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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Common): -Wdeprecated-enum-float-conversion warning (#6870)
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@@ -42,16 +42,14 @@
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#define MAX_NETCLIENT_PACKET_SIZE (32767 - 1) // Client hardcap: int16 with trailing zero space otherwise crash on memory free
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enum TimeConstants
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{
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MINUTE = 60,
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HOUR = MINUTE * 60,
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DAY = HOUR * 24,
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WEEK = DAY * 7,
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MONTH = DAY * 30,
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YEAR = MONTH * 12,
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IN_MILLISECONDS = 1000
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};
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// TimeConstants
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constexpr auto MINUTE = 60;
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constexpr auto HOUR = MINUTE * 60;
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constexpr auto DAY = HOUR * 24;
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constexpr auto WEEK = DAY * 7;
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constexpr auto MONTH = DAY * 30;
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constexpr auto YEAR = MONTH * 12;
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constexpr auto IN_MILLISECONDS = 1000;
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enum AccountTypes
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{
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@@ -12,7 +12,6 @@
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#include "DatabaseEnv.h"
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#include "DBCStores.h"
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#include "Item.h"
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#include "Language.h"
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#include "Logging/Log.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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@@ -22,10 +21,7 @@
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#include "WorldSession.h"
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#include <vector>
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enum eAuctionHouse
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{
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AH_MINIMUM_DEPOSIT = 100,
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};
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constexpr auto AH_MINIMUM_DEPOSIT = 100;
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AuctionHouseMgr::AuctionHouseMgr()
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{
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@@ -563,7 +559,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
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for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
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{
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if (AsyncAuctionListingMgr::IsAuctionListingAllowed() == false) // pussywizard: World::Update is waiting for us...
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if (!AsyncAuctionListingMgr::IsAuctionListingAllowed()) // pussywizard: World::Update is waiting for us...
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if ((itrcounter++) % 100 == 0) // check condition every 100 iterations
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if (avgDiffTracker.getAverage() >= 30 || getMSTimeDiff(World::GetGameTimeMS(), getMSTime()) >= 10) // pussywizard: stop immediately if diff is high or waiting too long
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return false;
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@@ -44,10 +44,7 @@ enum BattlefieldSounds
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BF_START = 3439
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};
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enum BattlefieldTimers
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{
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BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL = 1000
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};
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constexpr auto BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL = 1000;
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const uint32 BattlefieldFactions[BG_TEAMS_COUNT] =
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{
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@@ -281,8 +281,8 @@ public:
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me->CastSpell(me, me->GetMap()->IsHeroic() ? SPELL_FLAME_SPHERE_PERIODIC_H : SPELL_FLAME_SPHERE_PERIODIC, true);
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float angle = rand_norm() * 2 * M_PI;
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float x = me->GetPositionX() + DATA_SPHERE_DISTANCE * cos(angle);
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float y = me->GetPositionY() + DATA_SPHERE_DISTANCE * sin(angle);
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float x = me->GetPositionX() + static_cast<float>(DATA_SPHERE_DISTANCE) * cos(angle);
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float y = me->GetPositionY() + static_cast<float>(DATA_SPHERE_DISTANCE) * sin(angle);
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me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
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}
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}
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