fix(Core/Achivement): Implement ACHIEVEMENT_FLAG_AVERAGE (#17263)

This commit is contained in:
Ludwig
2023-09-21 18:56:28 +02:00
committed by GitHub
parent 168192b731
commit f633eb8592
6 changed files with 38 additions and 5 deletions

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@@ -71,7 +71,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, "
"knownTitles, actionBars, grantableLevels, innTriggerId, extraBonusTalentCount FROM characters WHERE guid = ?", CONNECTION_ASYNC);
"knownTitles, actionBars, grantableLevels, innTriggerId, extraBonusTalentCount, UNIX_TIMESTAMP(creation_date) FROM characters WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_AURAS, "SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, "
"base_amount0, base_amount1, base_amount2, maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = ?", CONNECTION_ASYNC);

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@@ -758,7 +758,12 @@ void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, C
data << uint32(timedCompleted ? 0 : 1); // 1 is for keeping the counter at 0 in client
data.AppendPackedTime(progress->date);
data << uint32(timeElapsed); // time elapsed in seconds
data << uint32(0); // unk
if (sAchievementMgr->IsAverageCriteria(entry))
data << uint32(GameTime::GetGameTime().count() - GetPlayer()->GetCreationTime().count()); // for average achievements
else
data << uint32(timeElapsed); // time elapsed in seconds
GetPlayer()->SendDirectMessage(&data);
}
@@ -2356,7 +2361,11 @@ void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
*data << uint32(0); /// @todo: This should be 1 if it is a failed timed criteria
data->AppendPackedTime(iter->second.date);
*data << uint32(now - iter->second.date);
*data << uint32(now - iter->second.date);
if (sAchievementMgr->IsAverageCriteria(sAchievementCriteriaStore.LookupEntry(iter->first)))
*data << uint32(now - GetPlayer()->GetCreationTime().count()); // for average achievements
else
*data << uint32(now - iter->second.date);
}
*data << int32(-1);
@@ -2445,6 +2454,19 @@ bool AchievementGlobalMgr::IsStatisticAchievement(AchievementEntry const* achiev
return false;
}
bool AchievementGlobalMgr::IsAverageCriteria(AchievementCriteriaEntry const* criteria) const
{
if ((sAchievementStore.LookupEntry(criteria->referredAchievement))->flags & ACHIEVEMENT_FLAG_AVERAGE)
return true;
if (AchievementEntryList const* achRefList = GetAchievementByReferencedId(criteria->referredAchievement))
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
if ((*itr)->flags & ACHIEVEMENT_FLAG_AVERAGE)
return true;
return false;
}
bool AchievementGlobalMgr::IsRealmCompleted(AchievementEntry const* achievement) const
{
auto itr = _allCompletedAchievements.find(achievement->ID);

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@@ -330,6 +330,7 @@ public:
bool IsStatisticCriteria(AchievementCriteriaEntry const* achievementCriteria) const;
bool IsStatisticAchievement(AchievementEntry const* achievement) const;
bool IsAverageCriteria(AchievementCriteriaEntry const* criteria) const;
[[nodiscard]] AchievementCriteriaEntryList const* GetAchievementCriteriaByType(AchievementCriteriaTypes type) const
{

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@@ -384,6 +384,8 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
_activeCheats = CHEAT_NONE;
m_creationTime = 0s;
_cinematicMgr = new CinematicMgr(this);
m_achievementMgr = new AchievementMgr(this);

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@@ -2495,6 +2495,9 @@ public:
void CompletedAchievement(AchievementEntry const* entry);
[[nodiscard]] AchievementMgr* GetAchievementMgr() const { return m_achievementMgr; }
void SetCreationTime(Seconds creationTime) { m_creationTime = creationTime; }
[[nodiscard]] Seconds GetCreationTime() const { return m_creationTime; }
[[nodiscard]] bool HasTitle(uint32 bitIndex) const;
bool HasTitle(CharTitlesEntry const* title) const { return HasTitle(title->bit_index); }
void SetTitle(CharTitlesEntry const* title, bool lost = false);
@@ -2949,6 +2952,8 @@ private:
bool _wasOutdoor;
PlayerSettingMap m_charSettingsMap;
Seconds m_creationTime;
};
void AddItemsSetItem(Player* player, Item* item);

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@@ -4948,8 +4948,8 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
// 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
//"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles,
// 70 71 72 73
//"actionBars, grantableLevels, innTriggerId, extraBonusTalentCount FROM characters WHERE guid = '{}'", guid);
// 70 71 72 73 74
//"actionBars, grantableLevels, innTriggerId, extraBonusTalentCount, UNIX_TIMESTAMP(creation_date) FROM characters WHERE guid = '{}'", guid);
PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
if (!result)
@@ -5026,6 +5026,9 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
SetObjectScale(1.0f);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
// load character creation date, relevant for achievements of type average
SetCreationTime(fields[74].Get<Seconds>());
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
m_achievementMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS));