fix(Core/Vendors): incorrect check which allowed/disabled alliance players (#7507)

This commit is contained in:
Andrius Peleckas
2021-08-26 16:41:17 +03:00
committed by GitHub
parent 9854a1fb91
commit dd14c63088
3 changed files with 28 additions and 2 deletions

View File

@@ -9888,8 +9888,10 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
return false;
}
if (!IsGameMaster() && ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && GetTeamId(true) == TEAM_ALLIANCE) || (pProto->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && GetTeamId(true) == TEAM_HORDE)))
if (!IsGameMaster() && ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && GetTeamId(true) == TEAM_ALLIANCE) || (pProto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && GetTeamId(true) == TEAM_HORDE)))
{
return false;
}
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)

View File

@@ -884,11 +884,15 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
{
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
}
// Stop the npc if moving
if (vendor->HasUnitState(UNIT_STATE_MOVING))
{
vendor->StopMoving();
}
SetCurrentVendor(vendorEntry);
@@ -921,16 +925,22 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
{
if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
{
continue;
}
// Only display items in vendor lists for the team the
// player is on. If GM on, display all items.
if (!_player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeamId() == TEAM_HORDE)))
if (!_player->IsGameMaster() && ((itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeamId() == TEAM_HORDE)))
{
continue;
}
// Items sold out are not displayed in list
uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item);
if (!_player->IsGameMaster() && !leftInStock)
{
continue;
}
ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item);
if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
@@ -952,7 +962,9 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid, uint32 vendorEntry)
data << uint32(item->ExtendedCost);
if (++count >= MAX_VENDOR_ITEMS)
{
break;
}
}
}
}

View File

@@ -393,7 +393,9 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
if (!pProto)
{
return false;
}
bool isMasterLooter = player->GetGroup() && player->GetGroup()->GetMasterLooterGuid() == player->GetGUID();
@@ -414,10 +416,14 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
// not show loot for not own team
if ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && player->GetTeamId(true) != TEAM_HORDE)
{
return false;
}
if ((pProto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && player->GetTeamId(true) != TEAM_ALLIANCE)
{
return false;
}
// Master looter can see all items even if the character can't loot them
if (!isGivenByMasterLooter && isMasterLooter && allowQuestLoot)
@@ -427,15 +433,21 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
// Don't allow loot for players without profession or those who already know the recipe
if ((pProto->Flags & ITEM_FLAG_HIDE_UNUSABLE_RECIPE) && (!player->HasSkill(pProto->RequiredSkill) || player->HasSpell(pProto->Spells[1].SpellId)))
{
return false;
}
// Don't allow to loot soulbound recipes that the player has already learned
if (pProto->Class == ITEM_CLASS_RECIPE && pProto->Bonding == BIND_WHEN_PICKED_UP && pProto->Spells[1].SpellId != 0 && player->HasSpell(pProto->Spells[1].SpellId))
{
return false;
}
// check quest requirements
if (!(pProto->FlagsCu & ITEM_FLAGS_CU_IGNORE_QUEST_STATUS) && ((needs_quest || (pProto->StartQuest && player->GetQuestStatus(pProto->StartQuest) != QUEST_STATUS_NONE)) && !player->HasQuestForItem(itemid)))
{
return false;
}
return true;
}