Skjalf
0d1f72a55b
fix(Core/Players): solve issue with hunters never being able to roll need on polearms and properly check conditions to roll on relics ( #8148 )
2021-10-04 15:46:40 +02:00
Axel Cocat
02cdbdd538
fix(Core/Player): check for existing corpse on respawn ( #8112 )
2021-10-04 15:45:54 +02:00
UltraNix
de8d0b49f8
fix(Core/Items): toggle temporary items enchantments during items swap. ( #8067 )
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- Closes #7957
2021-10-04 15:44:49 +02:00
UltraNix
cff7cc58ff
fix(Core/Players): Fixed getting resting exp in cities/inns. ( #8020 )
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Fixes #7939
2021-10-01 10:50:36 +02:00
UltraNix
0c8fb1ea73
fix(Core/Movement): Properly handled root movement acks. ( #8019 )
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Fixes #7892
2021-10-01 10:41:31 +02:00
UltraNix
30e9ce350c
fix(Core/Spells): Do not send doubled learning packet if spell is lea… ( #8140 )
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* fix(Core/Spells): Do not send doubled learning packet if spell is learned from skill.
Fixes #7764
* typo.
2021-10-01 01:16:48 +02:00
Kargatum
52aa0e9966
feat(License): add new headers information about license ( #7941 )
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Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com >
2021-09-30 13:40:52 +07:00
UltraNix
26f1aaa0c8
fix(Core/Players): Properly save resting state to DB. ( #8014 )
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Fixes #7782
2021-09-25 18:16:10 +02:00
Artem
87a4e493a3
fix(Core/Script): 'Battle at Valhalas' quests done automatically ( #7036 )
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* fix(Core/Script): 'Battle at Valhalas' quests done automatically
Battle at Valhalas series of quests, get to automatically complete
Closes #6753
* Refactoring
* Refactoring
* Refactoring PlayerUpdates.cpp
Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com >
* Refactoring PlayerQuest.cpp
Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com >
* Update src/server/scripts/Northrend/zone_icecrown.cpp
Co-authored-by: IntelligentQuantum <IntelligentQuantum@ProtonMail.Com >
2021-09-25 16:59:49 +02:00
Andrius Peleckas
e6b1201e50
fix(Core/Creature): Fixed GroupAI flags usage in creature_formations ( #7544 )
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* fix(Core/Creature): Fixed GroupAI flags usage
* fix(Core/Creature): build fix + code style...
* fix(Core/Creatures): trailing white spaces...
* Core/Formations: allow only certain members to have follow formation
* Core/Formations: fixed ancient data corruption in CreatureGroup::LeaderMoveTo
* Core/Formations: minor optimization
* Core/Formations: improved some warning messages
* Core/Formations: do not load invalid formation data which has unsupported group ai
* Core/Formations: minor adjust for recent commit
* Core/Formations: log formation data which has angle and distance but dont have GROUP_AI_FLAG_FOLLOW_LEADER flag
* Core/Formations: Minor optimization for formation data handling
* Core/Formations: make sure that FormationInfo members are always initialized on its creation
* Core/Formations: minor warnings adjustments
* DB/Formations: fixed some warnings
* Core/Formations: check group flags only if there is any
I have gues that maybe leader could not assist any member at all but members maybe could be linked for motion
* DB/Formations: fixed rest of DB warnings
* Core/Formations: more improvements for supported AI mask check
* Core/Formations: more improvements for data checks
* DB/Formations: fixed warnings
* meh
* DB/Formations: minor correction
* Core/Formations: code style - brackets, you suck... :D
2021-09-24 19:51:55 +02:00
UltraNix
c3259dabcf
fix(Core/Spells): Implemented PROC_EX_ONLY_FIRST_TICK ( #7933 )
2021-09-21 06:02:06 -06:00
UltraNix
1bf4f54b32
fix(Core/Combat): Creatures should evade if its only victim is teleporting to other map ( #7975 )
