mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-02 02:23:49 +00:00
fix(Core/Vendors): incorrect check which allowed/disabled alliance players (#7507)
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@@ -9888,8 +9888,10 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
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return false;
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}
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if (!IsGameMaster() && ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && GetTeamId(true) == TEAM_ALLIANCE) || (pProto->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && GetTeamId(true) == TEAM_HORDE)))
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if (!IsGameMaster() && ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && GetTeamId(true) == TEAM_ALLIANCE) || (pProto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && GetTeamId(true) == TEAM_HORDE)))
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{
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return false;
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}
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Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
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if (!creature)
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@@ -884,11 +884,15 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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{
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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}
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// Stop the npc if moving
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if (vendor->HasUnitState(UNIT_STATE_MOVING))
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{
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vendor->StopMoving();
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}
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SetCurrentVendor(vendorEntry);
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@@ -921,16 +925,22 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
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if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
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{
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if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
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{
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continue;
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}
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// Only display items in vendor lists for the team the
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// player is on. If GM on, display all items.
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if (!_player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeamId() == TEAM_HORDE)))
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if (!_player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeamId() == TEAM_HORDE)))
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{
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continue;
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}
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// Items sold out are not displayed in list
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uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item);
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if (!_player->IsGameMaster() && !leftInStock)
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{
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continue;
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}
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ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item);
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if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
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@@ -952,7 +962,9 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
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data << uint32(item->ExtendedCost);
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if (++count >= MAX_VENDOR_ITEMS)
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{
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break;
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}
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}
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}
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}
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@@ -393,7 +393,9 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
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{
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ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
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if (!pProto)
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{
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return false;
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}
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bool isMasterLooter = player->GetGroup() && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID();
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@@ -414,10 +416,14 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
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// not show loot for not own team
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if ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && player->GetTeamId(true) != TEAM_HORDE)
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{
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return false;
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}
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if ((pProto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && player->GetTeamId(true) != TEAM_ALLIANCE)
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{
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return false;
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}
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// Master looter can see all items even if the character can't loot them
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if (!isGivenByMasterLooter && isMasterLooter && allowQuestLoot)
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@@ -427,15 +433,21 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
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// Don't allow loot for players without profession or those who already know the recipe
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if ((pProto->Flags & ITEM_FLAG_HIDE_UNUSABLE_RECIPE) && (!player->HasSkill(pProto->RequiredSkill) || player->HasSpell(pProto->Spells[1].SpellId)))
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{
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return false;
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}
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// Don't allow to loot soulbound recipes that the player has already learned
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if (pProto->Class == ITEM_CLASS_RECIPE && pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->Spells[1].SpellId != 0 && player->HasSpell(pProto->Spells[1].SpellId))
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{
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return false;
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}
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// check quest requirements
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if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid)))
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{
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return false;
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}
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return true;
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}
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