Francesco Borzì
54fadbda67
refactor(src/server/game/Entities): remove unused imports ( #19507 )
2024-07-28 16:39:39 -03:00
Kitzunu
4785aabbf2
fix(Scritps/AV): Use db defined text for Herald ( #19486 )
...
* fix(Scritps/AV): Use db defined text for Herald
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/19483
* indent
* Update BattlegroundAV.cpp
* fix build
* remove from acore_string
* Update BattlegroundAV.h
2024-07-28 01:44:03 +02:00
Kitzunu
6c0afe1810
refactor(Core/WorldSession): Make SendNotification use fmt and parse acore_string ( #19489 )
...
* refactor(Core/WorldSession): Make SendNotification use `fmt`
* Make SendNotification use `fmt`
* Make SendNotification parse acore_string entries
2024-07-28 01:25:06 +02:00
Kitzunu
034a4c0ff6
fix(Core/Chat): Exempt addon messages from CONFIG_CHAT_MUTE_FIRST_LOGIN ( #19472 )
...
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/19471
2024-07-27 08:21:23 -03:00
Jelle Meeus
a9e4d3d37e
refactor(Scripts/RubySanctum): Spell Scripts registry macros ( #19487 )
2024-07-27 08:17:06 -03:00
天鹿
c8cb2e55ee
chore(Core/Authserver): Remove redundant conversion during Reconnect Proof cmd ( #18957 )
...
https://github.com/TrinityCore/TrinityCore/pull/26765
Author: [walkline](https://github.com/walkline )
2024-07-27 07:43:07 -03:00
Kitzunu
5da3e2e688
refactor(Core/SmartScripts): Change invoker to be WorldObject ( #19408 )
...
* refactor(Core/SmartScripts): Change invoker to be WorldObject
* avoid dangling else
* womp womp
* check for null
* null check
* Update SmartScript.cpp
* Avarishd broke it for sure
* remove redundant check
* reduce more redundant code
* who doesnt love redundancy
2024-07-27 07:32:55 -03:00
Gultask
e34ce755c8
fix(Scripts/ShadowmoonValley): Rewrite Dragonmaw Races ( #19084 )
...
* init
* fly :)
* finally
* melee attack :/
* Update zone_shadowmoon_valley.cpp
Co-Authored-By: Dan <83884799+elthehablo@users.noreply.github.com >
* Update zone_shadowmoon_valley.cpp
* Update zone_shadowmoon_valley.cpp
* Update zone_shadowmoon_valley.cpp
---------
Co-authored-by: Dan <83884799+elthehablo@users.noreply.github.com >
2024-07-27 07:32:17 -03:00
avarishd
3c9dc6ed78
fix(Core/Unit): Split Damage auras should ignore LOS ( #19357 )
2024-07-27 07:31:22 -03:00
atrapalis
138c18dbd3
fix(Core/LootMgr): Improved drop checks for items that start quests ( #19463 )
...
* fix(Core/LootMgr): Improved drop checks for items that start quests to prevent unnecessary or inappropriate drops
* Tweaked 2nd condition to only be valid for unique items
2024-07-27 07:18:37 -03:00
Gultask
917c34cf52
fix(Scripts/BlackTemple): Move Supremus to TaskScheduler and tweak a bit ( #19418 )
...
* Update boss_supremus.cpp
* Update boss_supremus.cpp
* Update boss_supremus.cpp
* ble
* egh
* ye
* ermps
* ok done
* Update SpellInfoCorrections.cpp
* Update SpellInfoCorrections.cpp
2024-07-26 21:48:33 -03:00
Tereneckla
f3c561032e
fix (script/SSC) Enchanted Elementals follow Vashj ( #19477 )
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* elementals follow vashj
* ) :)
2024-07-26 21:47:46 -03:00
Tereneckla
6289be19c7
fix (Core/Spells): Commanding Shout and Blood Pact remember percentage of health ( #19479 )
...
* Update SpellAuraEffects.cpp
* add comment
2024-07-26 21:47:04 -03:00
avarishd
6e0853dd76
feat(Scripts/Commands): .aura stack - Modify aura stacks ( #19462 )
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* feat(Scripts/Commands): .aurastack - Modify aura stacks
* aura stack
* remove aur check
* {}
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-07-26 20:00:37 -03:00
Francesco Borzì
dc3dfd3ab0
refactor(Scripts/Kalimdor): remove unused imports ( #19459 )
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* refactor(Scripts/Kalimdor): remove unused imports
* chore: remove duplicate blank line
* chore: damn linking issue
* chore: wip
* chore: wip
* chore: wip
2024-07-26 19:58:11 -03:00
Francesco Borzì
af769c6c7e
refactor(Scripts/Northrend): remove unused imports ( #19460 )
...
* refactor(Scripts/Northrend): remove unused imports
* chore: wip
2024-07-26 19:56:33 -03:00
Benjamin Jackson
6c97e45e87
fix(Scripts/HyjalSummit): Adjust Doomfire Spirit movement logic. ( #19469 )
...
* Init.
Co-Authored-By: Tereneckla <Tereneckla@pm.me >
* Simplify code, add comment.
