* move several enum definitions in a new files
* move more things
* remove the include comment
* move the related code to CharmInfo in this own file
*original idea of Ovahlord
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
* fix clang build errors and few blank lines
* missing forward declaration
* new tentative to fix gcc/clang build
* add several include could be necessary for gcc/clang compilation
* .
* revert some include since the last AC update
* fix some loop inconsistencies
* align all enums in UnitDefine.h
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Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
* Init.
* Allow self-summoning.
* Revert unintended change.
Self-summoning still works fine without this being removed, I see no harm in putting it back.
Channel the same spell as the original caster when clicking on a ritual
portal, but ignore the effects of the spell.
Co-authored-by: killerwife <killerwife@gmail.com>
* Config - Deprecated for 3 years
* ChatCommand - Deprecated for 2 years
* getLevel() - Deprecated for 2 years
* SendGlobalText - Deprecated for 8 years +
* fix(Scripts/Spells): Revive pets with full mana in bgs
* Pets were incorrectly revived without restoring its mana
* Closes#15894
* ready for merge
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Co-authored-by: Saqra1 <>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* remove seed of corruption handling in unit.cpp
* add generic and warlock aurascript
add warlock aurascript
add enum
add generic aurascript
add OnRemove
2ff855054f (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec)
detonation threshold scaling added in: df5afca278
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
* add LoS check to generic damage
* refactor 2 scripts to 1 with args
refactor const_cast to GetAura()->GetEffect(
refactor reduce a line
* fix detonation threshold scaling
changed SPELL_DIRECT_DAMAGE to DOT
* remove not needed IsExpired() check
removal upon expiration is notified by AURA_REMOVE_BY_EXPIRE
* update comment
* refactor script with args to single spellscript, fix detonate by evade
* refactor
detonation to Detonate()
rename amount to remainingDamage
remove no tneeded HealthBelowPctDamaged
* refactor to 2 spell scripts again
* rename detonation spell from seed_of_corruption to seed_of_corruption_damage
avoids confusion with seed of corruption (with dot effect)
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Co-authored-by: ariel- <ariel-@users.noreply.github.com>
* add Demonic Pact Aura script
2ff855054f (diff-ea612aafadff90005e88b243eb000369be9e5cb6f8dc85a008d31e42b156e0ec)
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
* spell_warlock aura:spell_warl_demonic_pact_aura
* fixup! spell_warlock aura:spell_warl_demonic_pact_aura
* remove not needed spell correction, flag is already set
* subtract current proc bonus before calculating new bonus
* also increase healing done
* remove Demonic Pact handling in Unit
* refactor indent, remove bonus from spell group effects e.g. totem of wrath
* Revert "refactor indent, remove bonus from spell group effects e.g. totem of wrath"
This reverts commit 104041172d34f542cc934e9f468407c36912cc7f.
* refactor indent
* manually set proc cooldown
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Co-authored-by: ariel- <ariel-@users.noreply.github.com>
* fix(Core/Unit): Invalidate update object cache when changing health in the same world update tick.
Should fix an issue when the client sees dead NPCs when they are not.
* Fix styling
* Another codestyle fix
* chore(Core/DBC): define unused unknown dbc fields
* Name unused unknown dbc fields using WDBX and wowdev.wiki
* rename SpellShapeshiftEntry to SpellShapeshiftFormEntry to properly match the DBC used
* rename sSpellShapeshiftStore to sSpellShapeshiftFormStore to properly match the DBC used
* Comment out unused field for GlyphPropertiesEntry
* Comment out unused field for MapEntry
* forgot one
* SpellShapeshiftfmt to SpellShapeshiftFormfmt
* SpellShapeshiftFormEntryfmt
* refactor(Core/ObjectMgr): Handle Profanity & Reserved Names in load
* closes https://github.com/azerothcore/azerothcore-wotlk/issues/18556
* Update ObjectMgr.cpp
* Update ObjectMgr.cpp
* I swear I am not drunk
* We already check all of these
* fix build
* Forgot we dont send the responsecode in senderrormessage
* last commit I swear
fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE
- this allows flagging quests so that they are allowed to fail in Player::FailQuest()
independant of their current state
- update quest 853 accordingly as a first use case
* fix(Core): Correct Quest XP Display when modified by SPELL_AURA_MOD_XP_QUEST_PCT
The quest XP displayed on the gossip window was not modified for auras that increase quest XP gain (e.g. spell ID 57353). This commit corrects the quest XP display when accepting/returning quests.
* refactor(Entities/Player): Added a `CalculateQuestRewardXP()` function to reduce duplicated code
* cleanup(Entities/Creature): Removed now unused variable `playerLevel`
* Apply suggestions from code review
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
* dismiss summoned non-hunter pets by removing them
* store createdbyspellid
* Revert "dismiss summoned non-hunter pets by removing them"
This reverts commit eb539e841d882a6c90f743792c91304b0d365a5c.
* fix(Core/Mail): calculate unReadMails and m_nextMailDelivereTime using mail cache
- these values were grepped directly from DB before
-> this change was introduced with azerothcore/azerothcore-wotlk#3420
- the whole mailing system relies on the mails beeing cached in the core
-> these get stored in DB regularly or on specific events
- so apparently the DB is not always in sync with the current mail cache state of the core
-> so grepping data directly from DB is not a good idea at this point
* Update PlayerUpdates.cpp
- m_goData must be assigned before Create() is beeing called
- otherwise GetScriptId() can't load the correct scriptiD
in Create()
- all in all this is now more in line with how it's beeing
done in Creature.cpp