Andrew
062f9c4341
fix(Core/Map): Dynamic respawns: preserve original respawn timer and skip rares ( #21440 )
2025-02-14 11:30:59 +01:00
Anton Popovichenko
db49562a6a
fix(Core/Channels): Don't use deleted pointer in channel name creation. ( #21435 )
2025-02-13 21:39:29 +01:00
Takenbacon
edcfaeb845
refactor(Core/World): Create WorldSessionMgr to split session logic out of World ( #21400 )
2025-02-13 07:04:38 +01:00
Anton Popovichenko
fe2627bc91
fix(Core/Pet): Fix possible crash when using dangling pointer as pets spell target and fix possible memory leak. ( #21420 )
2025-02-12 17:34:30 -03:00
Andrew
16fa25b7a9
feat(Core/Maps): Implement dynamic respawn rates ( #21417 )
...
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com >
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
Co-authored-by Treeston
This is a partial cherry-pick of: 59db2eeea0
2025-02-12 15:06:42 -03:00
Andrew
b17d69b33c
feat(Core/Unit): Add SpellSchoolMask info to the DamageDealt() hook ( #21411 )
2025-02-12 12:16:02 +01:00
Anton Popovichenko
f6a0433297
feat(Core/Arena): Add support for arena seasons completion with progression in runtime. ( #19858 )
...
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com >
2025-02-12 07:09:31 -03:00
Mykhailo Redko
017cfb7b4b
fix(Core/PacketIO): Implemented CMSG_BUSY_TRADE and CMSG_IGNORE_TRADE. ( #21385 )
2025-02-10 17:12:38 +01:00
Andrew
7e29e023e8
fix(Core/Creature): Allow temp summons to respawn when despawning on … ( #21363 )
2025-02-10 08:46:31 +01:00
Andrew
79cbb00075
feat(Core/Creature): Implement HasFlagsExtra() helper to creature ( #21362 )
2025-02-08 14:07:04 -03:00
p-tkachuk
b07e545bae
fix(Core/Transport): Fix for passengers dropped in the middle of nowhere ( #21296 )
2025-02-08 05:53:57 +01:00
天鹿
9768cfca3a
fix(Core): Fix After PR#21213 Crash ( #21327 )
2025-02-07 13:52:56 -03:00
Exitare
ff4d1ef053
chore(Core/EventMgr): Align code to Code standard & improve LoadFromDB function ( #21151 )
...
Co-authored-by: Jelle Meeus <sogladev@gmail.com >
Co-authored-by: Ludwig <sudlud@users.noreply.github.com >
2025-02-07 14:25:07 +01:00
iThorgrim
13e3a3c84a
Feat(Core/Player): Add ExtraBonusTalentCount methods ( #21271 )
2025-02-04 07:47:26 +01:00
iThorgrim
054018232c
feat(Core/Scripting): Add new hook OnUnitSetShapeshiftForm ( #21235 )
2025-02-04 07:41:29 +01:00
iThorgrim
c53112d820
Feat(Core/Scripting): Add new hook CanPlayerResurrect to simplify HardCore mod etc. ( #21272 )
2025-02-03 18:28:19 +01:00
Kitzunu
17412174be
feat(Core/SAI): implement SMART_ACTION_DISABLE_REWARD ( #21105 )
2025-02-01 22:49:41 +01:00
Kitzunu
47c5ff904f
refactor(Core/Disables): Convert from Namespace to Class Structure ( #21109 )
2025-02-01 22:48:52 +01:00
Kitzunu
9e9a2fe5e3
refactor(Core/ObjectMgr): Change GetAcoreString from char const* to s… ( #21213 )
...