* Adjust scenario in which distance fails at all ranges.
* Remove unused variable.
* Account for deviation with distance check.
Co-Authored-By: Tereneckla <Tereneckla@pm.me >
* f
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
* Rewrite with initial teleport.
* Whitespace?
* Update function type.
* Drop Doomfire spawn timer.
Verified with le sniff. Teehee.
---------
Co-authored-by: Tereneckla <Tereneckla@pm.me >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-07-25 20:50:15 -03:00
Kitzunu
7c68ba51e7
fix(Scripts/Commands): serv info ( #19478 )
2024-07-25 18:40:54 -03:00
Tereneckla
be256e7a78
fix(scripts/HyjalSummit): Make Doomfire Spirit move away from Archimonde at first ( #19467 )
...
Update boss_archimonde.cpp
2024-07-24 11:00:07 -03:00
Kitzunu
3fbded8f6b
refactor(Core/Chat): PSendSysMessage to fmt ( #19449 )
...
* refactor(Core/Chat): PSendSysMessage to `fmt`
2024-07-23 23:48:46 +02:00
Francesco Borzì
e8bd391505
refactor(Scripts/EasternKingdoms): remove unused imports ( #19457 )
2024-07-23 08:56:46 -03:00
Francesco Borzì
e592fdd248
refactor(Scripts/misc): remove unused imports ( #19458 )
2024-07-22 16:20:41 -03:00
Francesco Borzì
393d9a5987
refactor(Scripts/Outland): remove unused imports ( #19461 )
2024-07-21 19:15:20 -03:00
avarishd
618f97bee6
feat(Core/Unit): Enable/Disable Daze config ( #19454 )
...
* daze
* bruh
* bruhx2
2024-07-20 15:53:00 -03:00
Kitzunu
21f86d1c3c
chore(Core/Misc): Remove deprecated code ( #19413 )
...
* Config - Deprecated for 3 years
* ChatCommand - Deprecated for 2 years
* getLevel() - Deprecated for 2 years
* SendGlobalText - Deprecated for 8 years +
2024-07-20 09:11:01 +03:30
sudlud
4b506a8cdd
fix(Scripts/FireworkShow): set firework gameobjects active ( #19403 )
...
- improve visibility of the show
- prevent glitches in the show execution
- each gameobject only exists for a very short duration, so there
should be no relevant performance impacts
2024-07-19 17:08:46 +02:00
Kitzunu
332446b8aa
fix(Scripts/ChatLogger): Differentiate addon whisper from player whisper ( #19441 )
...
* fix(Scripts/ChatLogger): Differentiate addon whisper from player whisper
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/19439
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/17570
* fix build
2024-07-19 15:26:34 +02:00
Kitzunu
428fb73e79
fix(Scripts/Reload): Only send reload output to GMs ( #19443 )
2024-07-19 14:45:14 +02:00
Gultask
5081b0affd
fix(Scripts/BlackTemple): Vengeful Spirit, Shadow of Death Remove ( #19432 )
...
* init
* shadowremove
* Update boss_teron_gorefiend.cpp
2024-07-19 12:34:14 +02:00
Gultask
f07da20a42
fix(Scripts/BlackTemple): Ashtongue Defenders unable to attack Akama ( #19435 )
...
Update boss_shade_of_akama.cpp
2024-07-19 12:30:38 +02:00
Benjamin Jackson
94d3caaf1b
fix(Core): Further adjust packet structure for attack stop opcode. ( #19438 )
...
* Init.
* Fixy fix.
2024-07-19 06:58:58 -03:00
Jelle Meeus
2d1e4393ba
fix(Spells/SpellInfoCorrections): remove AURA_INTERRUPT_FLAG_NOT_ABOVEWATER from some mounts ( #19431 )
...
remove AURA_INTERRUPT_FLAG_NOT_ABOVEWATER for some mounts
2024-07-18 21:56:12 -03:00
Benjamin Jackson
295e4dd3c6
fix(Core): Correct packet structure for combat stop messages. ( #19434 )
...
* Init.
* Reviewed changes.
2024-07-18 21:19:36 -03:00
Kitzunu
486cbb3970
fix(Scripts/ChatLog): Whoopsies ( #19430 )
2024-07-18 19:31:12 -03:00
Kitzunu
ab52e1f164
chore(Scripts/ChatLog): Cleanup the code ( #19411 )
...
* chore(Scripts/ChatLog): Cleanup the code
* Update chat_log.cpp
* remove more redundant code
2024-07-18 22:46:01 +02:00
Kitzunu
59766e10c6
fix(Core/Spell): Allow using SpellDifficulty in bg ( #19422 )
...
* fix(Core/Spell): Allow using SpellDifficulty in bg
* cherry-pick commit (e4caf52e5a )
* "Allow get SpellDifficulty on battleground maps
This is only for Isle of Conquest (Bracket 71-79 is Regular Difficulty, Bracket 80-84 is heroic or 25Man)
Spells of IoC Battleground vehicles, cannons, bombs and bosses have SpellDifficulty in DBC"
* Remove redundant CastSpell and assign a variable instead
Co-Authored-By: Gildor <521036+Jildor@users.noreply.github.com >
* Update isle_of_conquest.cpp
---------
Co-authored-by: Gildor <521036+Jildor@users.noreply.github.com >
2024-07-18 18:12:41 +02:00
avarishd
ade4c2527f
fix(Core/Spells): Restore sending SMSG_CAST_FAILED for spells in SPEL… ( #19102 )
...
