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fix(Scripts/IcecrownCitadel): Prevent Sindragosa's landing trigger fr… (#15814)
fix(Scripts/IcecrownCitadel): Prevent Sindragosa's landing trigger from firing during combat
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@@ -373,6 +373,7 @@ public:
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if (me->isDead())
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return;
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instance->SetBossState(DATA_SINDRAGOSA, IN_PROGRESS);
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me->setActive(true);
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me->SetDisableGravity(true);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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@@ -1704,7 +1705,7 @@ public:
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if (Creature* rimefang = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_RIMEFANG)))
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rimefang->AI()->DoAction(ACTION_START_FROSTWYRM);
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if (!instance->GetData(DATA_SINDRAGOSA_FROSTWYRMS))
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if (!instance->GetData(DATA_SINDRAGOSA_FROSTWYRMS) && instance->GetBossState(DATA_SINDRAGOSA) != IN_PROGRESS)
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{
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player->GetMap()->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
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if (Creature* sindragosa = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_SINDRAGOSA)))
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