Commit Graph

1058 Commits

Author SHA1 Message Date
sudlud
1785df7117 fix(Core/Player): Fix Player not starting at full health (#18136)
* fix(Core/Player): Fix Player not starting at full health

* remove first call to UpdateMaxHealth() and SetFullHealth()
2024-01-14 11:07:52 -03:00
sudlud
96d8d1d89a fix(Core/Creature): Reduce z offset for automated spawn correction (#18153)
- this is necessary to correctly spawn creatures within small defines
- 0.42f is as good as 1.0f to detect and correct reasonable z errors
in DB spawn data
2024-01-11 11:15:41 -03:00
Kitzunu
bceb6173c2 fix(Core/Player): Sometimes Player whisper is sent as boss whisper (#18128)
* fix(Core/Player): Sometimes Player emot is sent as boss whisper

* actually change it to whisper as it is boss whisper

* Update Player.cpp
2024-01-07 12:14:20 -03:00
Kitzunu
6202835cff fix(Core/LFG): Hide XP from max players (#18103)
* Cherry-pick Player::IsMaxLevel from TrinityCore
* Correctly hide XP reward for max level players in LFG
* Closes #18101
2024-01-03 19:47:26 +01:00
Andrew
f9f71fff36 fix(Core/Player): Check if the player can summon the warlock pet on B… (#18064)
fix(Core/Player): Check if the player can summon the warlock pet on BG ress
2024-01-01 14:56:32 +01:00
Alethrion
b2fcc1babf fix(Core/Unit): Remove delay for Conflagrate aura state (#18068)
Removes ConflagrateAuraStateDelayEvent

Cherry-picked from: e27c385b48

Co-authored-by: Ariel Silva <ariel-@users.noreply.github.com>
2024-01-01 07:59:23 -03:00
Andrew
a11434b24f refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level

* Update GameObject.h

* remove leftover

* small improvements
2024-01-01 01:51:33 -03:00
Andrew
be4d90404b feat(Core/Spells): Implement SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY (#18056) 2023-12-25 03:58:29 -03:00
avarishd
06525cdc1e feat(Core/Object): Play radius sound/music. (#18011) 2023-12-13 16:24:52 -03:00
IntelligentQuantum
9f1abf1214 chore(Core/Entities): remove useless includes (#17994) 2023-12-12 01:36:35 -03:00
avarishd
f476c8a6c9 feat(Core/Hooks): Add OnPlayerJustDied hook (#17973)
feat(Core/Hooks): Add OnPlayerJustDied
2023-12-10 19:06:23 -03:00
Tristan 'Natrist' Cormier
ac676f87ab chore(Core/Player): remove unused AnticheatSetSkipOnePacketForASH() function (#17947) 2023-12-09 01:09:52 +01:00
Winfidonarleyan
eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00
Kitzunu
5bfeabde81 chore(Core/Misc): rename spellInfo pointers (#17914)
* Rename all
2023-12-02 06:03:15 -03:00
Tristan 'Natrist' Cormier
4c94f62144 chore(Core/Account): move AccountMgr::IsGMAccount() to class WorldSession (#17845) 2023-11-28 21:44:48 +01:00
Kitzunu
f440a7479f fix(Core/Groups): Create the group at first invite (#17869)
* cherry-pick commit (132538db1d)
* cherry-pick commit (250e8d998b)
* part https://github.com/azerothcore/azerothcore-wotlk/issues/11070

Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
2023-11-26 20:34:45 +01:00
KJack
b7f7a7c731 fix(Core/Creature): Make Respawn() respect conditions and linked respawns (#17597) 2023-11-26 08:48:58 -03:00
Andrew
e3a7613f56 fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level (#17806) 2023-11-20 12:18:48 -03:00
Andrew
bf40479db6 fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… (#17786)
* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player

* implement helper

* Update Creature.cpp

* Update Creature.h
2023-11-19 12:38:47 +01:00
Andrew
d55b6753c9 feat(Core/Scripting): Implement Unit hooks to modify damage before ca… (#17785) 2023-11-18 23:36:59 -03:00
Winfidonarleyan
e90d7a2f92 chore(Core/Misc): sort includes (#17776)
* chore(Cleanup): sort includes

* fix build

* fix build again
2023-11-18 17:51:26 +01:00
Andrew
c4722de46a fix(Scripts/Karazhan): Fix Temptation target (#17710) 2023-11-14 20:09:25 -03:00
Andrew
5a4fdc7de4 fix(Core/Spells): Banish should only be dispelled by Mass Dispel (#17703)
* fix(Core/Spells): Banish should only be dispelled by Mass Dispel

* Update Unit.cpp

* Update Unit.cpp
2023-11-14 16:27:37 +01:00
forgives
ca7eb956aa feature(Core/Pet): Add pet talent rate config (#17678)
* feat: add pet talent rate config

* feat(Core/Pet): keep consistent with player talent config

* refactor(Core/Pet): delete empty line
2023-11-12 09:33:06 +01:00
Kitzunu
bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
Ludwig
ef09d4b63f fix(Core/Unit): Implement GetDisplayRace() (#17609) 2023-11-08 19:19:38 +01:00
KJack
f417a166bc feat(Core/Scripts): added OnAfterSpecSlotChanged hook (#17637) 2023-11-07 23:46:08 +07:00
Kitzunu
f757e93da5 refactor(Core/Misc): Make DeathState enum class (#17607) 2023-10-28 10:54:03 +02:00
AG
79b39f9655 fix(Core/Grid): Implement missing GridUnload setting (#17569)
* Implement GridUnload setting

* Minor fixes

- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines

* Possible crashfix + minor improvements

- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.