* fix(Core/Spells): Restore sending SMSG_CAST_FAILED for spells in SPELL_STATE_PREPARING state (cast bar in progress) unintentionally removed
https: //github.com/TrinityCore/TrinityCore/commit/844efbfca84580f7b2bd700f40209515f2aaa959
Co-Authored-By: Shauren <shauren.trinity@gmail.com >
* ocd
* correct animation and castbar staying
---------
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2024-07-17 09:14:06 -03:00
avarishd
cf7c015ea4
fix(Core/Spell): Implement SPELL_ATTR6_NO_PUSHBACK ( #19292 )
...
fix(Core/Spell): ImplementSPELL_ATTR6_NO_PUSHBACK
2024-07-17 09:09:34 -03:00
avarishd
f510e122a0
fix(Script/Quest): Protecting Our Own ( #19247 )
...
* fix(Core/Spells): Gor'drek's Ointment
* Update spell_item.cpp
* ;
2024-07-17 13:19:48 +02:00
Jelle Meeus
5674c23d04
fix(Scripts/BlackwingLair): Nefarian say low health and rewrite p3 ( #19405 )
...
* Nefaran says low hp and shadowflame texts, use ScheduleHealthCheckEvent
* use drakonic bone spells
* remove no longer needed _scheduler
* remove extra file
2024-07-17 08:09:38 -03:00
Jelle Meeus
9f5b01ab37
fix(Core/Unit): add melee spell breaking for spells with cast time ( #19376 )
...
melee spells breaking
2024-07-17 12:49:43 +02:00
Saqra1
a950a7f44e
fix(Core/Pets): Add option to revive pets with full mana ( #19383 )
...
* fix(Scripts/Spells): Revive pets with full mana in bgs
* Pets were incorrectly revived without restoring its mana
* Closes #15894
* ready for merge
---------
Co-authored-by: Saqra1 <>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2024-07-17 12:38:10 +02:00
Jelle Meeus
e8af1aaffc
fix(Scripts/Spells): warlock seed of corruption ( #19322 )
...
* remove seed of corruption handling in unit.cpp
* add generic and warlock aurascript
add warlock aurascript
add enum
add generic aurascript
add OnRemove
2ff855054f (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec)
detonation threshold scaling added in: df5afca278
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
* add LoS check to generic damage
* refactor 2 scripts to 1 with args
refactor const_cast to GetAura()->GetEffect(
refactor reduce a line
* fix detonation threshold scaling
changed SPELL_DIRECT_DAMAGE to DOT
* remove not needed IsExpired() check
removal upon expiration is notified by AURA_REMOVE_BY_EXPIRE
* update comment
* refactor script with args to single spellscript, fix detonate by evade
* refactor
detonation to Detonate()
rename amount to remainingDamage
remove no tneeded HealthBelowPctDamaged
* refactor to 2 spell scripts again
* rename detonation spell from seed_of_corruption to seed_of_corruption_damage
avoids confusion with seed of corruption (with dot effect)
---------
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
2024-07-17 01:50:38 +02:00
Jelle Meeus
9109de6500
fix(Scripts/Karazhan): Nightbane Combat Abilities ( #19321 )
...
* fix(Scripts/Karazhan): NightbaneCombatAbilities
update fear
WIP add comments
increase air phase
* remove distracting ash from ground phase
* :sort
2024-07-17 01:46:23 +02:00
avarishd
90c7658320
fix(Script/Spells): Script Glumdor's Steal Weapon ( #19258 )
...
* fix(Core/Spells): Script Glumdor's Steal Weapon
* add creature check
2024-07-17 01:44:49 +02:00
Kitzunu
275b8b5d7f
chore(Scripts/ServerMail): Cleanup the code ( #19412 )
...
* chore(Scripts/ServerMail): Cleanup the code
* try to fix build error
* okay we resort to the AIs
2024-07-17 01:33:26 +02:00
Kitzunu
f0e6b0f1ab
chore(Core/GameObjectAI): Cleanup register macro ( #19409 )
2024-07-17 00:17:49 +02:00
Kitzunu
2008d64e7b
fix(Scripts/Commands): Ticket response ( #19406 )
...
* fix(Scripts/Commands): Ticket response
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/19390
* Implements two new commands
* ticket response delete - Delete a ticket response
* ticket response show - Show current ticket response
* this better
* English?
* bette rlogic
* Update cs_ticket.cpp
2024-07-16 03:22:23 +02:00
avarishd
e92a5829a0
fix(Scripts/ZG): Jin'do using wrong hex spell ( #19389 )
2024-07-14 13:24:23 -03:00
Benjamin Jackson
05f4fa1a35
fix(Core/Unit): Adjust melee attack stop logic. ( #19397 )
...
Init.
2024-07-14 12:31:40 -03:00