Kitzunu
23606bcba0
chore(Core/Player): codestyle ( #17841 )
2023-11-24 16:52:36 +01:00
Tristan 'Natrist' Cormier
86d704a514
chore(Core/Chat): add Channel::ShouldAnnouncePlayer() method ( #17819 )
2023-11-24 09:03:30 -03:00
pedrohfm9
1850c974a4
fix(Core/Spells): Fix aura interruption flags for Scarlet Raven Priest Image for quest A Fall From Grace ( #17828 )
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* Update src/server/game/Spells/SpellInfoCorrections.cpp
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Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com >
2023-11-23 07:29:45 -03:00
Andrew
b65e67b8bd
chore(Core/World): Fix typo in the previous commit ( #17826 )
2023-11-22 21:00:16 +01:00
Andrew
70e5851c8a
feat(Core/Battleground): Add config to allow giving points at level 7… ( #17821 )
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* feat(Core/Battleground): Add config to allow giving points at level 70 RBG
* update
* Update Battleground.h
2023-11-22 20:10:22 +01:00
Andrew
59e9451c3c
feat(Core/AI): Implement ScheduleTimedEvent() helper ( #17813 )
2023-11-20 20:36:15 -03:00
Andrew
e3a7613f56
fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level ( #17806 )
2023-11-20 12:18:48 -03:00
Andrew
7795dc4379
fix(Scripts/SSC): Script Hydross OOC event ( #17804 )
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* fix(Scripts/SSC): Script Hydross OOC event
* Update rev_1700448248255858600.sql
* Update boss_hydross_the_unstable.cpp
* Update rev_1700448248255858600.sql
2023-11-20 10:46:38 +01:00
avarishd
d5f03f0ef4
fix(Core/Spells): Spotlight having a duration ( #17799 )
2023-11-20 08:38:59 +01:00
Andrew
bf40479db6
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… ( #17786 )
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* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player
* implement helper
* Update Creature.cpp
* Update Creature.h
2023-11-19 12:38:47 +01:00
avarishd
4bf20ffde4
fix(Core/LFG): Correct checks for teleport in/out ( #17780 )
2023-11-19 11:34:33 +01:00
Winfidonarleyan
9ecb85acb5
chore(Cleanup): added new lines to the end of files where they are not present ( #17774 )
2023-11-19 11:57:37 +07:00
Andrew
d55b6753c9
feat(Core/Scripting): Implement Unit hooks to modify damage before ca… ( #17785 )
2023-11-18 23:36:59 -03:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Winfidonarleyan
18d3940145
chore(Core/OutdoorPvP): cleanup ptr's, rename private fields ( #17778 )
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chore(Game/OutdoorPvP): cleanup ptr's, private fields
2023-11-18 17:51:02 +01:00
Grimgravy
c6ae678382
fix(Scripts/Quest): Improve The Force of Neltharaku ( #17088 )
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* fix(Scripts/quest): Improve The Force of Neltharaku
* update
2023-11-18 15:28:44 +01:00
Tristan 'Natrist' Cormier
0e1bdb1154
chore(Misc/Lang): rename LANG_YOU_NOT_HAVE_PERMISSION to LANG_PERMISSION_DENIED ( #17732 )
2023-11-16 06:06:17 -03:00
Andrew
590c2d7ea1
refactor(Core/Instance): Modernize a few player iterations ( #17717 )
2023-11-15 14:14:17 -03:00
Andrew
c4722de46a
fix(Scripts/Karazhan): Fix Temptation target ( #17710 )
2023-11-14 20:09:25 -03:00
KJack
1227e69600
fix(Core/InstanceScript): Fix new Remove function conversion miss ( #17708 )
2023-11-14 16:43:46 -03:00
Kitzunu
8bb6661c96
feat(Core/Guild): Allow to limit the amount of members within a guild ( #17697 )
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* feat(Core/Guild): Allow to limit the amount of members within a guild
* Update Guild.cpp
* Update Guild.cpp
* Update Guild.cpp
* Update Guild.cpp
* improve message to player
2023-11-14 17:40:28 +01:00
Andrew
5a4fdc7de4
fix(Core/Spells): Banish should only be dispelled by Mass Dispel ( #17703 )
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* fix(Core/Spells): Banish should only be dispelled by Mass Dispel
* Update Unit.cpp
* Update Unit.cpp
2023-11-14 16:27:37 +01:00
KJack
3d20f8902b
feat(Core/Instance): InstanceScript: create Remove functions ( #17702 )
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InstanceScript: create `Remove` helper functions
2023-11-14 08:13:28 -03:00
KJack
2e4ad36d20
feat(Core/AI): Add built-in TaskScheduler to CreatureAI ( #17700 )
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* Add TaskScheduler to CreatureAI
* Code style, because of course.
