fix(scripts/HyjalSummit): Make Doomfire Spirit move away from Archimonde at first (#19467)

Update boss_archimonde.cpp
This commit is contained in:
Tereneckla
2024-07-24 14:00:07 +00:00
committed by GitHub
parent 0e1afaa768
commit be256e7a78

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@@ -400,7 +400,7 @@ struct boss_archimonde : public BossAI
float angle = 2 * M_PI * rand() / RAND_MAX;
float x = me->GetPositionX() + DOOMFIRE_OFFSET * cos(angle);
float y = me->GetPositionY() + DOOMFIRE_OFFSET * sin(angle);
Position spiritPosition = Position(x, y, me->GetPositionZ());
Position spiritPosition = Position(x, y, me->GetPositionZ(), angle);
Position doomfirePosition = Position(x, y, me->GetPositionZ());
if (Creature* doomfireSpirit = me->SummonCreature(CREATURE_DOOMFIRE_SPIRIT, spiritPosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
{