Kitzunu
2788d495f9
fix(Core/Conditions): Implement CONDITION_DAILY_QUEST_DONE ( #3050 )
2020-11-14 06:08:00 +01:00
Kargatum
543753b641
feat(Core/MapUpdate): switch from ACE_Method_Request to PCQ ( #3459 )
2020-11-14 03:56:26 +07:00
placemolle
fc63d935b9
fix(Core/Item): Meta gems sometimes ignore added sockets ( #3643 )
2020-11-13 10:24:16 -06:00
Andrius Peleckas
d7becdae27
feat(Core/Spells): Functions will return cast result ( #3635 )
2020-11-13 08:00:07 -06:00
Shard
e7f1ab4a6a
fix(Core/Logs): Fix arguments in function call ( #3672 )
2020-11-09 08:56:19 -06:00
Goatform
5254aec645
fix(Core/Unit): ranged auto-attack sound issue if a player attacks target not in LOS ( #3610 )
2020-11-07 18:23:42 +01:00
kubeeek
6574007e48
fix(Scripts/Ulduar): Supercharge stack issue fix ( #3586 )
2020-11-04 14:10:20 +01:00
kubeeek
2e298e7fc9
fix(Core/Ulduar): Stone Nova stacks [25 mode]
2020-11-03 08:38:16 -06:00
Silker
4a2c4f0f5f
fix(Spell): Expose weakness ( #3588 )
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This change allows the spell Expose Weakness (heroic encounters) to stack from additional sources.
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com >
2020-10-31 00:19:51 -06:00
Petric
b3a967db60
fix(Core): fixed crash happening when clearing old mail ( #3604 )
2020-10-24 10:42:35 +02:00
Stefano Borzì
d07a34c1d5
feat(Core/Unit): don't allow additions threat in evade mode and implement AURA_INTERRUPT_FLAG_LEAVE_COMBAT ( #3381 )
2020-10-23 22:12:37 +02:00
Petric
d5bb6ba1c4
refactor(Core/Mail): avoid big mail loading/saving time, only load 50 mails at a time ( #3420 )
2020-10-21 15:20:32 +02:00
Kitzunu
036a8c2450
fix(Core/Unit): Eating anim ( #3472 )
2020-10-13 10:23:18 +02:00
Kargatum
a2b26272d2
refactor(Core/Game): restyle game lib with astyle ( #3466 )
2020-10-12 10:08:15 +02:00
Stefano Borzì
4cca286a4d
fix(Core/Creature): dead creatures spawn position on respawn ( #3382 )
2020-10-09 11:18:01 +02:00
Andrius Peleckas
be09e03756
feat(Core/Movement): added orientation input for Point movement ( #3456 )
2020-10-05 12:28:25 +02:00
Stefano Borzì
91f4671d07
fix(Core/Spells): prevent client crash on use spell Neural Needle + ESC ( #3383 )
2020-09-27 16:31:41 +02:00
Stefano Borzì
1910b4ab35
chore(Core/Player): remove useless SendQuestComplete ( #3380 )
2020-09-26 14:46:27 +02:00
Stefano Borzì
868081e959
fix(Core/PacketsIO): Send correct messages about server first achievements depending on faction. ( #3379 )
2020-09-21 12:09:08 +02:00
Stefano Borzì
4e5440ad91
feat(Core/Events): update holiday code and remove misleading log (event date is the one from game_event) ( #3365 )
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Cherry-picked 5b4287e683
Co-authored-by: ariel- <ariel-@users.noreply.github.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2020-09-20 20:36:33 +02:00
Andrius Peleckas
a445cca4bc
feat(InstanceScripts): new scriptable function DoAction() ( #3445 )
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This will work in a similar way as CreatureAI based DoAction function. This will allow avoiding SetData or ProcessEvent usage where basic input is needed
2020-09-19 23:27:47 +02:00
Francesco Borzì
b61ae8abcd
fix(Core/Misc): all GCC warnings ( #3457 )
2020-09-14 17:31:12 +02:00
Kargatum
6a4b5ad1db
chore(Core/Scripting): cleanup unused code ( #3473 )
2020-09-13 00:45:52 +02:00
Kargatum
e15a493927
feat(Core/Time): remove inherited ACE Time ( #3455 )
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Co-authored-by: Viste <viste02@gmail.com >
2020-09-11 14:03:26 +02:00
Stefano Borzì
51330f54d8
refactor(Core/Misc): remove the ternary operator when used improperly ( #3327 )
2020-09-10 12:29:23 +02:00
Francesco Borzì
438cde6a56
fix(Core/Spline): -Wcast-function-type warning ( #3442 )
2020-09-08 23:08:52 +02:00
Stefano Borzì
821e7d03e8
fix(Core/player): do not show zone at first login ( #3358 )
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* Update AuctionHouseHandler.cpp
* fix(Core/player): do not show location at first login
* Update Player.cpp
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2020-09-08 22:49:54 +02:00
Stefano Borzì
4a9476bbfd
refactor(Core): replace ACE atomic types with standard C++ ( #3421 )
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* Update AuctionHouseHandler.cpp
* refactor(atomic-type): replace ACE atomic types
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Kargatum <dowlandtop@yandex.com >
2020-09-08 10:41:01 +02:00
Stefano Borzì
e9c805a743
refactor(lfg): refactor code and style ( #3326 )
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* Update AuctionHouseHandler.cpp
* refactor(LFG): improve code style
* refactor(LFG): minor improvements
* chore(LFG): improve code style
* refactor(lfg): improve code style
