Kitzunu
7a859da266
fix(Script/Spell): Vanish Purge behavior ( #18127 )
2024-01-07 12:03:53 -03:00
Alethrion
b2fcc1babf
fix(Core/Unit): Remove delay for Conflagrate aura state ( #18068 )
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Removes ConflagrateAuraStateDelayEvent
Cherry-picked from: e27c385b48
Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com >
2024-01-01 07:59:23 -03:00
Tristan 'Natrist' Cormier
ac676f87ab
chore(Core/Player): remove unused AnticheatSetSkipOnePacketForASH() function ( #17947 )
2023-12-09 01:09:52 +01:00
Andrew
5a4fdc7de4
fix(Core/Spells): Banish should only be dispelled by Mass Dispel ( #17703 )
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* fix(Core/Spells): Banish should only be dispelled by Mass Dispel
* Update Unit.cpp
* Update Unit.cpp
2023-11-14 16:27:37 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
KJack
99bf49e0dd
Fix (core/SpellEffects): Don't randomize summoned guardian position if target is in the DB ( #17506 )
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* Doesn't randomize placement of guardian summons if the target position was specified in the DB
* Add `HasRadius()` check
* Add check for zero-radius effects, update IF condition style
* Accept IF condition statement suggestion
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2023-10-17 00:07:47 +02:00
Skjalf
cc60bc0c35
fix(Scripts/Spells): Fix Healing & Mana injectors not giving bonus to… ( #17348 )
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* fix(Scripts/Spells): Fix Healing & Mana injectors not giving bonus to engineers
* Update SpellEffects.cpp
* Update spell_item.cpp
2023-09-25 06:10:23 -03:00
UltraNix
c3acf75618
fix(Core/Spells): Taunt always set proper target while channelling sp… ( #13948 )
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* fix(Core/Spells): Taunt always set proper target while channelling spells.
Fixes #13841
* Update.
* Update.
2023-08-06 03:16:05 +02:00
Synful-Syn
f84d786df0
chore(Scripts/Spells): Reduce the amount of player checks ( #16719 )
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merge some player checks
2023-07-17 08:24:18 -03:00
Tereneckla
a234314d35
fix (Core/Spells) Apply Seals of Pure talent to Seal of Vengeance/Corruption again ( #16559 )
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Update SpellEffects.cpp
2023-06-30 09:18:02 -03:00
Tereneckla
6fe6f891fc
Revert "fix(Core/Spells): Seal of Command, Seal of Vengeance and Seal… ( #15938 )
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* Revert "fix(Core/Spells): Seal of Command, Seal of Vengeance and Seal of Corr… (#15193 )"
This reverts commit 88401360ab .
* Keep Divine Storm in SPELLFAMILIY_PALADIN case
* Update SpellEffects.cpp
2023-05-13 14:41:27 -03:00
Kitzunu
7eafd35190
chore(Spell/Effects): Small improvement to EffectDistract ( #15920 )
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* chore(Spell/Effects): Small improvement to EffectDistract
* Update SpellEffects.cpp
2023-04-21 07:41:01 -03:00
UltraNix
88401360ab
fix(Core/Spells): Seal of Command, Seal of Vengeance and Seal of Corr… ( #15193 )
2023-03-04 17:40:33 -03:00
UltraNix
e3ed2e99e6
fix(Core/Spells): Goblin Rocket Helmet should not cause auto-attack. ( #15207 )
2023-03-04 17:39:05 -03:00
Kitzunu
f039836a2f
chore(Core/Misc): Change all TODO to doxygen comment ( #14966 )
2023-02-12 10:05:34 -03:00
Skjalf
2aeeee9c83
fix(Core/Spells): Remove all hardcoded restrictions for pick pocket sp… ( #14788 )
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Co-authored-by: Shauren <shauren.trinity@gmail.com >
2023-01-29 12:12:21 -03:00
M'Dic
437d93926f
fix (core): macos12 depreciation workflow error / security CWE-120 ( #14746 )
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* fix (core): macos12 depreciation workflow error
Fix workflow error message:
azerothcore-wotlk/src/common/Utilities/Util.cpp:558:9: fatal error: 'sprintf' is deprecated: This function is provided for compatibility reasons only. Due to security concerns inherent in the design of sprintf(3), it is highly recommended that you use snprintf(3) instead. [-Wdeprecated-declarations]
sprintf(buffer, "%02X", bytes[i]);
* Update BattlegroundAV.cpp
* more macos12 fixit
* Update spell_generic.cpp
2023-01-23 06:13:27 -05:00
UltraNix
8cb88cce52
fix(Scripts/The Underbog): Rewritten The Black Stalker's Levitate mec… ( #14541 )
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* fix(Scripts/The Underbog): Rewritten The Black Stalker's Levitate mechanic.