* Update worldserver.conf.dist

* Fix high CPU usage with preload grid enabled.

This should be it.
2023-10-26 19:32:15 -03:00
AG
60e27511c5 fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Andrew
9935e72341 feat(Core/Unit): Implement OnPowerUpdate() unit script hook (#17560) 2023-10-22 09:14:41 -03:00
Hasn
5bf64a164a fix(Core/Player) Stop small durability loss from still occuring when DurabilityLoss options in worldserver.conf are set to 0 (#17407)
Fix durability loss even when "DurabilityLoss"-settings in
worldserver.conf are zeroed
2023-10-21 08:10:34 -03:00
Kitzunu
2255f492b5 fix(Core/Creature): Update movement in UpdateEntry() (#17291)
* fix(Core/Creature): Update movement in UpdateEntry()

* Update Creature.cpp

* Update Creature.cpp

* hover

* just replace with updatemovememntflags

* Update Creature.cpp

* Update Creature.cpp

---------

Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
2023-10-08 10:49:17 -03:00
avarishd
4e5077ed80 fix(Core/Spells): Script Shaman T8 Elemental 4P Bonus (#17424)
* fix(Core/Spells): Script Shaman T8 Elemental 4P Bonus

* 🧙‍♂️
2023-10-08 09:31:54 -03:00
Kitzunu
b1395b9450 refactor(Core/Creature): Calculate BaseArmor as float (#17448) 2023-10-08 08:56:16 -03:00
Kitzunu
a4e4d6ddb2 feat(Core/Player): Implement commentator tag (#17449)
* feat(Core/Player): Implement commentator tag

* remove redundant session check
2023-10-08 09:07:17 +02:00
Andrew
2873736145 feat(Core/Player): Move SaveSkills() to the public scope (#17418) 2023-10-05 03:38:10 -03:00
KJack
a23d5ee50d feat(Core/Scripting): Implement OnBeforeCreatureSelectLevel() hook (#17391)
* Add `OnBeforeCreatureSelectLevel()` hook
- allows modules to alter the level of a creature just before it is set

* Fix missing class name.

* Hook should catch even if the level isn't being changed.

* Trim whitespace.

* Revert "Trim whitespace."

This reverts commit 76768d85c0b9878828b71a008e709c1df7ddadc5.

* Fix whitespace
2023-10-01 02:25:06 -03:00
Skjalf
7de2405604 fix(Scripts/Karazhan): Several Aran fixes (#17394)
- Fix drinking being interrupted by dots
- Fix first super timer
- Fix missing Arcane Explosion emote
- Fix supers being locked by spell interrupt
- Correct drinking to 10% mana down from 20%
2023-09-30 22:13:49 -03:00
KJack
c25d0b38e8 feat(Core/GameObject): Implement OnGameObjectModifyHealth() hook (#17374) 2023-09-28 22:39:57 +02:00
AG
2779833768 feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Skjalf
ae99ce586a fix(Scripts/Karazhan): Fix Aran combat movement behavior (#17359)
* fix(Scripts/Karazhan): Fix Aran combat movement behavior

* Update SmartScript.cpp
2023-09-26 18:27:23 -03:00
Skjalf
a8e514ea39 fix(Core/Unit): Threat from energize effects should be proportional t… (#17352)
fix(Core/Unit): Threat from energize effects should be proportional to the amount of power gained
2023-09-26 17:30:35 -03:00
Skjalf
c7b7b7dc07 fix(Scripts/Spells): Fix Glyph of Voidwalker applying to every pet (#17342)
* fix(Scripts/Spells): Fix Glyph of Voidwalker applying to every pet

* Update src/server/game/Entities/Pet/Pet.cpp
2023-09-25 08:07:09 -03:00
Skjalf
84d4d60cfc fix(Scripts/Karazhan): Fix Julliane awarding no loot (#17334)
* fix(Scripts/Karazhan): Fix Julliene awarding no loot

* Update bosses_opera.cpp
2023-09-25 06:38:01 -03:00
Mickaël Mauger
1a84ab6983 fix(Core/Unit): Fix CanSwim method not accurate for players (#17320) 2023-09-23 20:49:20 +02:00
Ludwig
f633eb8592 fix(Core/Achivement): Implement ACHIEVEMENT_FLAG_AVERAGE (#17263) 2023-09-21 18:56:28 +02:00
AG
540eda2af9 fix(Core/Unit): Added bluewall AoE check (#17064)
* Added bluewall AoE check

- AoE spells/abilities done by non-flagged players now has no effect on pvp flagged players.

* Crash fix

* Update Unit.cpp

Allow spells with flag "SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK" to pass this check.
2023-09-20 22:48:23 +02:00
Tralenor
0796df57ac feat(Core/Player): Addition of a Hook in CanFlyInZone check (#16590)
---------

Co-authored-by: tmoos <tmoos@meteomatics.com>
Co-authored-by: Winfidonarleyan <dowlandtop@yandex.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
2023-09-20 22:40:08 +02:00
TuriansNotBad
89ba87495e fix(Core/Position): Normalize Position.GetRelativeAngle (#16825)
Normalize GetRelativeAngle

Normalize angle returned by both Position.GetRelativeAngle functions.
2023-09-17 21:35:34 +02:00