fix(Core/Character): TeleportTo() in HandlePlayerLoginFromDB() causes… (#19237)

fix(Core/Character): TeleportTo() in HandlePlayerLoginFromDB() causes breakdown in the network communication

* closes https://github.com/azerothcore/azerothcore-wotlk/issues/16307
This commit is contained in:
Kitzunu
2024-07-04 19:30:25 +02:00
committed by GitHub
parent e8f7d70ee0
commit aebb99ecda

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@@ -893,6 +893,9 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
else
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
// Probably a hackfix, but currently the best workaround to prevent character names showing as Unknown after teleport out from instances at login.
pCurrChar->GetSession()->SendNameQueryOpcode(pCurrChar->GetGUID());
}
pCurrChar->SendInitialPacketsAfterAddToMap();