Fixes #13988
* buildfix.
* Update src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp
Co-authored-by: offl <offl@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2023-01-07 20:28:22 +01:00
Kitzunu
7b774c8141
fix(Core/Spell): Roll 'dem Bones ( #14522 )
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* fix(Core/Spell): Roll 'dem Bones
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/14357
* Partial cp of 029527365f
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com >
* newline pleb
Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com >
2023-01-07 20:05:42 +01:00
UltraNix
14f3b444ae
fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… ( #14054 )
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* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.
Fixes #6674
* Update.
2023-01-06 00:52:05 +01:00
Kitzunu
4870b14b1f
refactor(Core/Object): getLevel() -> GetLevel() ( #14122 )
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* refactor(Core/Object): getLevel() -> GetLevel()
* fix build and sneak some doxygen in
* codeSTLE
* codestyle
2022-12-31 17:39:23 +01:00
UltraNix
eb3f80ceff
fix(Core/Spells): Implemented SPELL_HIT_TYPE_SPLIT hit type. Source: … ( #13518 )
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fix(Core/Spells): Implemented SPELL_HIT_TYPE_SPLIT hit type. Source: TrinityCore.
Fixes #13306
2022-10-29 07:13:36 -03:00
M'Dic
55a5684c87
Add (core): Effect Transmit Anticheat Helper ( #13447 )
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Add (core): Anticheat Helper
2022-10-23 09:19:35 -04:00
UltraNix
e390087efd
feat(Core/Items): Implemented elemental weapon damage. Source: Trinit… ( #13050 )
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...yCore.
2022-10-08 14:34:52 -03:00
Angelo Venturini
ad4ce0895f
fix: Qaston revert ( #13320 )
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* Revert "fix(Core/QAston): fixed shields oneshotting (#13271 )"
This reverts commit e05f61d1b3 .
* Revert "fix(Core): Crash (#13292 )"
This reverts commit a818bcf3e2 .
* Revert "fix: Crash (#13241 )"
This reverts commit be423a91b5 .
* delete sql
* Revert "refactor(Core/Spells): Implement QAston Proc System (#11079 )"
This reverts commit cbd3fd0967 .
* add sql revert
* fix sql
* remove update from world.updates
2022-10-05 21:53:20 +02:00
Angelo Venturini
e05f61d1b3
fix(Core/QAston): fixed shields oneshotting ( #13271 )
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* fix(Core/QAston): fixed shields oneshotting
* fix build
2022-10-04 19:37:48 +02:00
IntelligentQuantum
cbd3fd0967
refactor(Core/Spells): Implement QAston Proc System ( #11079 )
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* .
* sql
* .
* .
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* Update spell_item.cpp
* Update Unit.cpp
* 16
* 17
* 18
* 19
* 20
* 21
* Update Unit.cpp
* REVERT UltraNIX Commit
* 22
* 23
* .
* .
* .
* warrior
* warlock
* shaman rogue priest paladin mage
* spell item
* hunter
* druid
* dk
* war
* error style
* Update rev_1647677899565690722.sql
* Update rev_1647677899565690722.sql
* Update rev_1647677899565690722.sql
* .
* DOND DEL ME WAD DO DO
* error 2
* .
* .
* .
* FIX
* Update SpellInfoCorrections.cpp
* Update SpellInfoCorrections.cpp
* .
* ja genau
* Update .gitignore
* .
* .
* .,
* .
* .
* .
* .
* Update Unit.cpp
2022-10-02 19:39:34 +02:00
SoglaHash
fa00250323
fix(CORE/Spells): Fix Scaling of some Guardians ( #12625 )
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* fix(CORE/Spells): Fix Scaling of some Guardians
Guardians summoned by engineering and items have wrong scaling.
This will fix Engineering items having the wrong stat scaling.
Also fix some Guardians summoned by items to have appropriate level and
stats.
Closes AzerothCore issue #12446
* Fix whitespace
* fix codestyle
2022-10-01 22:35:09 +02:00
Maelthyr
1f472bddd3
refactor(Core/Combat): Code style and improvement of ThreatMgr ( #12992 )
2022-09-25 15:20:34 -03:00
ZhengPeiRu21
1ddd884d6a
feat(Core): Implement SP Bonus Coefficients from DBC ( #12562 )
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* cherry-pick commit (1826437c09 )
* Co-authored by: ariel- <ariel-@users.noreply.github.com >
* feat(Core): Implement SP Bonus Coefficients from DBC
* Several coefficient corrections
* Fix spell_dru_lifebloom
2022-09-17 11:09:04 +02:00
UltraNix
406f2bcd02
fix(Core/Battlegrounds): Fixed setting proper winner team at the end … ( #12868 )
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fix(Core/Battlegrounds): Fixed setting proper winner team at the end of battleground.