2021-09-20 16:05:45 -06:00
IntelligentQuantum
73bac1777c
fix(Core/Player): Remove mount aura on a flight ( #7976 )
2021-09-20 14:56:01 -06:00
UltraNix
ab59991106
fix(Core/Spells): Properly remove item dependent passive auras on item unequip ( #7944 )
2021-09-20 12:37:07 -06:00
jestermaniac
f76d08f328
fix(CORE/Reputation): +Rep aura modify quest with override faction ( #7887 )
2021-09-20 06:08:26 -06:00
UltraNix
d6118de10f
fix(Core/Spells): Applying category spell cooldown instead of spell cooldown ( #7878 )
2021-09-20 04:43:35 -06:00
Kitzunu
b70083599b
fix(Core/Unit): Improve check for players to automatically stand if a… ( #7869 )
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* fix(Core/Unit): Improve check for players to automatically stand if attacked
* vicitm -> victim
2021-09-19 22:14:57 +02:00
Kitzunu
4fb2dc1fc4
fix(Core/Spell): PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW applies only with invisibility type INVISIBILITY_GENERAL (0) ( #7863 )
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Co-Authored-By: Meji <2695278+meji46@users.noreply.github.com >
2021-09-18 18:09:48 +02:00
Silker
4dc642d530
fix(Creature/Core): Boss phased reset ( #7828 )
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Co-authored-by: Si1ker <Si1ker@users.noreply.github.com >
Co-authored-by: lineagedr <lineagedr@users.noreply.github.com >
Co-authored-by: Footman <footman@hotmail.de >
2021-09-16 14:32:36 +02:00
patou01
10ad759653
fix(Core/Unit): Improve pets behavior ( #7836 )
2021-09-16 02:27:28 -06:00
Kitzunu
2f449326e0
refactor(Core): Rename ...Manager to ...Mgr ( #6910 )
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* Rename MapManager.h to MapMgr.h
* Rename BanManager.h to BanMgr.h
* Rename MapManager.cpp to MapMgr.cpp
* Rename BanManager.cpp to BanMgr.cpp
* Rename MapRefManager.h to MapRefMgr.h
* Rename ThreatManager.h to ThreatMgr.h
* Rename GridRefManager.h to GridRefMgr.h
* Rename ThreatManager.cpp to ThreatMgr.cpp
* Rename GroupRefManager.h to GroupRefMgr.h
* Rename HostileRefManager.h to HostileRefMgr.h
* Rename HostileRefManager.cpp to HostileRefMgr.cpp
* Rename MMapManager.h to MMapMgr.h
* Rename FollowerRefManager.h to FollowerRefMgr.h
* Rename VMapManager2.h to VMapMgr2.h
* Rename IVMapManager.h to IVMapMgr.h
* Rename MMapManager.cpp to MMapMgr.cpp
* Rename VMapManager2.cpp to VMapMgr2.cpp
* Rename RefManager.h to RefMgr.h
* Rename WaypointManager.h to WaypointMgr.h
* Rename WaypointManager.cpp to WaypointMgr.cpp
* Rename MPQManager.h to MPQMgr.h
* Rename MPQManager.cpp to MPQMgr.cpp
* Rename IMMAPManager.h to IMMAPMgr.h
* fix build
* Update Main.cpp
* chore(Core/Misc): Remove toxic language
* Revert "chore(Core/Misc): Remove toxic language"
* fix build
* build
2021-09-15 17:50:28 +02:00
Viste
a9796af174
fix(Core/Misc): bunch of crashfixes ( #7307 )
2021-09-14 14:38:56 +02:00
UltraNix
7406a01ac3
fix(Core/Spells): several improvements to cooldowns ( #7559 )
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- Reworked spell category cooldowns.
- Implemented category cooldowns for pets.
- Properly shows pet spell cooldowns in player's UI.
- Corrected pet spell cooldowns with infinity duration.
- Do not add/remove infinity spell cooldown on aura apply/remove if casted by item.
- Closes #5263
2021-09-13 20:57:48 +02:00
UltraNix
132f6c3c19
fix(DB/Spells): define Dust Field as a positive spell ( #7798 )
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- Closes #5392
- Closes #6285
2021-09-13 16:10:31 +02:00
IntelligentQuantum
e6143a1efd
feat(Core/Commands): Gear ( #7717 )
2021-09-12 12:19:14 +02:00
UltraNix
e7fe6dcb00
fix(Core/Quests): properly handle quests with QuestType=0. ( #7718 )
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- Closes #6732
2021-09-10 01:04:28 +02:00
Francesco Borzì
efdb64af07
Revert "fix(Core/Unit): NPC enters into EvadeMode, he loses all his Auras ( #6379 )" ( #7793 )
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This reverts commit 569e3399c6 .