2023-11-14 07:32:47 -03:00
Andrew
975a6fccab
feat(Core/Scripts): Prevent the inherited TaskScheduler from updating… ( #17689 )
2023-11-12 20:30:23 -03:00
Christopher Galbraith
ae5bf57dba
fix(Core/Spell): Titan's Grip check if player has 2H and shield equipped ( #16984 )
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* check if player has a 2H and shield equipped
* null check item2 for shield
* style whitespace
* removed unnecessary logic
* remove unnecessary brackets
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Co-authored-by: ChrisCGalbraith <chriscgalbraith@gmai.com >
2023-11-12 17:51:26 +01:00
KJack
3c8adc71cd
(Scripts/AI) ZG20: Jeklik (Bat Boss) - Implement Bat Riders, other fixes and improvements ( #17573 )
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---------
Co-authored-by: AG <43139552+AGandrup@users.noreply.github.com >
2023-11-12 09:35:35 +01:00
forgives
ca7eb956aa
feature(Core/Pet): Add pet talent rate config ( #17678 )
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* feat: add pet talent rate config
* feat(Core/Pet): keep consistent with player talent config
* refactor(Core/Pet): delete empty line
2023-11-12 09:33:06 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Vitumoc
4df0ab3427
fix(Core/Character): fix worldserver with autobalance mod crash when character creation fails ( #17625 )
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* set vars before clean player when create err
* code style
* dont clean
* code style
* check flag
2023-11-12 00:15:05 +01:00
KJack
896e7c5656
(Scripts/AI) ZG20: Improvements to Thekal (Tiger Boss) ( #17603 )
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Co-authored-by: AG <43139552+AGandrup@users.noreply.github.com >
2023-11-11 08:13:43 +01:00
Ludwig
2e5d5f2dc7
fix(Events): fix commoner spawns, auras and equips for all events ( #17632 )
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* fix(Core/Spells): Implement Gossip NPC Appearance spells
65511 Gossip NPC Appearance - Brewfest
65522 Gossip NPC Appearance - Winter Veil
65523 Gossip NPC Appearance - Default
65524 Gossip NPC Appearance - Lunar Festival
65525 Gossip NPC Appearance - Hallow's End
65526 Gossip NPC Appearance - Midsummer
65527 Gossip NPC Appearance - Spirit of Competition
65528 Gossip NPC Appearance - Pirates' Day
65529 Gossip NPC Appearance - Day of the Dead (DotD)
* fix(DB/SAI): fix commoner spawns and auras
* equip random mug on spell 65511 Gossip NPC Appearance - Brewfest
* check if creature before equipping brewfest mug
* minor optical fixes, DELETE first, then remove duplicate spawns
* fix two displayIDs in NPC Gossip Appearance spells
* Remove whitespace at the end of the lines
* remove commoner spawns for event 7 Harvest festival from game_event_creature
* fix harvest festival event id
* Update rev_1698785311231174200.sql
2023-11-10 20:26:49 +01:00
Ludwig
cb483d124f
fix(Script/Spell): fix AOE circle bug on Midsummer Torch Catching ( #17654 )
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* fix(Spells/Midsummer): fix script for spell 46747 SPELL_FLING_TORCH_DUMMY
* SpellInfoCorrections: fix target of spell 46747 Fling torch
* DB: assign spell 46747 Fling torch to item 34833 Unlit Torches
* remove whitespaces at src/server/game/Spells/SpellInfoCorrections.cpp:4610
2023-11-09 00:19:57 +01:00
KJack
48a43c7f44
fix(Core/Creature): Resolve issue with dialog options randomly not working ( #17596 )
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Remove unneeded ClearGossipMenuFor
2023-11-08 19:33:03 -03:00
Tristan 'Natrist' Cormier
f1cb3bfb3b
refactor(Core/Network): remove redundant logging calls from some message handlers ( #17565 )
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chore: removed redundant logging calls from some message handlers
2023-11-08 21:53:43 +01:00
Ludwig
ef09d4b63f
fix(Core/Unit): Implement GetDisplayRace() ( #17609 )
2023-11-08 19:19:38 +01:00
KJack
e18bfae91c
Feat (Core) Add CustomData to Groups ( #17628 )
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* Add CustomData to Groups
* A one-line change and it STILL failed the first check run!