Fixes #11717
Fixes #12688
2022-08-31 06:40:32 -03:00
UltraNix
8c1b729375
fix(Core/Spells): Removed any triggered auras on glyph removal. ( #12168 )
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* fix(Core/Spells): Removed any triggered auras on glyph removal.
Fixes #11939
* Update.
2022-06-28 16:19:35 -04:00
UltraNix
1bb343c847
fix(Core/Professions): Players should be able to update gathering ski… ( #12033 )
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fix(Core/Professions): Players should be able to update gathering skill only once per gameobject.
Fixes #11918
2022-06-19 07:46:56 -04:00
Maelthyr
d928d8d96a
refactor(Core/Unit): PC&NPC Immunity ( #11986 )
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* initial
* refactor(Core/Unit): PC & NPC Immunities
Cherry-pick TC: 74af880217
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
* fix builds error
Cherry-pick TC: 74af880217
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
* Fix nef combat, and replace SetFlag by SetUnitFlag
* fix combat with jedoga
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
2022-06-18 08:16:45 -04:00
Nefertumm
396fd35ed5
fix(Core/Spells): Implement SPELL_EFFECT_ACTIVATE_OBJECT ( #11648 )
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Co-authored-by: jackpoz <giacomopoz@gmail.com >
2022-06-13 21:10:31 -03:00
Maelthyr
32334f5f14
refactor(Core/Unit): minor changes for the combat system ( #11904 )
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Cherry-pick from TC: https://github.com/TrinityCore/TrinityCore/pull/19966
Co-authored-by: Treeston <treeston.nmoc@gmail.com >
2022-06-13 19:40:29 -03:00
UltraNix
55720eedd3
fix(Scripts/Spells): Sweeping Strikes - improvements. ( #11666 )
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* fix(Scripts/Spells): Sweeping Strikes - improvements.
Fixes #11594
* Buildfix.
2022-05-23 05:49:56 -03:00
UltraNix
914ea4f9c3
fix(Core/Items): Properly transfer enchantment durations from old to … ( #11828 )
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fix(Core/Items): Properly transfer enchantment durations from old to newly created/summoned items.
Fixes #11687
2022-05-23 04:27:53 -03:00
UltraNix
99f1cd84e2
fix(Core/Spells): Improvements to Far Sight spell: ( #11683 )
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* fix(Core/Spells): Improvements to Far Sight spell:
Far Sight should not interrupt while casting another spell.
Corrected setting Far Sight object as an active object.
Fixed grid activation range for active dynamic objects.
When Far Sight is over, the camera be reset to player.
Enable swapping camera between Far Sight and Sentry Totem.
Fixes #6368
* Update.
* Update.
2022-05-23 04:26:51 -03:00
Maelthyr
c5368816fa
Core/Combat: rename getThreatMgr() to GetThreatMgr() ( #11758 )
2022-05-18 05:36:57 -03:00
天鹿
32b7531295
fix(Scripts/Spells) charge Auto attack ( #11693 )
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* Update MotionMaster.h
* Update MotionMaster.cpp
* Update SpellEffects.cpp
* Update MotionMaster.cpp
* Update MotionMaster.h
* Update MotionMaster.cpp
* Update MotionMaster.h
* Update SpellEffects.cpp
* Update Spell.cpp
* Update Spell.cpp
* Update SpellEffects.cpp
2022-05-10 08:21:43 +02:00
IntelligentQuantum
59e45c251e
fix(Core/Spell): Improvements to path generation for Charge mechanic ( #11534 )
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It has its flaws but it can be improved and it's actually a lot better than what we currently have.
2022-04-27 20:18:44 -03:00
UltraNix
b7be09e96c
fix(Core/Players): Updates visibility of nearby entities around player's viewpoint in case of immediate changing farsight object. ( #11520 )
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Fixes #11322
2022-04-27 15:12:45 +02:00
acidmanifesto
f5b263274f
add (core): additional helper for jump destination ( #11489 )
2022-04-23 06:51:51 -04:00
Skjalf
f137230974
fix(Core/Spells): Prevent shadow spells from triggering Nefarian's corrupted healing ( #11470 )
2022-04-21 20:24:20 -03:00
IntelligentQuantum
c93a84e821
feat(Spell/Scripts): Move Spell gen remove impairing auras to spell scripts ( #11104 )
2022-04-18 19:35:07 +02:00
IntelligentQuantum
f7760b4ea0
fix(Spell/Scripts): MOVE Drinking to spell scripts ( #11105 )
2022-04-15 14:16:30 +02:00
Kitzunu
b709a22ddc
feat(Core/Players): PlayerFlag helpers ( #11294 )
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* feat(Core/Players): PlayerFlag helpers
* Update Player.h
* fix build
2022-04-05 18:53:50 +02:00