sudlud
1785df7117
fix(Core/Player): Fix Player not starting at full health ( #18136 )
...
* fix(Core/Player): Fix Player not starting at full health
* remove first call to UpdateMaxHealth() and SetFullHealth()
2024-01-14 11:07:52 -03:00
sudlud
96d8d1d89a
fix(Core/Creature): Reduce z offset for automated spawn correction ( #18153 )
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- this is necessary to correctly spawn creatures within small defines
- 0.42f is as good as 1.0f to detect and correct reasonable z errors
in DB spawn data
2024-01-11 11:15:41 -03:00
Kitzunu
bceb6173c2
fix(Core/Player): Sometimes Player whisper is sent as boss whisper ( #18128 )
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* fix(Core/Player): Sometimes Player emot is sent as boss whisper
* actually change it to whisper as it is boss whisper
* Update Player.cpp
2024-01-07 12:14:20 -03:00
Kitzunu
6202835cff
fix(Core/LFG): Hide XP from max players ( #18103 )
...
* Cherry-pick Player::IsMaxLevel from TrinityCore
* Correctly hide XP reward for max level players in LFG
* Closes #18101
2024-01-03 19:47:26 +01:00
Andrew
f9f71fff36
fix(Core/Player): Check if the player can summon the warlock pet on B… ( #18064 )
...
fix(Core/Player): Check if the player can summon the warlock pet on BG ress
2024-01-01 14:56:32 +01:00
Alethrion
b2fcc1babf
fix(Core/Unit): Remove delay for Conflagrate aura state ( #18068 )
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Removes ConflagrateAuraStateDelayEvent
Cherry-picked from: e27c385b48
Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com >
2024-01-01 07:59:23 -03:00
Andrew
a11434b24f
refactor(Core/GameObject): Move the GameObject state save handling to… ( #18080 )
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* refactor(Core/GameObject): Move the GameObject state save handling to instance level
* Update GameObject.h
* remove leftover
* small improvements
2024-01-01 01:51:33 -03:00
Andrew
be4d90404b
feat(Core/Spells): Implement SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY ( #18056 )
2023-12-25 03:58:29 -03:00
avarishd
06525cdc1e
feat(Core/Object): Play radius sound/music. ( #18011 )
2023-12-13 16:24:52 -03:00
IntelligentQuantum
9f1abf1214
chore(Core/Entities): remove useless includes ( #17994 )
2023-12-12 01:36:35 -03:00
avarishd
f476c8a6c9
feat(Core/Hooks): Add OnPlayerJustDied hook ( #17973 )
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feat(Core/Hooks): Add OnPlayerJustDied
2023-12-10 19:06:23 -03:00
Tristan 'Natrist' Cormier
ac676f87ab
chore(Core/Player): remove unused AnticheatSetSkipOnePacketForASH() function ( #17947 )
2023-12-09 01:09:52 +01:00
Winfidonarleyan
eb1ecc38a5
feat(Core/Scripting): move all script objects to separated files ( #17860 )
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
2023-12-02 21:13:20 +01:00
Kitzunu
5bfeabde81
chore(Core/Misc): rename spellInfo pointers ( #17914 )
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* Rename all
2023-12-02 06:03:15 -03:00
Tristan 'Natrist' Cormier
4c94f62144
chore(Core/Account): move AccountMgr::IsGMAccount() to class WorldSession ( #17845 )
2023-11-28 21:44:48 +01:00
Kitzunu
f440a7479f
fix(Core/Groups): Create the group at first invite ( #17869 )
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* cherry-pick commit (132538db1d )
* cherry-pick commit (250e8d998b )
* part https://github.com/azerothcore/azerothcore-wotlk/issues/11070
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com >
2023-11-26 20:34:45 +01:00
KJack
b7f7a7c731
fix(Core/Creature): Make Respawn() respect conditions and linked respawns ( #17597 )
2023-11-26 08:48:58 -03:00
Andrew
e3a7613f56
fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level ( #17806 )
2023-11-20 12:18:48 -03:00
Andrew
bf40479db6
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… ( #17786 )
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* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player
* implement helper
* Update Creature.cpp
* Update Creature.h
2023-11-19 12:38:47 +01:00
Andrew
d55b6753c9
feat(Core/Scripting): Implement Unit hooks to modify damage before ca… ( #17785 )
2023-11-18 23:36:59 -03:00
Winfidonarleyan
e90d7a2f92
chore(Core/Misc): sort includes ( #17776 )
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* chore(Cleanup): sort includes
* fix build
* fix build again
2023-11-18 17:51:26 +01:00
Andrew
c4722de46a
fix(Scripts/Karazhan): Fix Temptation target ( #17710 )
2023-11-14 20:09:25 -03:00
Andrew
5a4fdc7de4
fix(Core/Spells): Banish should only be dispelled by Mass Dispel ( #17703 )
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* fix(Core/Spells): Banish should only be dispelled by Mass Dispel
* Update Unit.cpp
* Update Unit.cpp
2023-11-14 16:27:37 +01:00
forgives
ca7eb956aa
feature(Core/Pet): Add pet talent rate config ( #17678 )
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* feat: add pet talent rate config
* feat(Core/Pet): keep consistent with player talent config
* refactor(Core/Pet): delete empty line
2023-11-12 09:33:06 +01:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Ludwig
ef09d4b63f
fix(Core/Unit): Implement GetDisplayRace() ( #17609 )
2023-11-08 19:19:38 +01:00
KJack
f417a166bc
feat(Core/Scripts): added OnAfterSpecSlotChanged hook ( #17637 )
2023-11-07 23:46:08 +07:00
Kitzunu
f757e93da5
refactor(Core/Misc): Make DeathState enum class ( #17607 )
2023-10-28 10:54:03 +02:00
AG
79b39f9655
fix(Core/Grid): Implement missing GridUnload setting ( #17569 )
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* Implement GridUnload setting
* Minor fixes
- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines
* Possible crashfix + minor improvements
- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.
