refactor(Scripts/misc): remove unused imports (#19458)

This commit is contained in:
Francesco Borzì
2024-07-22 21:20:41 +02:00
committed by GitHub
parent 393d9a5987
commit e592fdd248
12 changed files with 0 additions and 13 deletions

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@@ -22,7 +22,6 @@
#include "Player.h"
#include "PlayerScript.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellScript.h"

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@@ -16,7 +16,6 @@
*/
#include "OutdoorPvPEP.h"
#include "CreatureScript.h"
#include "GameGraveyard.h"
#include "GameObject.h"
#include "Language.h"

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@@ -16,7 +16,6 @@
*/
#include "OutdoorPvPGH.h"
#include "CreatureScript.h"
#include "GameEventMgr.h"
#include "MapMgr.h"
#include "OutdoorPvPMgr.h"

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@@ -21,7 +21,6 @@
*/
#include "CreatureScript.h"
#include "PassiveAI.h"
#include "PetAI.h"
#include "ScriptedCreature.h"
#include "TotemAI.h"

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@@ -22,7 +22,6 @@
#include "MapMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Vehicle.h"

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@@ -21,7 +21,6 @@
#include "SpellMgr.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "TemporarySummon.h"
#include "Unit.h"
/*
* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players.

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@@ -23,7 +23,6 @@
#include "BattlegroundWS.h"
#include "Creature.h"
#include "Player.h"
#include "Vehicle.h"
class achievement_resilient_victory : public AchievementCriteriaScript
{

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@@ -16,11 +16,9 @@
*/
#include "AreaTriggerScript.h"
#include "CreatureScript.h"
#include "GameTime.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellMgr.h"
/* ScriptData
SDName: Areatrigger_Scripts
SD%Complete: 100

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@@ -16,7 +16,6 @@
*/
#include "Channel.h"
#include "CreatureScript.h"
#include "Group.h"
#include "Guild.h"
#include "Log.h"

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@@ -32,7 +32,6 @@ EndContentData */
#include "GuardAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
enum GuardShattrath
{

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@@ -18,7 +18,6 @@
#ifndef NPC_STAVE_OF_ANCIENTS_H
#define NPC_STAVE_OF_ANCIENTS_H
#include "CreatureScript.h"
#include "ScriptedCreature.h"
enum Common

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@@ -15,7 +15,6 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "Player.h"
#include "PlayerScript.h"