Yunfan Li
2e37c1ff1d
Merge branch 'master' into Playerbot
2024-10-21 11:43:19 +08:00
Andrew
034ebb3cdd
Revert "fix(Core/Spells): SPELL_ATTR1_IMMUNITY_PURGES_EFFECT should not remov…" ( #20245 )
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This reverts commit 572be7d69f .
2024-10-19 20:53:24 +02:00
Benjamin Jackson
7abbca0f5b
fix(Core/CharmInfo): Adjust how spells are given to charmed creatures. ( #20227 )
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Init.
2024-10-18 17:42:21 -03:00
Andrew
572be7d69f
fix(Core/Spells): SPELL_ATTR1_IMMUNITY_PURGES_EFFECT should not remov… ( #20032 )
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fix(Core/Spells): SPELL_ATTR1_IMMUNITY_PURGES_EFFECT should not remove spells with no immunities
2024-10-18 08:43:51 -03:00
Benjamin Jackson
4ad9d68f42
chore(Core): Correct typo of Suppress. ( #20229 )
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* Init.
* Adjust spacing.
2024-10-17 22:09:53 +02:00
Anton Popovichenko
cb241a35e7
fix(Core/Items): Don't remove all owned auras on removing enchantments. ( #20220 )
2024-10-16 06:14:09 -03:00
Rorschach91
91a5c49943
Fix(DB/Script): Phase change for DK starter area Eye of Acherus and npcs. ( #20170 )
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* fix(Script/Mother Shahraz) Increase min teleport range and add new teleport points.
This fix increase minimum teleport range for Fatal Attraction and It adds 5 new teleport points if the boss is near the platform.
* Update boss_mother_shahraz.cpp
* fix(DB/Creature): Phase change for DK starter area npcs.
This fix change the phases when some npcs can be viewed.
* Update dk_phases_fix
* Update dk_phases_fix
* Create DK_NPC_Phases_Fix.sql
* Delete data/sql/updates/pending_db_world/dk_phases_fix
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update DK_NPC_Phases_Fix.sql
* Update SpellInfoCorrections.cpp
Eye of Acherus in Phase 2
* Update SpellInfoCorrections.cpp
Eye of Acherus ApplySpellFix removed (Eye of Acherus is in phase 2 now).
* Update DK_NPC_Phases_Fix.sql
Adding Npcs inside Acherus in phase 2.
2024-10-13 20:53:09 +02:00
Jelle Meeus
e0f08bbfb6
fix(Core/Spells): supress caster procs for Siphon Life heal ( #20175 )
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supress caster procs for Siphon Life heal
2024-10-12 13:05:44 +02:00
Angelo Venturini
fede17f782
fix(Core/Spells): Fix crash ( #20179 )
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Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com >
2024-10-11 08:15:02 -03:00
Benjamin Jackson
c3ee737c80
fix(Core/SpellInfoCorrections): Add Arcane Missiles spell info correction. ( #20165 )
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Init.
Co-authored-by: Ernesto Gonzalez <80600689+ernesto-glz@users.noreply.github.com >
2024-10-11 11:51:29 +02:00
Jelle Meeus
859a42a41e
fix(Core/Vehicles): feat vehicle seat addon, vehicle enter/exit positions ( #20082 )
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* implement initial vehicle_seat_addon
Co-authored-by: Ovah <dreadkiller@gmx.de >
* add more vehicle_seat_addon data
* make exiting passenger visible
fixes "immediate despawn" of travelers mammoth
* style, update comments
* remove hacked pos relocate
* remove sending MSG_MOVE_ROOT/UNROOT on Ack
* set and unset UNIT_NPC_FLAG_PLAYER_VEHICLE on init/entry
* ulduar demolisher: remove flag correction and no longer needed usableseat
* fixup! implement initial vehicle_seat_addon
* fixup! fixup! implement initial vehicle_seat_addon
* re-add AddPassenger Flame Leviathan hack
was commented by mistake
* Update rev_1725993194571320983.sql
add missing ticks
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Co-authored-by: Ovah <dreadkiller@gmx.de >
2024-10-11 07:08:14 +02:00
Walter Pagani
e43b760c08
fix(Core/QuestHandler): Question marks not being shown ( #20099 )
2024-10-10 18:10:55 -03:00
Angelo Venturini
9487b30ad7
refactor(Core/Misc): Use emplace_back instead of push_back to avoid extra copy/m… ( #20114 )
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refactor: Use emplace_back instead of push_back to avoid extra copy/move operations
2024-10-10 21:55:58 +02:00
Yunfan Li
418afce6d7
Merge branch 'master' into Playerbot
2024-10-10 23:13:20 +08:00
Andrew
31cb7579e0
fix(Core/Scripts): Further improve the ScheduleHealthCheck() function ( #20163 )
2024-10-09 08:08:37 -03:00
Benjamin Jackson
fd6d2efccb
fix(Core/Unit): Add mana drain effect to Black Bow of the Betrayer. ( #20155 )
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* Init.
