refactor(Core/SpellInfo): Positive/Negative spells from SpellFamilyName into DB (#3149)

* Implement SPELL_ATTR0_CU_POSITIVE_EFF0

* Implement SPELL_ATTR0_CU_POSITIVE_EFF1

* Implement SPELL_ATTR0_CU_POSITIVE_EFF2

* Move SpellFamilyName spells into DB to define if they are POSITIVE or NEGATIVE spells

* Rename column from entry to spell_id to make more sense
This commit is contained in:
Kitzunu
2020-08-16 13:25:26 +02:00
committed by GitHub
parent 95dff359be
commit 8b9cec620d
4 changed files with 117 additions and 93 deletions

View File

@@ -0,0 +1,91 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1592753632765913300');
ALTER TABLE `spell_custom_attr`
CHANGE `entry` `spell_id` MEDIUMINT UNSIGNED NOT NULL DEFAULT '0' COMMENT 'spell id',
CHANGE `attributes` `attributes` INT UNSIGNED NOT NULL DEFAULT '0' COMMENT 'SpellCustomAttributes';
SET @SPELL_ATTR0_CU_NEGATIVE_EFF0 = 4096,
@SPELL_ATTR0_CU_NEGATIVE_EFF1 = 8192,
@SPELL_ATTR0_CU_NEGATIVE_EFF2 = 16384,
@SPELL_ATTR0_CU_POSITIVE_EFF0 = 33554432,
@SPELL_ATTR0_CU_POSITIVE_EFF1 = 67108864,
@SPELL_ATTR0_CU_POSITIVE_EFF2 = 134217728;
DELETE FROM `spell_custom_attr` WHERE `spell_id` IN (50344, 71204, 72410, 64412, 24732, 40268, 42396, 8455, 47585, 64904, 604, 8450, 64844, 8451, 1008, 10173, 10174, 10169, 33944, 41478, 11103, 43015, 10170, 12357, 26044, 12358, 26143, 28310, 29407, 29570, 32417, 35507, 37276, 37330, 37621, 38243, 40842, 48396, 43512, 57941, 58381, 59367, 59974, 60472, 17165, 23953, 22919, 5171, 6774, 34074, 1725, 35202, 32645, 32684, 3411, 57993, 57992, 30708, 30877, 61716, 61734, 62344, 61819, 61834, 72998, 61988, 61987, 58867, 54836, 34709, 34700, 11196, 29214, 25771);
INSERT INTO `spell_custom_attr` (`spell_id`, `attributes`) VALUES
-- Positive
(50344, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(40268, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(64412, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(24732, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(1725, @SPELL_ATTR0_CU_POSITIVE_EFF0),
(3411, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(30877, @SPELL_ATTR0_CU_POSITIVE_EFF0),
(61716, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(61734, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(62344, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(61819, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(61834, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(32645, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(32684, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(57992, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(57993, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(34074, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(64844, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(64904, @SPELL_ATTR0_CU_POSITIVE_EFF1 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(47585, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF2),
(5171, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(6774, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(11103, @SPELL_ATTR0_CU_POSITIVE_EFF0),
(12357, @SPELL_ATTR0_CU_POSITIVE_EFF0),
(12358, @SPELL_ATTR0_CU_POSITIVE_EFF0),
(1008, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(8455, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(10169, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(10170, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(604, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(8450, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(8451, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(10173, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(10174, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(33944, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(41478, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
(43015, @SPELL_ATTR0_CU_POSITIVE_EFF0 | @SPELL_ATTR0_CU_POSITIVE_EFF1),
-- Negative
(25771, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(30708, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(35202, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(72998, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(61988, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(61987, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(71204, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(58867, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(54836, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(72410, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(34709, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1 | @SPELL_ATTR0_CU_NEGATIVE_EFF2),
(34700, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1 | @SPELL_ATTR0_CU_NEGATIVE_EFF2),
(11196, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(29214, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(17165, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(22919, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(23953, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(26044, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1 | @SPELL_ATTR0_CU_NEGATIVE_EFF2),
(26143, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(28310, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(29407, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(29570, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(32417, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(35507, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(37276, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(37330, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(37621, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(38243, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(40842, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(42396, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(43512, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(57941, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(58381, @SPELL_ATTR0_CU_NEGATIVE_EFF0),
(59367, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(59974, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1),
(60472, @SPELL_ATTR0_CU_NEGATIVE_EFF0 | @SPELL_ATTR0_CU_NEGATIVE_EFF1);