* Update worldserver.conf.dist
* Fix high CPU usage with preload grid enabled.
This should be it.
2023-10-26 19:32:15 -03:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Andrew
9935e72341
feat(Core/Unit): Implement OnPowerUpdate() unit script hook ( #17560 )
2023-10-22 09:14:41 -03:00
Hasn
5bf64a164a
fix(Core/Player) Stop small durability loss from still occuring when DurabilityLoss options in worldserver.conf are set to 0 ( #17407 )
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Fix durability loss even when "DurabilityLoss"-settings in
worldserver.conf are zeroed
2023-10-21 08:10:34 -03:00
Kitzunu
2255f492b5
fix(Core/Creature): Update movement in UpdateEntry() ( #17291 )
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* fix(Core/Creature): Update movement in UpdateEntry()
* Update Creature.cpp
* Update Creature.cpp
* hover
* just replace with updatemovememntflags
* Update Creature.cpp
* Update Creature.cpp
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com >
2023-10-08 10:49:17 -03:00
avarishd
4e5077ed80
fix(Core/Spells): Script Shaman T8 Elemental 4P Bonus ( #17424 )
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* fix(Core/Spells): Script Shaman T8 Elemental 4P Bonus
* 🧙♂️ ✨
2023-10-08 09:31:54 -03:00
Kitzunu
b1395b9450
refactor(Core/Creature): Calculate BaseArmor as float ( #17448 )
2023-10-08 08:56:16 -03:00
Kitzunu
a4e4d6ddb2
feat(Core/Player): Implement commentator tag ( #17449 )
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* feat(Core/Player): Implement commentator tag
* remove redundant session check
2023-10-08 09:07:17 +02:00
Andrew
2873736145
feat(Core/Player): Move SaveSkills() to the public scope ( #17418 )
2023-10-05 03:38:10 -03:00
KJack
a23d5ee50d
feat(Core/Scripting): Implement OnBeforeCreatureSelectLevel() hook ( #17391 )
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* Add `OnBeforeCreatureSelectLevel()` hook
- allows modules to alter the level of a creature just before it is set
* Fix missing class name.
* Hook should catch even if the level isn't being changed.
* Trim whitespace.
* Revert "Trim whitespace."
This reverts commit 76768d85c0b9878828b71a008e709c1df7ddadc5.
* Fix whitespace
2023-10-01 02:25:06 -03:00
Skjalf
7de2405604
fix(Scripts/Karazhan): Several Aran fixes ( #17394 )
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- Fix drinking being interrupted by dots
- Fix first super timer
- Fix missing Arcane Explosion emote
- Fix supers being locked by spell interrupt
- Correct drinking to 10% mana down from 20%
2023-09-30 22:13:49 -03:00
KJack
c25d0b38e8
feat(Core/GameObject): Implement OnGameObjectModifyHealth() hook ( #17374 )
2023-09-28 22:39:57 +02:00
AG
2779833768
feat(Core/Grids): Implement visibility notifier ( #15919 )
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* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Skjalf
ae99ce586a
fix(Scripts/Karazhan): Fix Aran combat movement behavior ( #17359 )
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* fix(Scripts/Karazhan): Fix Aran combat movement behavior
* Update SmartScript.cpp
2023-09-26 18:27:23 -03:00
Skjalf
a8e514ea39
fix(Core/Unit): Threat from energize effects should be proportional t… ( #17352 )
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fix(Core/Unit): Threat from energize effects should be proportional to the amount of power gained
2023-09-26 17:30:35 -03:00
Skjalf
c7b7b7dc07
fix(Scripts/Spells): Fix Glyph of Voidwalker applying to every pet ( #17342 )
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* fix(Scripts/Spells): Fix Glyph of Voidwalker applying to every pet
* Update src/server/game/Entities/Pet/Pet.cpp
2023-09-25 08:07:09 -03:00
Skjalf
84d4d60cfc
fix(Scripts/Karazhan): Fix Julliane awarding no loot ( #17334 )
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* fix(Scripts/Karazhan): Fix Julliene awarding no loot
* Update bosses_opera.cpp
2023-09-25 06:38:01 -03:00
Mickaël Mauger
1a84ab6983
fix(Core/Unit): Fix CanSwim method not accurate for players ( #17320 )
2023-09-23 20:49:20 +02:00
Ludwig
f633eb8592
fix(Core/Achivement): Implement ACHIEVEMENT_FLAG_AVERAGE ( #17263 )
2023-09-21 18:56:28 +02:00
AG
540eda2af9
fix(Core/Unit): Added bluewall AoE check ( #17064 )
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* Added bluewall AoE check
- AoE spells/abilities done by non-flagged players now has no effect on pvp flagged players.
* Crash fix
* Update Unit.cpp
Allow spells with flag "SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK" to pass this check.
2023-09-20 22:48:23 +02:00
Tralenor
0796df57ac
feat(Core/Player): Addition of a Hook in CanFlyInZone check ( #16590 )
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---------
Co-authored-by: tmoos <tmoos@meteomatics.com >
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com >
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com >
2023-09-20 22:40:08 +02:00
TuriansNotBad
89ba87495e
fix(Core/Position): Normalize Position.GetRelativeAngle ( #16825 )
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Normalize GetRelativeAngle
Normalize angle returned by both Position.GetRelativeAngle functions.
2023-09-17 21:35:34 +02:00