.cpp
2024-07-29 14:44:13 -03:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
pvp100
4962972eec
fix(Core/BG): Relocate cannon in WG ( #16673 )
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* fix(DB/Gameobject): fix towercanno error location in Flamewatch Tower
adjusted wintergrasp towercanno position
* Update src/server/game/Battlefield/Zones/BattlefieldWG.h
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2023-10-22 04:47:13 +02:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports ( #17094 )
2023-08-28 13:39:43 +02:00
M'Dic
7e58650cf5
revert(Core): ChrRace.dbc full implementation ( #16114 )
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* revert (core): ChrRace.dbc full implementation
we revert this due to several issues arrising. Although the dbc reading is done in full and correctly. Azerothcore relied on the original handling (althought not propper) for so long that there is
* revert
* Update remove_charrace_dbc.sql
* Update remove_charrace_dbc.sql
* Update remove_charrace_dbc.sql
2023-04-29 08:23:11 -03:00
M'Dic
3eae4c5713
fix(core/dbc): improve ChrRace DBC handling ( #14843 )
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Cherry pick of https://github.com/TrinityCore/TrinityCore/pull/24508
Co-authored-by: HelloKitty <5829095+HelloKitty@users.noreply.github.com >
2023-04-28 01:29:33 +02:00
Pedro Antonio
307d09877a
fix(Core/Battlefield): Wintergrasp Workshops SW/SE ( #14104 )
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* Now only SW and SE are owned by Attacker, the rest are for Defender team
Co-authored-by: M'Dic <joshua.lee.betts@gmail.com >
2023-03-17 15:26:54 +01:00
Pedro Antonio
175c961c54
fix(Core/BattlefieldWG): Workshops/Graveyard not changing to neutral ( #14002 )
2023-03-16 18:51:59 +01:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment ( #14966 )
2023-02-12 10:05:34 -03:00
Kitzunu
4870b14b1f
refactor(Core/Object): getLevel() -> GetLevel() ( #14122 )
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* refactor(Core/Object): getLevel() -> GetLevel()
* fix build and sneak some doxygen in
* codeSTLE
* codestyle
2022-12-31 17:39:23 +01:00
ZhengPeiRu21
5a7822282f
feat(Core): Config to disable all Wintergrasp processing ( #13086 )
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* feat(Core): Config to disable all Wintergrasp processing
* Use 2 instead of -1 - configs are parsed as uint
* Fix build warnings
2022-11-01 06:22:09 -03:00
SilentCLD
ffa2f071bc
fix(Core/Wintergrasp): Reimplement Wintergrasp quests and fix vendors ( #11533 )
2022-04-25 18:20:10 -03:00
Kitzunu
b41967a067
feat(Core/GameObject): Gob flag helpers ( #11287 )
2022-04-05 13:52:58 +02:00
Kitzunu
856aed6fc6
feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 ( #11227 )
2022-03-30 07:59:42 -03:00
SilentCLD
ea55c15aab
feat(Core/Wintergrasp): Save win/loss totals for faction ( #11056 )
2022-03-27 01:42:59 -03:00
acidmanifesto
69e2f2e3aa
fix/feat: (Core/PacketIO): updated sound and creature addon ( #10813 )
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* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com >
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com >
2022-02-26 10:05:58 -05:00
Kargatum
5143872aed
feat(Core/Battleground): split Arena and Battleground score ( #10616 )
2022-02-18 05:20:04 +07:00
Kargatum
5969df4e30
refactor(Core/Logging): switch to fmt style for LOG_ ( #10366 )
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* feat(Core/Common): add support fmt style for ASSERT and ABORT
* correct CheckCompactArrayMaskOverflow
* 1
* Update src/server/game/Spells/Spell.cpp
* rework logging
* add fmt replace logs
* logging
* FMT_LOG_
* settings
* fix startup
* 1
* 2
* 3
* 4
* 5
* fmt::print
* to fmt
2022-01-27 16:44:41 +01:00
Kargatum
8b7df23f06
feat(Core/Time): Implement saparated manager for game time ( #8630 )
2022-01-24 17:55:00 +07:00
Kitzunu
f04709a326
refactor(Core/Misc): ceil() to std::ceil() ( #9791 )
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- prefer std functions over C functions
2022-01-03 10:11:39 -03:00
Kitzunu
ac99eb48e1
refactor(Core/Misc): abs() to std::abs() ( #9789 )
2021-12-31 19:29:39 -03:00
Francesco Borzì
cbc7e5466a
refactor(Core): remove unused imports ( #9767 )
2021-12-19 19:41:14 +01:00
Kargatum
f62664c987
refactor(Core/Misc): headers cleanup ( #9259 )
2021-11-22 17:24:39 +07:00
sschepens
b7f8083915
feat(Core/Misc): change how Position struct is retrieved ( #9017 )
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Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bc changes by return a Position object instead of accepting a Position parameter by reference.
