Commit Graph

62 Commits

Author SHA1 Message Date
Yunfan Li
27b243e7b2 Merge branch 'master' into Playerbot 2024-08-18 23:02:22 +08:00
Grimdhex
7457aef78d refactor(Core/Entities): Cleanup Unit header file (#19622)
* move several enum definitions in a new files

* move more things

* remove the include comment

* move the related code to CharmInfo in this own file

*original idea of Ovahlord

Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* fix clang build errors and few blank lines

* missing forward declaration

* new tentative to fix gcc/clang build

* add several include could be necessary for gcc/clang compilation

* .

* revert some include since the last AC update

* fix some loop inconsistencies

* align all enums in UnitDefine.h

---------

Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
2024-08-15 05:12:44 -03:00
Yunfan Li
172f54b49a Merge branch 'master' into Playerbot 2024-07-29 15:40:17 +08:00
Francesco Borzì
54fadbda67 refactor(src/server/game/Entities): remove unused imports (#19507) 2024-07-28 16:39:39 -03:00
Yunfan Li
5699c97d8c Merge branch 'master' into Playerbot 2024-02-11 23:45:22 +08:00
Nathan Handley
df33a57b78 feat(Core/Unit): New helper IsClass and script hook OnPlayerIsClass (#18243)
* Class Comparison Logic Encapsulation - Parity

* Add Context to IsClass

* Add Unit IsClass script hook

* Replace additional getClass with IsClass

* Update CanUseItem to replace getClass with IsClass

* Add separate context for pet vs ability

* Change Create to Init since not all referenced contexts are creation

* Align spacing in ClassContext

* Drop context on LFGManager max power

* Update IsClass context that wraps around Missle Barrage

* Rename context for swapping weapons

* Be more specific than CLASS_CONTEXT_TALENT

* Remove duplicate context

* Moved IsClass Hook to Player

* Removed unused parameter in virtual base function

* Added maybe_unused to IsClass virtual in order to compile

To match the override signature, the virtual base needs to include the parameter in question, so using [maybe_unused] to signal to the compiler to allow it

* Remove extra blank line

* Add ABILITY_REACTIVE context

* Add context for PET_CHARM

* Remove explicit nullopt check per review

* Code Readability - Change if to if else in pet

Due to the return pattern, this doesn't change functionality in any way

* Add OnPlayer to disambiguate

---------

Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
2024-02-10 12:25:00 -03:00
Yunfan Li
7915f79d04 Merge branch 'master' into Playerbot 2023-12-12 20:52:42 +08:00
IntelligentQuantum
9f1abf1214 chore(Core/Entities): remove useless includes (#17994) 2023-12-12 01:36:35 -03:00
Winfidonarleyan
eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00
Kitzunu
bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
Yunfan Li
d879fc9258 Merge branch 'master' into Playerbot 2023-10-27 20:12:09 +08:00
AG
60e27511c5 fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Yunfan Li
c6bcda8b9d Merge branch 'master' into Playerbot 2023-08-29 20:50:49 +08:00
Francesco Borzì
5d01b700fd refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
Yunfan Li
4b1f585fab Merge branch 'master' into Playerbot 2023-08-24 22:07:53 +08:00
Anton Popovichenko
4c287e2873 fix(Core/Vehicles): Fix crash in Vehicle::AddPassenger (#17038)
* fix(Crash): Fix crash in Vehicle::AddPassenger

As I understand it, a try-catch block cannot intercept the ABORT function. Therefore, let's use a simple if statement instead.