...ring
2025-02-01 22:46:42 +01:00
Jelle Meeus
00b8a3f419
feat(Core/WorldState): implement Battle for Sun's Reach Event ( #21219 )
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Co-authored-by: killerwife <killerwife@gmail.com >
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
Co-authored-by: MantisLord <sabinprosper@gmail.com >
2025-01-31 13:19:12 +01:00
Andrew
8f16de2084
feat(Core/Unit): Implement SetEmoteState() and ClearEmoteState() helpers ( #21279 )
2025-01-27 06:35:12 -03:00
Grimdhex
edf2959a26
feat(Core/Creatures): implement a sparring system ( #19824 )
2025-01-26 09:40:37 +01:00
Kitzunu
0733c30471
refactor(Core/Player): Improve Channel.RestrictedLfg handling ( #21145 )
2025-01-21 19:09:31 +01:00
Kitzunu
847d2156fc
refactor(Core/Loot): Simplify GetFishLoot with for loop and merge Get… ( #21217 )
2025-01-20 14:09:27 +01:00
sudlud
c72ac105e4
fix(Core/Gameobject): prevent getting empty fishing loot ( #21216 )
2025-01-19 21:34:02 +01:00
FlyingArowana
759c912bd1
feat(Core) - Additional "ActionButton" log information. ( #21201 )
2025-01-19 08:14:11 +01:00
Andrew
882951c613
fix(Core/Unit): Fix fast creatures chasing indefinitely ( #21200 )
2025-01-18 00:00:04 -03:00
Jelle Meeus
5bc20a184d
fix(Player/SpellQueue): bandaid crashfix ( #21103 )
2025-01-10 19:38:24 -03:00
Andrew
fb3749718e
fix(Scripts/Spells): Move Curse of Mending (7098 & 39647) to spell sc… ( #21117 )
2025-01-09 20:15:50 +01:00
Kitzunu
6ea9b7a9cb
fix(Core/Player): fix output for disabled maps ( #21068 )
2024-12-30 16:42:09 -03:00
Jelle Meeus
638b8ea621
fix(Scripts/Spells): Death Knight Army of the Dead auras ( #19795 )
2024-12-28 14:23:14 +01:00
Kitzunu
bff594c4f5
feat(Unit/Misc): HasAnyAuras() HasAllAuras() HasAuras() ( #21040 )
2024-12-26 05:51:54 -03:00
EricksOliveira
2110f7cc84
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon ( #20999 )
2024-12-22 09:03:28 +01:00
Jelle Meeus
f011cbb602
refactor(Core/Unit): Add naming for all ShapeshiftFlags ( #20989 )
2024-12-22 08:56:54 +01:00
Kitzunu
d2b88bdc1e
feat(CI/Codestyle); Check for double semicolons ( #20996 )
2024-12-21 22:19:49 +01:00
Exitare
4d1dba4a09
fix(Core/Player): Quest failure sound when inventory full ( #20970 )
...
* Add quest failure sound when inventory is full or quest failed
* Fix sound being played for all players & move call to correct function
2024-12-18 21:58:32 -03:00
Takenbacon
4d349e87b5
feat(Core/AuctionHouse): Rework auctionhouse search threading ( #20830 )
2024-12-18 15:50:26 +01:00
Takenbacon
e9c86737fb
refactor(Core/Random): Remove unused map based RNG ( #20939 )
...
Remove unused map based RNG
2024-12-18 13:48:06 +01:00
Jelle Meeus
88eb6fbb2b
fix(Core/Player): SpellQueue fix typo StartRecoveryCategory ( #20944 )
...
fix: typo StartRecoveryCategory
should be category
2024-12-17 10:38:24 -03:00
Exitare
98b426bf3a
feat(Core/Player) Option to adjust max rest bonus via config ( #20836 )
2024-12-14 20:51:28 +01:00
Exitare
6f65f5f22b
feat(Core/Player)Add quest failure sound when inventory is full or quest failed ( #20917 )
2024-12-14 09:46:41 +01:00
Grimdhex
a4e2b1d743
feat(Core/WorldObjects): implement Heartbeat timers ( #20872 )
2024-12-13 08:50:45 +01:00
Jelle Meeus
993bdcb84e
feat(Core/Player): implement Spell Queue ( #20797 )
2024-12-12 11:59:52 +01:00
IntelligentQuantum
9f37794f5c
Fix(Core/Player): Energy regen rate bonuses ( #20321 )
2024-12-12 06:53:39 +01:00
Andrew
02cacd2341
feat(Core/Unit): Implement GetCompanionPet() helper ( #20819 )
2024-12-02 16:34:24 -03:00
Tereneckla
8e080f1e60
fix(Core/Pet): Remove unnecessary Pet Class reassignments ( #20614 )
...
remove unnecessary class assignment
2024-12-01 17:16:13 -03:00
gontrannopier
cf7959238a
fix(Core/Players): don't set full heath/mana/rage while Dead ( #20723 )
...
fix level up while dead -> check if player is not dead, then update health/mana/rage/..
Co-authored-by: gontrannopier <gontrannopier@gontrannopier.com >
2024-12-01 17:09:26 -03:00
Kitzunu
ed008a8780
refactor(Core/Spells): Add helpers for HasAuraType ( #20802 )
2024-12-01 08:50:59 -03:00
Riley S.
e9137d4d4d
fix(Core/Spells): Resolve invalid spell casts on dead players when the cast is valid. ( #20712 )
...
* Initial fix for #20509
* small revert
* Two way visibility between ghosts.
* clean up temporary changes.
* clean up debug code.
* small typo
* revert .gitignore
* fix codestyle
* Add missing flag, resolve issue where cast was failing while alive.
* Update SpellInfo.cpp
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-11-30 20:18:32 +01:00
Jelle Meeus
4b03e97a63
fix(Core/Creature): Set RespawnTime before AI Reset ( #20684 )
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fix(Core/Creature): Set RespawnTIme before AI Reset
2024-11-22 12:23:21 -03:00