fix(Core/Quests): properly handle quests with QuestType=0. (#7718)

- Closes #6732
This commit is contained in:
UltraNix
2021-09-10 01:04:28 +02:00
committed by GitHub
parent 1510752f64
commit e7fe6dcb00
4 changed files with 16 additions and 7 deletions

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@@ -0,0 +1,3 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1630757583266839900');
UPDATE `quest_template` SET `QuestType`=0 WHERE `ID` IN (7946,1559,7881,7882,7883,7884,7885,7939,7941);

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@@ -115,7 +115,7 @@ void Player::SendPreparedQuest(ObjectGuid guid)
if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
AddQuestAndCheckCompletion(quest, object);
if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
if (quest->IsAutoComplete() || !quest->GetQuestMethod())
PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanCompleteRepeatableQuest(quest), true);
else
PlayerTalkClass->SendQuestGiverQuestDetails(quest, guid, true);
@@ -269,7 +269,7 @@ bool Player::CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedSta
return false; // not allow re-complete quest
// auto complete quest
if ((qInfo->IsAutoComplete() || qInfo->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && CanTakeQuest(qInfo, false))
if ((qInfo->IsAutoComplete() || !qInfo->GetQuestMethod()) && CanTakeQuest(qInfo, false))
return true;
QuestStatusData q_status;
@@ -355,7 +355,7 @@ bool Player::CanCompleteRepeatableQuest(Quest const* quest)
bool Player::CanRewardQuest(Quest const* quest, bool msg)
{
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
if (!quest->IsDFQuest() && !quest->IsAutoComplete() && !(quest->GetFlags() & QUEST_FLAGS_AUTOCOMPLETE) && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
if (!quest->IsDFQuest() && !quest->IsAutoComplete() && quest->GetQuestMethod() && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
return false;
// daily quest can't be rewarded (25 daily quest already completed)

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@@ -213,7 +213,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
_player->AddQuestAndCheckCompletion(quest, object);
if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
if (quest->IsAutoComplete() || !quest->GetQuestMethod())
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
else
_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
@@ -259,7 +259,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete() && quest->GetQuestMethod()))
{
LOG_ERROR("network.opcode", "HACK ALERT: Player %s (%s) is trying to complete quest (id: %u) but he has no right to do it!",
_player->GetName().c_str(), _player->GetGUID().ToString().c_str(), questId);
@@ -269,6 +269,12 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
_player->RewardQuest(quest, reward, object);
// Special dialog status update (client does not query this)
if (!quest->GetQuestMethod())
{
_player->PlayerTalkClass->SendQuestGiverStatus(uint8(_player->GetQuestDialogStatus(object)), guid);
}
switch (object->GetTypeId())
{
case TYPEID_UNIT:
@@ -585,7 +591,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
player->AddQuestAndCheckCompletion(quest, _player);
if ((quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) || quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
if (quest->IsAutoComplete() || !quest->GetQuestMethod())
player->PlayerTalkClass->SendQuestGiverRequestItems(quest, _player->GetGUID(), player->CanCompleteRepeatableQuest(quest), true);
else
{

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@@ -226,7 +226,7 @@ bool Quest::IsAutoAccept() const
bool Quest::IsAutoComplete() const
{
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : (Method == 0 || HasFlag(QUEST_FLAGS_AUTOCOMPLETE));
return sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_COMPLETE) ? false : HasFlag(QUEST_FLAGS_AUTOCOMPLETE);
}
bool Quest::IsRaidQuest(Difficulty difficulty) const