Cherry pick of 2585e799f9
2021-11-10 23:43:00 +01:00
Malcrom
f106de8788
refactor(Core): update getFaction to GetFaction and setFaction to SetFaction ( #8708 )
2021-11-01 17:04:32 +01:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
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* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174
fix(Core/Misc): bunch of crashfixes ( #7307 )
2021-09-14 14:38:56 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): ( #7008 )
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- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes #5086
- Updates #2208 .
2021-08-25 12:41:20 +02:00
Francesco Borzì
d92a2ce58b
fix(Core/Common): -Wdeprecated-enum-float-conversion warning ( #6870 )
2021-07-11 18:05:07 +02:00
Kargatum
9ac6fddcae
feat(Core/Database): port TrinityCore database API ( #5611 )
2021-06-22 06:21:07 +02:00
Kargatum
5787d00d54
chore(Core/Logging): replace most server loggers ( #5726 )
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* chore(Core/Logging): replace most server loggers
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2021-06-21 03:07:12 +02:00
Francesco Borzì
7d9fe22e28
refactor(Core): code cleanup (part 1) ( #6361 )
2021-06-16 12:58:14 +02:00
Kitzunu
7152ddc82c
refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 ( #6113 )
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* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457
(cherry picked from commit d6201e5dbb )
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
Co-Authored-By: SilverIce <slifeleaf@gmail.com >
* Update CellImpl.h
* w
* more more brackets
* ew
* fix build
2021-06-03 05:27:51 +02:00
Kitzunu
897a02bb75
refactor(Core/Misc): acore to Acore ( #6043 )
2021-05-31 14:21:54 +02:00
UltraNix
8dd58ebb5b
fix(Core): Memleaks fixes - Part II. ( #5760 )
2021-05-14 10:15:45 +02:00
UltraNix
adad43a15c
fix(Core/Misc): Memleaks fixes. Part I. ( #5546 )
2021-04-30 17:03:02 +02:00
UltraNix
f4c226423d
feat(Core/Misc): implement ObjectGuid class (port from TC) ( #4885 )
2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9
feat(Core/Logging): rework logging ( #4692 )
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* feat(Core/Logging): rework logging
* correct level for sql.sql
* del unused config options
* Correct build
* correct after merge
* whitespace
20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)
* 1
* correct logging
* correct affter merge
* 1
* 2
* LOG_LEVEL_WARN
* #include "AppenderDB.h"
* 3
* 4
* 5
* 1. 'WorldSocket.cpp'. Replace (1)
* 6
* 1
2021-04-17 11:20:07 +02:00
Cláudio Costa
11ff55e075
fix(Core): prevent potential crash ( #4875 )
2021-03-19 17:56:51 +01:00
Francesco Borzì
f6a17164be
fix(Core/License): issue with old files license ( #4762 )
2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c
refactor(Core): replace NULL with nullptr ( #4593 )
2021-03-02 01:34:20 +01:00
Kargatum
b9e132a941
chore(Misc): correct double includes ( #4647 )
2021-02-26 17:44:08 +07:00
Kitzunu
dbc0ff6554
refactor(Core): sort #includes alphabetically ( #4579 )
2021-02-24 22:34:42 +01:00
Kitzunu
879468506f
chore(Core/Global): Fix grouping of Worldserver initialization ( #4130 )
2021-01-25 20:50:53 +01:00
Kitzunu
da4edd547d
chore(core): remove malformed whitespaces ( #4244 )
...
* from https://www.codefactor.io/repository/github/azerothcore/azerothcore-wotlk/issues?category=Style&groupId=838&lang=5&page=75
2021-01-10 14:27:55 +01:00
Kargatum
ea93a5c1a1
feat(CI/Codestyle): added codestyle check ( #3668 )
2021-01-09 11:59:50 +01:00
Francesco Borzì
d4a58700d4
refactor(Core): apply clang-tidy modernize-use-override ( #3817 )
2020-12-06 18:04:55 +01:00