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fix(Core/Players): Fixed getting resting exp in cities/inns. (#8020)
Fixes #7939
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@@ -103,6 +103,7 @@ void Player::Update(uint32 p_time)
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}
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}
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time_t lastTick = m_Last_tick;
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if (now > m_Last_tick)
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{
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// Update items that have just a limited lifetime
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@@ -231,7 +232,7 @@ void Player::Update(uint32 p_time)
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if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
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{
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if (now > m_Last_tick && _restTime > 0) // freeze update
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if (now > lastTick && _restTime > 0) // freeze update
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{
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time_t currTime = time(nullptr);
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time_t timeDiff = currTime - _restTime;
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