Co-authored by: stfxpi (stfx)
Original CMaNGOS commit: c750533b5e
* Add/adjust comments.
2024-10-09 06:00:20 -03:00
Jelle Meeus
a8d970caa7
fix(Core/Unit): add rage gain when attack is fully blocked, dodged or parried ( #19377 )
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* generate rage if victim fully block, dodge, parry
* update rage calculation
* calc pct at the end
* update comment to link to Rage formulae and mention Bornak's bluepost
archived link to Bornak's bluepost
https://web.archive.org/web/20090604123729/http://forums.worldofwarcraft.com/thread.html?topicId=17367760070&pageNo=13#02500
2024-10-08 21:44:32 +02:00
Benjamin Jackson
cc5c582b4d
fix(Core/Spell): Include damaging spells for starting combat. ( #20154 )
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Init.
2024-10-07 08:55:28 -03:00
Benjamin Jackson
a57d8db81a
fix(Core/CharmInfo): Add exception for Kil'jaeden dragon charm spells. ( #20150 )
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Init.
2024-10-07 08:55:00 -03:00
Yunfan Li
b4ca46c3af
Fix header include for playerbots
2024-10-04 23:07:08 +08:00
Jelle Meeus
01b86ec7a6
fix(Core/Unit): update death state before handling RemoveAllAurasOnDeath() ( #20124 )
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fix setDeathState
[PATCH] Don't allow units to enter combat upon death
91ebea4a77 .patch
Co-authored-by: trickerer <onlysuffering@gmail.com >
2024-10-04 11:01:36 -03:00
Yunfan Li
6eb5070cbc
Merge branch 'master' into Playerbot
2024-10-04 21:57:35 +08:00
Anton Popovichenko
9f58d55a1d
fix(Core/Items): Fix exploit where multiple auras could be applied from a single enchantment. ( #20128 )
2024-10-04 06:32:42 -03:00
Jelle Meeus
9a1f27121a
fix(Core/Unit): Flight Form riding crop, vehicle speed auras ( #20079 )
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* vehicle aura stacking
Rename flight speed related auras
Co-authored-by: Laise <fenrisse@gmail.com >
* rename to better match existing flight auras
2024-10-01 21:39:42 +02:00
Andrew
ee870ff3b3
fix(Core/Spells): Restricted aura application prevention when immune to banish effects (e.g cyclone) ( #20060 )
2024-10-01 11:47:44 +02:00
Francesco Borzì
ae30489b23
refactor(src/server/game/Globals): remove unused imports ( #20088 )
2024-10-01 08:06:06 +02:00
Francesco Borzì
b0899664ef
refactor(src/server/game/World): remove unused imports ( #20090 )
2024-10-01 08:05:36 +02:00
Francesco Borzì
484e19d21b
refactor(src/server/game/Spells): remove unused imports ( #20092 )
2024-10-01 08:05:15 +02:00
Francesco Borzì
7d2aebb9d8
refactor(src/server/game/Chat): remove unused imports ( #20093 )
2024-10-01 08:04:51 +02:00
Francesco Borzì
9b17898f7b
refactor(src/server/game/Grids): remove unused imports ( #20094 )
2024-10-01 08:04:26 +02:00
Francesco Borzì
d8c56392fb
refactor(src/server/game/AI): remove unused imports ( #20095 )
2024-10-01 08:04:00 +02:00
Anton Popovichenko
804769400b
fix(Core/GuardAI): crash when killer is null ( #20100 )
2024-09-30 13:19:44 +02:00
Francesco Borzì
784e80668d
refactor(src/server/game/Entities): remove unused imports ( #20096 )
2024-09-29 20:19:02 +02:00
Francesco Borzì
1932fd0c8a
refactor(src/server/game/Battle*): remove unused imports ( #20097 )
2024-09-29 18:14:46 +02:00
Francesco Borzì
6e2306f24a
refactor(src/server/game/Movement): remove unused imports ( #20098 )
2024-09-29 18:14:12 +02:00
Francesco Borzì
1ebb53a248
refactor(src/server/apps|database|shared): remove unused imports ( #19505 )
2024-09-29 13:10:50 -03:00
Yunfan Li
9ebdbd8459
Merge branch 'master' into Playerbot
2024-09-29 23:22:47 +08:00
Francesco Borzì
34a3b4ee47
feat(Core/BG): allow MinPlayersPerTeam override for low-levels ( #20083 )
2024-09-29 14:07:45 +02:00
Francesco Borzì
a4721c2821
refactor(src/server/game/Handlers): remove unused imports ( #20087 )
2024-09-29 13:19:40 +02:00
Jelle Meeus
b45166b2d0
fix(Core/Battlefield): shapeshift aura removal from players on leaving arena or battleground ( #20069 )
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no longer remove shapeshift auras from player on leave
2024-09-29 13:18:36 +02:00
Grimdhex
8bf3595cef
fix(Script/BlackTemple): teleport position with fatal attraction ( #19971 )
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* fix(Script/BlackTemple): teleport position with fatal attraction
* fix codestyle
* try a new way by keeping a random teleport
* remove the old fixed position
* improve the dest selection
* raycast around the new position for check a valid dest
* fix codestyle
* revert the old changes
* refactor to remove the while loop
* few refactor
* Revert "few refactor"
This reverts commit fb7613d5cc5a19df01bbcf41ef5c982119ee9685.