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2020-09-04 10:18:43 +02:00
Petric
15cc6fe0b6
fix(Core/Spells): Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER. ( #3313 )
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Co-authored-by: HeartWell <moki.play@mail.ru >
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-09-03 12:02:00 +02:00
Petric
29f2c2aeda
feat(Core/Script): Playing music from GameObjects and added holiday zones music script ( #3307 )
2020-09-02 16:32:41 +02:00
Moki
26c99c383f
Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60. ( #3304 )
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* Core/Scripts: fix Nightfall proc chance and reduce it for victims with level above 60
Adding a TrinityCore commit eac9c1f0b9
* Update rev_1597581112860069800.sql
* Update rev_1597581112860069800.sql
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-09-01 14:19:09 +02:00
Kitzunu
1f89282b22
refactor(Core): NULL -> nullptr ( #3275 )
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* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
* NULL to nullptr
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-08-31 11:55:09 +02:00
Kitzunu
3aad2dc564
fix(Core/SpellEffects): Make Shadowmeld drop combat ( #3272 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-08-30 22:50:28 +02:00
r0m1ntik
971d55d463
fix (Core/Quest) Correct link quest and fix command lookup quest for multilanguage dbc ( #3271 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
2020-08-30 19:42:36 +02:00
Shard
d8ad0c5200
Allow mages to refresh Living Bomb ( #3228 )
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Currently, mages can't refresh Living Bomb if the target already have the dot.
###How to reproduce the issue :
1. Use Living Bomb on a target
2. Try to re-use Living Bomb on the same target
3. Observe the error message
###Expected Blizzlike behaviour
Living Bomb should be reapplyable
###Why this PR :
This PR allow to refresh the duration of Living Bomb on the same target
I've didn't found a bad mage's video that refreshes Living Bomb on his target, but found some Fire Mage 3.3.5 guides that mentions :
"Never refresh your LB (Living Bomb) before the explosion (except if I clearly tell you to)."
https://sites.google.com/site/pvemage335/fire/rotation-gameplay
"Living Bomb – every 12 seconds **after the explosion**"
https://www.gnarlyguides.com/wotlk/guides/pve-fire-mage/#plink-rotation
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com >
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2020-08-26 11:44:41 +02:00
Viste
a9b90c9a07
refactor(Core): remove ace_autoptr, cleanup ( #3276 )
2020-08-25 12:52:22 +02:00
Kitzunu
c79a475708
fix(DB/SmartScriptMgr): Move CWZ valid check ( #3206 )
2020-08-24 17:20:22 +02:00
Vhiper
77b7a20fb9
fix(Core/DBCStores): prevent crash worldserver
2020-08-23 01:50:26 +02:00
Kitzunu
dd40e2e844
fix(Core/SpellAuras): Show auras to client limit ( #3193 )
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Co-authored-by: Pascal Bachor <gerhood@users.noreply.github.com >
2020-08-22 10:34:12 +02:00
Christopher Galbraith
d7c9b36a5c
fix(Core/Spells): Winter's Chill now stacks from multiple sources
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Signed-off-by: Chris <chriscgalbraith@gmail.com >
2020-08-21 19:07:02 +02:00
Kitzunu
73d725312d
feat(Core/Config): CONFIG_INTERVAL_SAVE ( #3171 )
2020-08-20 15:50:32 +02:00
IntelligentQuantum
5d284f02a7
feat(Core/SendListInventory): Add multivendor function ( #3172 )
2020-08-20 11:00:11 +02:00
Francesco Borzì
2bc832efe3
fix(CI/Core/ArenaSpectator): clang warnings + prevent new warnings ( #3317 )
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Co-authored by @meerd
2020-08-19 19:44:07 +02:00
Viste
ffd03582c9
fix(Core/Unit): melee attack through LoS ( #3265 )
2020-08-18 14:07:32 +02:00
Yehonal
7fba8b910f
fix( #2147 ): enrage and some false-negative spells ( #3153 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2020-08-18 11:10:43 +02:00
Stefano Borzì
408366f39f
chore(unit-object-accessor): add findConnectedPlayer to object accessor ( #3155 )
2020-08-17 10:36:42 +02:00
Kitzunu
8b9cec620d
refactor(Core/SpellInfo): Positive/Negative spells from SpellFamilyName into DB ( #3149 )
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* Implement SPELL_ATTR0_CU_POSITIVE_EFF0
* Implement SPELL_ATTR0_CU_POSITIVE_EFF1
* Implement SPELL_ATTR0_CU_POSITIVE_EFF2
* Move SpellFamilyName spells into DB to define if they are POSITIVE or NEGATIVE spells
* Rename column from entry to spell_id to make more sense
2020-08-16 13:25:26 +02:00
CosmeF
4f04af6a64
fix(Core/ObjectMgr): solve Global Storage issue
2020-08-13 15:44:36 +02:00
Francesco Borzì
d2cc3fcbc2
feat(Docker): update to Ubuntu 20.04 + more improvements ( #3277 )
2020-08-13 00:25:20 +02:00