* (Instance/Culling of Stratholme) removed duplicated gossip_menus, fixed hardcoded texts
* Update culling_of_stratholme.sql
* Update culling_of_stratholme.sql
* (Instance/TrialOfTheCrusader) fixed hardcoded text from Jaraxxus text line
boss_twin_valkyr: removed unnececarry random txt line select (already exist groupid 6 id 0 and 1 in creature_text)
added ruRU locale for Acidmaw and Dreadscale GroupID 2
* move sqls
* Update culling_of_stratholme.sql
* Update data/sql/updates/pending_db_world/culling_of_stratholme.sql
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
* Update culling_of_stratholme.sql
* update naming of variables to better understand the sequence of events
* Change locale attribute to Locale
I'm not 100% sure, but since in Linux, uppercase and lowercase letters represent different values, I think that's why it doesn't pass the tests. In Windows nothing happens, but in Linux there are 2 different attributes.
* strange MySQL in Linux
* Update trial_of_crusader.sql
* updated sequence of txt lines with cityman before Malganis appear according to @Trinitycore enum RPEventLines2
combine all SQL in 1 file
---------
Co-authored-by: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com>
Co-authored-by: Walter Pagani <paganiwalter@gmail.com>
* fix(Core/Creature): Prevent combat movement disabled creatures from repositioning if target moves within model boundary
* fixbuild
* Apply suggestions from code review
* Class Comparison Logic Encapsulation - Parity
* Add Context to IsClass
* Add Unit IsClass script hook
* Replace additional getClass with IsClass
* Update CanUseItem to replace getClass with IsClass
* Add separate context for pet vs ability
* Change Create to Init since not all referenced contexts are creation
* Align spacing in ClassContext
* Drop context on LFGManager max power
* Update IsClass context that wraps around Missle Barrage
* Rename context for swapping weapons
* Be more specific than CLASS_CONTEXT_TALENT
* Remove duplicate context
* Moved IsClass Hook to Player
* Removed unused parameter in virtual base function
* Added maybe_unused to IsClass virtual in order to compile
To match the override signature, the virtual base needs to include the parameter in question, so using [maybe_unused] to signal to the compiler to allow it
* Remove extra blank line
* Add ABILITY_REACTIVE context
* Add context for PET_CHARM
* Remove explicit nullopt check per review
* Code Readability - Change if to if else in pet
Due to the return pattern, this doesn't change functionality in any way
* Add OnPlayer to disambiguate
---------
Co-authored-by: NathanHandley <nathanhandley@protonmail.com>
* fix(Scripts/Dalaran): Update Toy Shop Toy Plane behaviour based on sniffs
* update comments and waypoints for smoother movement
* move initalization to Reset() function
* fix(DB/Creature): Grunda Bronzewing is now mounted
Grunda Bronzewing is now mounted
* Update Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql
Grunda Bronzewing is now mounted
* Rename Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql to Fix-Grunda.sql
Grunda Bronzewing is now mounted
* Delete Fix-Grunda.sql
* Create fix_quest_12862_13060.sql
* Update zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* clean up redundancy
* Update fix_quest_12862_13060.sql
* Update zone_storm_peaks.cpp
* Update src/server/scripts/Northrend/zone_storm_peaks.cpp
* Update zone_storm_peaks.cpp
* fix_quest_12862_13060.sql
* delay spell cast by 1 sec
* Update zone_storm_peaks.cpp
---------
Co-authored-by: Skjalf <47818697+Nyeriah@users.noreply.github.com>
* fix(DB/Creature): Grunda Bronzewing is now mounted
Grunda Bronzewing is now mounted
* Update Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql
Grunda Bronzewing is now mounted
* Rename Fix-Grunda Bronzewing in Honor Hold is not riding on a golden gryphon.sql to Fix-Grunda.sql
Grunda Bronzewing is now mounted
* Delete Fix-Grunda.sql
* Update zone_sholazar_basin.cpp
* Update zone_sholazar_basin.cpp
* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
* Fixed Tirion Fordring's final stage attacking the Lich King empty-handed
* Tirion Fordring's uses text in BroadcastText to speak
* Code format changes
* Add data to the data table
* Update rev_1680658371591699800.sql
Change from INSERT to INSERT/INSERT
* Update and rename boss_the_lich_king.cpp to boss_the_lich_king.cpp的
Remove useless comments
* Rename boss_the_lich_king.cpp的 to boss_the_lich_king.cpp
The input method caused an unexpected rename
* Delete the extra rows
* Update boss_the_lich_king.cpp
Delete references that can be omitted