* .
* add a los check
* new improvement with stairs cases & console errors
* fix disableWarning option
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
* Update boss_mother_shahraz.cpp
2024-09-28 10:27:32 +02:00
Stefano Borzì
f6de601ddd
new BattlegroundDesertionTypes for hook OnBattlegroundDesertion ( #20039 )
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* new BattlegroundDesertionTypes for hook OnBattlegroundDesertion
* chore: minor improvements
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Co-authored-by: laasker <79991768+laasker@users.noreply.github.com >
2024-09-27 22:19:56 +02:00
Jelle Meeus
8a0604479a
fix(Core/Unit): fix Dual Wield for more creatures... ( #20047 )
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* non-weapons should return true
* remove shapeshift check
2024-09-26 07:13:47 -03:00
Jelle Meeus
6e4a9bbb14
fix(Core/Unit): fix Dual Wield for more creatures, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, creature disarm damage ( #20015 )
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* enable CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
* sql set CREATURE_FLAG_EXTRA_USE_OFFHAND
* use new HasOffHandWeaponForAttack instead of haveOffhandWeapon
no longer requires m_CanDualwield set to use Offhand attack
requires non-disarmed weapon in Offhand OR creature_flag_extra enabled
Co-authored-by: Ovah <dreadkiller@gmx.de >
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
* Make shapeshift forms which dont override attack speed use weapon damage
Co-authored-by: killerwife <killerwife@gmail.com >
* SetEquipmentSlots turning off damage update when using template default
Co-authored-by: killerwife <killerwife@gmail.com >
* Setup DualWield & Damage On Equipment Updates, implement Set and GetVirtualItem
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com >
* creature disarm damage
set disarm to reduce minmax damage by 50% instead of setting to 0
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
---------
Co-authored-by: Ovah <dreadkiller@gmx.de >
Co-authored-by: Warlockbugs <warlockbugs@outlook.com >
Co-authored-by: killerwife <killerwife@gmail.com >
Co-authored-by: Yatzii <47720837+Yatzii93@users.noreply.github.com >
2024-09-25 16:53:39 +02:00
Walter Pagani
891bcd8e00
refactor(SQL/Quest) Rescuing the Rescuers ID 11244 ( #20030 )
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* refactor(SQL/Quest) Rescuing the Rescuers ID 11244
* fix range and max targets
* Texts are added and the smart_script list is modified
Co-authored-by: DEV Seaferer <91832265+edgardavid94@users.noreply.github.com >
---------
Co-authored-by: DEV Seaferer <91832265+edgardavid94@users.noreply.github.com >
2024-09-25 10:36:56 +02:00
Andrew
dea3d44b46
fix(Core/Spells): Prevent aura application if the target is immune ( #20031 )
2024-09-24 15:17:22 -03:00
Jelle Meeus
a7578e1cce
fix(Scripts/TheEye): Kael'thas p5 transition, flight, MotionMaster:MoveTakeoff ( #20005 )
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Co-authored-by: killerwife <killerwife@gmail.com >
2024-09-24 08:33:21 -03:00
Anton Popovichenko
7dd460581d
fix(Core/Loot): Fix crash for round robin loot mode when solving quest item for offline loot owner. ( #20033 )
2024-09-24 08:21:38 -03:00
Andrew
78cc255f43
fix(Core/Spells): Fix Fatal Attraction procing multiple times for eac… ( #20014 )
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fix(Core/Spells): Fix Fatal Attraction procing multiple times for each player nearby
2024-09-22 14:52:19 -03:00
Yunfan Li
66c55bc450
Merge branch 'master' into Playerbot
2024-09-22 21:56:15 +08:00