2023-11-08 19:18:58 +01:00
Benjamin Jackson
f898fa75cd
fix(Core/Spells): Correct spell scaling formula. ( #17649 )
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* Replace old spell scaling with revised version.
Co-Authored-By: balakethelock <111737968+balakethelock@users.noreply.github.com >
* Remove a single-use variable.
* Use funky multiply operator.
More similar to original function, if a tad less readable IMO.
---------
Co-authored-by: balakethelock <111737968+balakethelock@users.noreply.github.com >
2023-11-08 08:44:05 +01:00
avarishd
8af077bc33
fix(DB/SAI): Naberius ( #17639 )
2023-11-08 08:01:24 +01:00
KJack
f417a166bc
feat(Core/Scripts): added OnAfterSpecSlotChanged hook ( #17637 )
2023-11-07 23:46:08 +07:00
Winfidonarleyan
c5564e1363
feat(Deps/Fmt): update fmt lib to 10.1.1 ( #17643 )
2023-11-05 13:15:45 +07:00
avarishd
fb83c22dd2
fix(Core/Spells): T5 Warlock 4 Set ( #17589 )
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* fix(Core/Spells): T5 Warlock 4 Set
* BonusMultiplier is 1 so we don't care about it
2023-11-02 12:30:03 -03:00
avarishd
11c88cb30e
fix(Core/Spells): T4 Shadow Priest 4 Set ( #17587 )
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* fix(Core/Spells): T4 Shadow Priest 4 Set
* zzz
2023-11-02 08:54:44 -03:00
KJack
751ffc7c70
feat(Core/Hooks): Add OnAfterDatabaseLoadCreatureTemplates hook ( #17621 )
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* Add OnAfterDatabaseLoadCreatureTemplates hook
- fix issue where the fast template cache was not updated correctly after a CS reload of a single creature template
* Parameter naming tweak to reduce confusion.
* Refactor to streamline fastcache creation, remove threading concerns
* Remove unneeded resize when loading creature templates
* Update fast cache resizing to highest-performing option
2023-10-31 06:58:45 -03:00
Ovahlord
52d37a927d
fix(Build): nopch build ( #17617 )
2023-10-30 00:24:18 +01:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
AG
79b39f9655
fix(Core/Grid): Implement missing GridUnload setting ( #17569 )
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* Implement GridUnload setting
* Minor fixes
- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines
* Possible crashfix + minor improvements
- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.
* Update worldserver.conf.dist
* Fix high CPU usage with preload grid enabled.
This should be it.
2023-10-26 19:32:15 -03:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Andrew
9935e72341
feat(Core/Unit): Implement OnPowerUpdate() unit script hook ( #17560 )
2023-10-22 09:14:41 -03:00
pvp100
4962972eec
fix(Core/BG): Relocate cannon in WG ( #16673 )
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* fix(DB/Gameobject): fix towercanno error location in Flamewatch Tower
adjusted wintergrasp towercanno position
* Update src/server/game/Battlefield/Zones/BattlefieldWG.h
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com >
2023-10-22 04:47:13 +02:00