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fix(Core/Creature): Resolve issue with dialog options randomly not working (#17596)
Remove unneeded ClearGossipMenuFor
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@@ -148,7 +148,6 @@ uint32 ScriptMgr::GetDialogStatus(Player* player, Creature* creature)
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ASSERT(creature);
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auto tempScript = ScriptRegistry<CreatureScript>::GetScriptById(creature->GetScriptId());
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ClearGossipMenuFor(player);
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return tempScript ? tempScript->GetDialogStatus(player, creature) : DIALOG_STATUS_SCRIPTED_NO_STATUS;
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}
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