View File

@@ -1210,7 +1210,7 @@ bool SpellInfo::CanBeUsedInCombat() const
bool SpellInfo::IsPositive() const
{
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE);
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE) || (AttributesCu & SPELL_ATTR0_CU_POSITIVE);
}
bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
@@ -1219,11 +1219,11 @@ bool SpellInfo::IsPositiveEffect(uint8 effIndex) const
{
default:
case 0:
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF0);
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF0) || (AttributesCu & SPELL_ATTR0_CU_POSITIVE_EFF0);
case 1:
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF1);
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF1) || (AttributesCu & SPELL_ATTR0_CU_POSITIVE_EFF1);
case 2:
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF2);
return !(AttributesCu & SPELL_ATTR0_CU_NEGATIVE_EFF2) || (AttributesCu & SPELL_ATTR0_CU_POSITIVE_EFF2);
}
}
@@ -2548,91 +2548,6 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
if (Attributes & SPELL_ATTR0_NEGATIVE_1)
return false;
switch (SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (Id)
{
case 11196: // Recently bandaged
case 29214: // Wrath of the Plaguebringer
case 34700: // Allergic Reaction
case 34709: // Shadow Sight (arena stealth detection)
case 54836: // Wrath of the Plaguebringer
case 58867: // Shaman's Spirit Wolf leap
case 61987: // Avenging Wrath Marker
case 61988: // Divine Shield exclude aura
case 72998: // Shadow Prison (Blood Prince Council, ICC Encounter)
return false;
case 30877: // Tag Murloc
case 61716: // Rabbit Costume
case 61734: // Noblegarden Bunny
case 62344: // Fists of Stone
case 61819: // Manabonked! (item)
case 61834: // Manabonked! (minigob)
case 19451: // Enrage (Magmadar)
return true;
default:
break;
}
break;
case SPELLFAMILY_MAGE:
// Amplify Magic, Dampen Magic
if (SpellFamilyFlags[0] == 0x00002000)
return true;
if (SpellIconID == 242)
return true;
// Ignite
if (SpellIconID == 45)
return true;
break;
case SPELLFAMILY_PRIEST:
switch (Id)
{
case 64844: // Divine Hymn
case 64904: // Hymn of Hope
case 47585: // Dispersion
return true;
default:
break;
}
// Mind Flay
if (SpellFamilyFlags[0] & 0x800000)
return false;
break;
case SPELLFAMILY_HUNTER:
// Aspect of the Viper
if (Id == 34074)
return true;
break;
case SPELLFAMILY_ROGUE:
// Envenom
if (SpellIconID == 2237)
return true;
// Slice and Dice
else if (SpellFamilyFlags[0] & 0x40000)
return true;
// Distract
else if (Id == 1725)
return true;
break;
case SPELLFAMILY_SHAMAN:
if (Id == 30708)
return false;
break;
case SPELLFAMILY_PALADIN:
// Forberance
if (Id == 25771)
return false;
break;
case SPELLFAMILY_WARRIOR:
// Intervene, Warrior, considered negative due to triggered spell with threat
if (Id == 3411)
return true;
break;
default:
break;
}
switch (Mechanic)
{
case MECHANIC_IMMUNE_SHIELD:

View File

@@ -186,8 +186,12 @@ enum SpellCustomAttributes
SPELL_ATTR0_CU_SINGLE_AURA_STACK = 0x00400000, // pussywizard
SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC = 0x00800000,
SPELL_ATTR0_CU_ENCOUNTER_REWARD = 0x01000000, // pussywizard
SPELL_ATTR0_CU_POSITIVE_EFF0 = 0x02000000,
SPELL_ATTR0_CU_POSITIVE_EFF1 = 0x04000000,
SPELL_ATTR0_CU_POSITIVE_EFF2 = 0x08000000,
SPELL_ATTR0_CU_NEGATIVE = SPELL_ATTR0_CU_NEGATIVE_EFF0 | SPELL_ATTR0_CU_NEGATIVE_EFF1 | SPELL_ATTR0_CU_NEGATIVE_EFF2,
SPELL_ATTR0_CU_POSITIVE = SPELL_ATTR0_CU_POSITIVE_EFF0 | SPELL_ATTR0_CU_POSITIVE_EFF1 | SPELL_ATTR0_CU_POSITIVE_EFF2,
};
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType);

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@@ -2713,7 +2713,7 @@ void SpellMgr::LoadSpellCustomAttr()
uint32 customAttrTime = getMSTime();
uint32 count;
QueryResult result = WorldDatabase.Query("SELECT entry, attributes FROM spell_custom_attr");
QueryResult result = WorldDatabase.Query("SELECT spell_id, attributes FROM spell_custom_attr");
if (!result)
sLog->outString(">> Loaded 0 spell custom attributes from DB. DB table `spell_custom_attr` is empty.");
@@ -2729,7 +2729,7 @@ void SpellMgr::LoadSpellCustomAttr()
SpellInfo * spellInfo = _GetSpellInfo(spellId);
if (!spellInfo)
{
sLog->outString("Table `spell_custom_attr` has wrong spell (entry: %u), ignored.", spellId);
sLog->outString("Table `spell_custom_attr` has wrong spell (spell_id: %u), ignored.", spellId);
continue;
}
@@ -2742,7 +2742,22 @@ void SpellMgr::LoadSpellCustomAttr()
if ((attributes & (SPELL_ATTR0_CU_NEGATIVE_EFF0 << i)) != 0)
{
sLog->outString("Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_NEGATIVE_EFF%u for spell %u with no EFFECT_%u", uint32(i), spellId, uint32(i));
sLog->outErrorDb("Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_NEGATIVE_EFF%u for spell %u with no EFFECT_%u", uint32(i), spellId, uint32(i));
continue;
}
}
}
if ((attributes & SPELL_ATTR0_CU_POSITIVE) != 0)
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].IsEffect())
continue;
if ((attributes & (SPELL_ATTR0_CU_POSITIVE_EFF0 << i)) != 0)
{
sLog->outErrorDb("Table `spell_custom_attr` has attribute SPELL_ATTR0_CU_POSITIVE_EFF%u for spell %u with no EFFECT_%u", uint32(i), spellId, uint32(i));
continue;
}
}
@@ -2753,7 +2768,6 @@ void SpellMgr::LoadSpellCustomAttr()
sLog->outString(">> Loaded %u spell custom attributes from DB in %u ms", count, GetMSTimeDiffToNow(customAttrTime));
}
// xinef: create talent spells set
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{