* Address code review feedback
2023-08-22 12:13:36 +02:00
ZhengPeiRu21
71e8baf929 Merge branch 'azerothcore:master' into Playerbot 2023-03-22 09:35:01 -06:00
UltraNix
2396638a70 fix(Core): Crashfix. (#15448) 2023-03-21 12:45:47 -03:00
郑佩茹
4bc9901f16 Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.h
2023-02-13 13:07:03 -07:00
UltraNix
4f2aa6eb1f fix(Core/Vehicles): Crashfix. (#14941) 2023-02-11 09:50:56 +01:00
郑佩茹
03b3f9d051 Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/game/World/World.h
2023-02-09 12:40:25 -07:00
UltraNix
7241e48a9a fix(Core): Crashfix. (#14680) 2023-01-28 10:58:06 +01:00
ZhengPeiRu21
906748cd16 Merge branch 'azerothcore:master' into Playerbot 2022-10-07 09:14:47 -06:00
Angelo Venturini
60efd8215d fix(Core/Vehicle): Crash (#13180) 2022-10-05 21:06:11 -03:00
ZhengPeiRu21
8da3ae8a91 Merge branch 'azerothcore:master' into Playerbot 2022-09-21 09:42:10 -06:00
UltraNix
2ded17464a fix(Core): Crashfix on vehicle uninstall. (#13036) 2022-09-19 21:08:19 -03:00
郑佩茹
a44c241430 Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/apps/worldserver/worldserver.conf.dist
#	src/server/game/Battlegrounds/Battleground.h
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/World/World.cpp
2022-07-13 10:31:30 -06:00
Maelthyr
2c7b274bc5 refactor(Core): Improve struct alignment and codestyle (#12335)
refactor(Core): improve struct alignment and codestyle
2022-07-10 14:19:11 -04:00
ZhengPeiRu21
2cb590a48b Merge branch 'azerothcore:master' into Playerbot 2022-04-07 08:55:50 -06:00
Kitzunu
edb7cac19b feat(Core/Unit): NPCFlags helpers (#11286)
* cherry-pick commit (TrinityCore/TrinityCore@d611925)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
2022-04-05 13:52:42 +02:00
ZhengPeiRu21
32dc06900c Merge branch 'azerothcore:master' into Playerbot 2022-03-30 09:53:52 -06:00
Kitzunu
856aed6fc6 feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227) 2022-03-30 07:59:42 -03:00
UltraNix
12d41d1314 Big update. 2022-03-12 22:28:00 +01:00
Kargatum
5969df4e30 refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
* feat(Core/Common): add support fmt style for ASSERT and ABORT

* correct CheckCompactArrayMaskOverflow

* 1

* Update src/server/game/Spells/Spell.cpp

* rework logging

* add fmt replace logs

* logging

* FMT_LOG_

* settings

* fix startup

* 1

* 2

* 3

* 4

* 5

* fmt::print

* to fmt
2022-01-27 16:44:41 +01:00
Francesco Borzì
cbc7e5466a refactor(Core): remove unused imports (#9767) 2021-12-19 19:41:14 +01:00
acidmanifesto
29f49108a5 chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang

Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either.

* Further Clean Up

Removed Profanity

* sensible grammar correction

* More ZOMG! removal
2021-11-25 04:31:54 -03:00
Kargatum
f62664c987 refactor(Core/Misc): headers cleanup (#9259) 2021-11-22 17:24:39 +07:00
Kargatum
52aa0e9966 feat(License): add new headers information about license (#7941)
Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
2021-09-30 13:40:52 +07:00
Kitzunu
9ab6ba9664 chore(Core/Misc): remove toxic language (#6988) 2021-07-21 23:57:20 +02:00
Kitzunu
66da9f1354 chore(Core/Misc): add LOG_ERROR where there was commented ASSERT (#6761) 2021-07-07 17:56:17 +02:00
Kargatum
5787d00d54 chore(Core/Logging): replace most server loggers (#5726)
* chore(Core/Logging): replace most server loggers

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2021-06-21 03:07:12 +02:00
Francesco Borzì
466cdb68d6 refactor(Core): code cleanup (part 2) (#6374) 2021-06-16 20:40:42 +02:00
UltraNix
f4c226423d feat(Core/Misc): implement ObjectGuid class (port from TC) (#4885) 2021-04-25 22:18:03 +02:00
Kargatum
4af4cbd3d9 feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
2021-04-17 11:20:07 +02:00
Francesco Borzì
f6a17164be fix(Core/License): issue with old files license (#4762) 2021-03-17 09:46:01 -06:00
Kitzunu
28f1dc5c0c refactor(Core): replace NULL with nullptr (#4593) 2021-03-02 01:34:20 +01:00
Kitzunu
dbc0ff6554 refactor(Core): sort #includes alphabetically (#4579) 2021-02-24 22:34:42 +01:00
Francesco Borzì
1cf39b3d22 refactor(Core): apply clang-tidy modernize-use-equals-default (#3834) 2020-12-07 19:21:55 +01:00
Francesco Borzì
161302252e refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835) 2020-12-06 19:39:48 +01:00
Francesco Borzì
d4a58700d4 refactor(Core): apply clang-tidy modernize-use-override (#3817) 2020-12-06 18:04:55 +01:00