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fix(Core/Totem): Totems shouldn't be immune to intervene. (#19372)
* fix(Core/Totem): Totems shouldn't be immune to intervene * cs is my enemy
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@@ -173,12 +173,13 @@ void Totem::UnSummon(uint32 msTime)
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bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const
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{
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// xinef: immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
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// xinef: immune to all positive spells, except of stoneclaw totem absorb, sentry totem bind sight and intervene
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// totems positive spells have unit_caster target
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if (spellInfo->Effects[index].Effect != SPELL_EFFECT_DUMMY &&
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spellInfo->Effects[index].Effect != SPELL_EFFECT_SCRIPT_EFFECT &&
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spellInfo->IsPositive() && spellInfo->Effects[index].TargetA.GetTarget() != TARGET_UNIT_CASTER &&
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spellInfo->Effects[index].TargetA.GetCheckType() != TARGET_CHECK_ENTRY && spellInfo->Id != 55277 && spellInfo->Id != 6277)
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spellInfo->Effects[index].TargetA.GetCheckType() != TARGET_CHECK_ENTRY &&
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spellInfo->Id != SPELL_STONECLAW && spellInfo->Id != SPELL_BIND_SIGHT && spellInfo->Id != SPELL_INTERVENE)
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return true;
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// Cyclone shouldn't be casted on totems
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@@ -37,7 +37,15 @@ enum class TotemSpellIds : uint32
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#define SENTRY_TOTEM_ENTRY 3968
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#define EARTHBIND_TOTEM_ENTRY 2630
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constexpr uint32 SPELL_CYCLONE = 33786;
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enum TotemImmunitySpells
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{
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// Immune
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SPELL_CYCLONE = 33786,
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// Not Immune
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SPELL_STONECLAW = 55277,
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SPELL_BIND_SIGHT = 6277,
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SPELL_INTERVENE = 3411
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};
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class Totem : public Minion
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{
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