2021-09-09 10:51:19 +02:00
Kitzunu
df6ad0db29
refactor(DBC/Misc): Redefine & Define FactionTemplateFlags ( #7697 )
2021-09-07 02:07:37 +02:00
UltraNix
066d2ef85b
feat(Core/Loot): add configurable option to specify ilv restriction for items below player class in NeedBeforeGreed loot mode in DF ( #7701 )
2021-09-06 18:24:41 +02:00
UltraNix
02b0b29ffa
fix(Core/Loot): Quest items should not be lootable/visible if quest objective already fulfilled ( #7700 )
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- Closes #6442
2021-09-06 15:33:13 +02:00
UltraNix
29559d3747
fix(Core/Loot): Only Paladins, Warriors and Shamans should be able to roll Need on shields ( #7696 )
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- Closes #4858
2021-09-06 13:06:54 +02:00
UltraNix
50991bdce4
fix(Core/Creatures): Creatures' guardian should not despawn on summon… ( #7607 )
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- Closes #6211
2021-09-05 01:34:52 +02:00
UltraNix
32cb433f10
fix(Core/Pets): Spells casted by pets and delayed due to LoS or not in range cause should have cast time ( #7667 )
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- Closes #5231
2021-09-03 15:47:25 +02:00
UltraNix
ec9d6d38da
fix(Core/Movement): properly send movement *ack packets to controlling players. ( #7635 )
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- Closes #7606
2021-09-02 10:40:51 +02:00
UltraNix
2f9f95221b
fix(Core/Items): armor type requirement for needing items in LFG grou… ( #7523 )
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- Closes #7467
2021-09-02 10:39:57 +02:00
UltraNix
7965ea5aaa
fix(Core/Movement): set proper flying animations for creatures with INHABIT_GROUND ( #7589 )
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- Closes #7579
2021-09-01 12:15:01 +02:00
UltraNix
498faf380b
fix(Core/DungeonFinder): misc improvements ( #7488 )
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- Players should be able to enter the same dungeon if just completed it
- Properly define if the proposal is new
- Set teleport point to the nearest graveyard if teleported to dungeon from other instance
- Display completed encounters when joining LFG in progress (excluding random)
- Closes #5914
- Closes #7388
2021-09-01 10:44:29 +02:00
Silker
9d81f3525f
fix(Core/Creature): Disable periodic call for assistance on minions from instances ( #7650 )
2021-08-31 08:03:09 -06:00
UltraNix
ec149b52d9
fix(Core/Cooldowns): SPELLMOD_COOLDOWN should not affect category coo… ( #7164 )
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- Closes #6391 .
2021-08-31 12:01:09 +02:00
lineagedr
ae8a78d90a
feat(Core/Gameobject): add a range check for gameobjects ( #7521 )
2021-08-31 10:34:43 +02:00
Andrius Peleckas
dd14c63088
fix(Core/Vendors): incorrect check which allowed/disabled alliance players ( #7507 )
2021-08-26 15:41:17 +02:00
UltraNix
f23d42c0dd
fix(Core/Entities): mobs called for help should check if can see and detect the enemy ( #7493 )
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- Updates #7125
2021-08-26 10:38:27 +02:00
Petric
2929cddaf2
fix(Core/Spec): changing spec now removes auras of spells with rank > 1 ( #7482 )
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- Closes https://github.com/azerothcore/azerothcore-wotlk/issues/4284
2021-08-25 16:00:39 +02:00
UltraNix
a8c0a2cc89
fix(Core/Movement): ( #7008 )
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- Get zone/area IDs from vmap data in the liquid update
- Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
- Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields.
- Clean up liquid state handling on Unit and Player
- Implemented getting area id from gameobject spawns.
- Removed old core related to getting movement flags dependent on environment.
- Movement flags are now processed more precisely and dynamically.
Original source: TrinityCore.
- Closes #5086
- Updates #2208 .
2021-08-25 12:41:20 +02:00
UltraNix
032ca32a04
fix(Core/Spells): do not remove stances when teleported from Instance/BG ( #7469 )
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- Closes #7402
2021-08-25 01:55:37 +02:00
UltraNix
1b7d3708a6
fix(Core/Loot): ( #7452 )
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- Players that did not participate in killing dungeon boss are not eligible to get loot.
- Players that are too far away from the looted object are not eligible to get loot.
- Players that released spirit and were outside the dungeon when the loot has been released are eligible to get loot.
- Players that have pending bind are not eligible to get loot.
- Properly get loot recipient for some chests in dungeons.
- All above fixes should work in any loot mode (group loot, master loot, etc.)
- Closes #2104 .
2021-08-24 23:48:22 +02:00
UltraNix
1becd73f09
fix(Core/Movement): Rewritten follow movement generator for pets ( #7324 )
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- Closes #7296
2021-08-24 11:08:50 +02:00
jestermaniac
5f6780532f
fix(Core/Unit): adds in formation not attacking when leader killed ( #7412 )
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Co-authored-by: John Smith <mostdefinitelyanagger@outlook.com >
2021-08-22 13:32:27 +02:00
lineagedr
1174b43184
feat(Core/Item): remove item auras after unequipping an item. ( #7398 )
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* [Core/Item]: Remove item auras after unequipping an item.
* chore(Core/Item): add brackets, improve codestyle
* Update
* update
* Update
* Update
* constexpr
* Update Player.cpp
2021-08-20 20:17:01 +02:00
UltraNix
bd9b02a3af
fix(Core/Movement): Properly updates MOVE_WALK in case of slowing auras. ( #7371 )
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fixed #7301
2021-08-18 11:59:13 +02:00